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Date: 15 Nov 2008 21:24:55
From: Sanny
Subject: Peter win Master Level at GetClub.
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Peter played with Master Level using his computer program. Glaurung 2.1 Glaurung 2.1 was thinking for 2 sec / move GetClub Master Level was thinking: 500 sec / move. So GetClub was taking 250 times more time, Still GetClub lost the game. 6. Nf3xd4{392} Ng4xf2{16} Here on 6th move Glaurung gave sacrifice of its knight for a pawn. After 40 ply it recover a extra Bishop. Since Master Level cannot see 40 ply deep it overlooked this move. I am amazed to see how Glaurung find a sacrifice 40 ply deep. Game Played between peter and master at GetClub.com -------------------------------------------------------------------------------- peter: (Black) master: (White) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?id=DM30550&game=Chess -------------------------------------------------------------------------------- White -- Black (master) -- (peter) 1. c2-c4{0} e7-e5{10} 2. Nb1-c3{0} Ng8-f6{20} 3. e2-e4{1096} Bf8-c5{210} 4. Ng1-f3{328} Nf6-g4{14} 5. d2-d4{692} e5xd4{12} 6. Nf3xd4{392} Ng4xf2{16} 7. Ke1-f2{346} Qd8-f6{72} 8. Kf2-e3{358} Nb8-c6{14} 9. Nc3-b5{536} Ke8-g8{14} 10. Bf1-e2{436} Rf8-e8{14} 11. a2-a3{336} Qf6-e5{14} 12. Be2-f3{490} a7-a5{28} 13. Ra1-a2{1440} f7-f5{6064} 14. g2-g3{0} f5-e4{18} 15. Bf3-g2{832} d7-d5{1012} 16. Rh1-f1{0} Nc6-d4{14} 17. Nb5-d4{456} Bc8-g4{62} 18. Qd1-d2{402} Bg4-f3{84} 19. b2-b3{412} d5-c4{16} 20. Ra2-c2{598} b7-b5{20} 21. b3-b4{492} Bc5-b6{78} 22. b4-a5{1010} Ra8-a5{20} 23. Qd2-c3{334} Re8-a8{18} 24. Rc2-a2{456} Bf3-g2{252} 25. Rf1-f4{598} g7-g5{16} 26. Rf4-f2{560} Bg2-h3{18} 27. Ra2-d2{662} Bh3-g4{18} 28. Rf2-f1{396} Ra5-a6{18} 29. Bc1-b2{406} Bb6-c5{18} 30. a3-a4{844} Ra6-a4{26} 31. Rf1-f2{930} Ra8-d8{20} 32. Rf2-f1{744} Ra4-b4{16} 33. Bb2-a1{608} Rb4-b3{14} 34. Qc3-b3{654} c4-b3{12} 35. Rf1-f2{1330} b3-b2{24} 36. Ba1-b2{580} Qe5-e6{8} 37. Rf2-f1{1346} Qe6-b3{90} 38. Ke3-f2{138} e4-e3{14} 39. Kf2-g2{380} Qb3-d5{14} 40. Kg2-g1{996} -------------------------------------------------------------------------------- peter: (Black) master: (White) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?id=DM30550&game=Chess Can anyone spot any mistake in GetClub's game? Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 16 Nov 2008 20:33:05
From: Sanny
Subject: Re: Peter win Master Level at GetClub.
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On Nov 17, 9:17=A0am, help bot <[email protected] > wrote: > On Nov 16, 12:24=A0am, Sanny <[email protected]> wrote: > > > > > > > Peter played with Master Level using his computer program. Glaurung > > 2.1 > > > Glaurung 2.1 was thinking for 2 sec / move > > GetClub Master Level was thinking: 500 sec / move. > > > So GetClub was taking 250 times more time, Still GetClub lost the > > game. > > > 6. Nf3xd4{392} Ng4xf2{16} > > > Here on 6th move Glaurung gave sacrifice of its knight for a pawn. > > > After 40 ply it recover a extra Bishop. Since Master Level cannot see > > 40 ply deep it overlooked this move. > > > I am amazed to see how Glaurung find a sacrifice 40 ply deep. > > > Game Played between peter and master at GetClub.com > > > -----------------------------------------------------------------------= ----=AD=AD----- > > peter: (Black) > > master: (White) > > Game Played at:http://www.GetClub.com/Chess.html > > View Recorded Game:http://www.getclub.com/playgame.php?id=3DDM30550&gam= e=3DChess > > -----------------------------------------------------------------------= ----=AD=AD----- > > > White -- Black > > (master) -- (peter) > > > 1. c2-c4{0} e7-e5{10} > > 2. Nb1-c3{0} Ng8-f6{20} > > 3. e2-e4{1096} Bf8-c5{210} > > 4. Ng1-f3{328} Nf6-g4{14} > > 5. d2-d4{692} e5xd4{12} > > 6. Nf3xd4{392} Ng4xf2{16} > > 7. Ke1-f2{346} Qd8-f6{72} > > 8. Kf2-e3{358} Nb8-c6{14} > > 9. Nc3-b5{536} Ke8-g8{14} > > 10. Bf1-e2{436} Rf8-e8{14} > > 11. a2-a3{336} Qf6-e5{14} > > 12. Be2-f3{490} a7-a5{28} > > 13. Ra1-a2{1440} f7-f5{6064} > > 14. g2-g3{0} f5-e4{18} > > 15. Bf3-g2{832} d7-d5{1012} > > 16. Rh1-f1{0} Nc6-d4{14} > > 17. Nb5-d4{456} Bc8-g4{62} > > 18. Qd1-d2{402} Bg4-f3{84} > > 19. b2-b3{412} d5-c4{16} > > 20. Ra2-c2{598} b7-b5{20} > > 21. b3-b4{492} Bc5-b6{78} > > 22. b4-a5{1010} Ra8-a5{20} > > 23. Qd2-c3{334} Re8-a8{18} > > 24. Rc2-a2{456} Bf3-g2{252} > > 25. Rf1-f4{598} g7-g5{16} > > 26. Rf4-f2{560} Bg2-h3{18} > > 27. Ra2-d2{662} Bh3-g4{18} > > 28. Rf2-f1{396} Ra5-a6{18} > > 29. Bc1-b2{406} Bb6-c5{18} > > 30. a3-a4{844} Ra6-a4{26} > > 31. Rf1-f2{930} Ra8-d8{20} > > 32. Rf2-f1{744} Ra4-b4{16} > > 33. Bb2-a1{608} Rb4-b3{14} > > 34. Qc3-b3{654} c4-b3{12} > > 35. Rf1-f2{1330} b3-b2{24} > > 36. Ba1-b2{580} Qe5-e6{8} > > 37. Rf2-f1{1346} Qe6-b3{90} > > 38. Ke3-f2{138} e4-e3{14} > > 39. Kf2-g2{380} Qb3-d5{14} > > 40. Kg2-g1{996} > > -----------------------------------------------------------------------= ----=AD=AD----- > > =A0peter: (Black) > > master: (White) > > Game Played at:http://www.GetClub.com/Chess.html > > View Recorded Game:http://www.getclub.com/playgame.php?id=3DDM30550&gam= e=3DChess > > > Can anyone spot any mistake in GetClub's game? > > =A0 First of all, Glaurund did not see 40 plys ahead, > (and even if it could, it would not be looking at the > inferior line played by the GetClub program). > > =A0 This opening is very similar to something folks > around here used to call the Fried Liver Attack, > possibly also known as the Wilkes-Barre. > > =A0 White erred first of all by playing both e4 and > c4, which weakens the dark squares; careful > defense could alleviate such a problem, but > instead GC tried to calculate its way through > a maze of sharp variations, and lost its way. > > =A0 Tactically, the simple 4. Be2 would have > circumvented the Knight sacrifice, but this is > a poor arrangement for White. =A0I prefer the > idea of a Kingside fianchetto, even if it may > become necessary to play p-h3 to keep the > Black steed at bay. > > =A0 Anyway, after the sacrifice on f2 White was > under the gun the rest of the way, and by > mid-game it was clear what the result would > likely be. =A0Take a gander at GetClub's horrific > 13. Ra2; this is the sort of thing which so > often comes up in tactical skirmishes, and > is the hallmark of a very confused mind-- er, > chess engine. > > =A0 In attempting to defend such a precarious > position, a /coherent development/ of the > pieces must be figured out, but GC always > jumbles its men about in a fog of confusion. > This in turn creates numerous opportunities > for the opponent to land a decisive tactical > blow-- or perhaps two or three. > > =A0 My machine spotted a forced checkmate > as early as the move 35. ... b2, vacating the > b3 square for its Queen. =A0But even before > that, it had Black a piece or so ahead for > many moves. =A0 I did not realize that the > attack was quite so powerful; in fact, I had > the impression (though I never played > this line from either side except in casual > blitz games) that White was supposed to > emerge on top-- if he defended perfectly. > After analysing this game, I have changed > my mind. > > =A0 So then, how does one properly play > this sort of opening? =A0Well, it's hard to go > wrong with the old adage "Knights before > Bishops"; in other words, the early moves > might go: > > =A01. c4 =A0e5 > > =A02. Nc3 =A0Nf6 > > =A03. Nf3 > > =A0 I suspect that apart from fetching moves > by rote from a database, this sort of thing > can be accomplished by giving a small > bonus for piece-development in the early > opening. =A0Note how moves like 3. e4 do > nothing to promote castling, whereas the > move 3. Nf3 gets one obstruction out of > the White King's way (if he castles King- > side). > > =A0 One more thing; the move 18. Qd2 is > yet another symptom of a disasterous > approach to defense. =A0Chopping the > Bishop on g4 would have led to a lost > endgame, but guess what? =A0You said > that Glaurung was thinking just two > seconds per move; suppose it got into > a position which it could not solve in just > two seconds? =A0There is a possibility of > a draw. > > =A0 Keeping all the pieces on just makes > it that much easier for the attacker to > stumble upon a forced mate-- even > with just two seconds per move; and > the defender? =A0The extra pieces get in > one another's way. > > =A0 My suggestion is to simply remove > GetClub's opponents' QN before > starting play. =A0Then, instead of one > side losing the whole way, we would > see a true contest of sorts. =A0This > would also effectively eliminate the > whole issue of computers playing > openings by rote; both sides would > calculate and evaluate and only then > decide upon their own moves. Thanks for your Analysis. In this game I find a few weaknesses and removed them So that GetClub plays stronger games. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 16 Nov 2008 20:17:03
From: help bot
Subject: Re: Peter win Master Level at GetClub.
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On Nov 16, 12:24=A0am, Sanny <[email protected] > wrote: > Peter played with Master Level using his computer program. Glaurung > 2.1 > > Glaurung 2.1 was thinking for 2 sec / move > GetClub Master Level was thinking: 500 sec / move. > > So GetClub was taking 250 times more time, Still GetClub lost the > game. > > 6. Nf3xd4{392} Ng4xf2{16} > > Here on 6th move Glaurung gave sacrifice of its knight for a pawn. > > After 40 ply it recover a extra Bishop. Since Master Level cannot see > 40 ply deep it overlooked this move. > > I am amazed to see how Glaurung find a sacrifice 40 ply deep. > > Game Played between peter and master at GetClub.com > > -------------------------------------------------------------------------= --=AD----- > peter: (Black) > master: (White) > Game Played at:http://www.GetClub.com/Chess.html > View Recorded Game:http://www.getclub.com/playgame.php?id=3DDM30550&game= =3DChess > -------------------------------------------------------------------------= --=AD----- > > White -- Black > (master) -- (peter) > > 1. c2-c4{0} e7-e5{10} > 2. Nb1-c3{0} Ng8-f6{20} > 3. e2-e4{1096} Bf8-c5{210} > 4. Ng1-f3{328} Nf6-g4{14} > 5. d2-d4{692} e5xd4{12} > 6. Nf3xd4{392} Ng4xf2{16} > 7. Ke1-f2{346} Qd8-f6{72} > 8. Kf2-e3{358} Nb8-c6{14} > 9. Nc3-b5{536} Ke8-g8{14} > 10. Bf1-e2{436} Rf8-e8{14} > 11. a2-a3{336} Qf6-e5{14} > 12. Be2-f3{490} a7-a5{28} > 13. Ra1-a2{1440} f7-f5{6064} > 14. g2-g3{0} f5-e4{18} > 15. Bf3-g2{832} d7-d5{1012} > 16. Rh1-f1{0} Nc6-d4{14} > 17. Nb5-d4{456} Bc8-g4{62} > 18. Qd1-d2{402} Bg4-f3{84} > 19. b2-b3{412} d5-c4{16} > 20. Ra2-c2{598} b7-b5{20} > 21. b3-b4{492} Bc5-b6{78} > 22. b4-a5{1010} Ra8-a5{20} > 23. Qd2-c3{334} Re8-a8{18} > 24. Rc2-a2{456} Bf3-g2{252} > 25. Rf1-f4{598} g7-g5{16} > 26. Rf4-f2{560} Bg2-h3{18} > 27. Ra2-d2{662} Bh3-g4{18} > 28. Rf2-f1{396} Ra5-a6{18} > 29. Bc1-b2{406} Bb6-c5{18} > 30. a3-a4{844} Ra6-a4{26} > 31. Rf1-f2{930} Ra8-d8{20} > 32. Rf2-f1{744} Ra4-b4{16} > 33. Bb2-a1{608} Rb4-b3{14} > 34. Qc3-b3{654} c4-b3{12} > 35. Rf1-f2{1330} b3-b2{24} > 36. Ba1-b2{580} Qe5-e6{8} > 37. Rf2-f1{1346} Qe6-b3{90} > 38. Ke3-f2{138} e4-e3{14} > 39. Kf2-g2{380} Qb3-d5{14} > 40. Kg2-g1{996} > -------------------------------------------------------------------------= --=AD----- > =A0peter: (Black) > master: (White) > Game Played at:http://www.GetClub.com/Chess.html > View Recorded Game:http://www.getclub.com/playgame.php?id=3DDM30550&game= =3DChess > > Can anyone spot any mistake in GetClub's game? First of all, Glaurund did not see 40 plys ahead, (and even if it could, it would not be looking at the inferior line played by the GetClub program). This opening is very similar to something folks around here used to call the Fried Liver Attack, possibly also known as the Wilkes-Barre. White erred first of all by playing both e4 and c4, which weakens the dark squares; careful defense could alleviate such a problem, but instead GC tried to calculate its way through a maze of sharp variations, and lost its way. Tactically, the simple 4. Be2 would have circumvented the Knight sacrifice, but this is a poor arrangement for White. I prefer the idea of a Kingside fianchetto, even if it may become necessary to play p-h3 to keep the Black steed at bay. Anyway, after the sacrifice on f2 White was under the gun the rest of the way, and by mid-game it was clear what the result would likely be. Take a gander at GetClub's horrific 13. Ra2; this is the sort of thing which so often comes up in tactical skirmishes, and is the hallmark of a very confused mind-- er, chess engine. In attempting to defend such a precarious position, a /coherent development/ of the pieces must be figured out, but GC always jumbles its men about in a fog of confusion. This in turn creates numerous opportunities for the opponent to land a decisive tactical blow-- or perhaps two or three. My machine spotted a forced checkmate as early as the move 35. ... b2, vacating the b3 square for its Queen. But even before that, it had Black a piece or so ahead for many moves. I did not realize that the attack was quite so powerful; in fact, I had the impression (though I never played this line from either side except in casual blitz games) that White was supposed to emerge on top-- if he defended perfectly. After analysing this game, I have changed my mind. So then, how does one properly play this sort of opening? Well, it's hard to go wrong with the old adage "Knights before Bishops"; in other words, the early moves might go: 1. c4 e5 2. Nc3 Nf6 3. Nf3 I suspect that apart from fetching moves by rote from a database, this sort of thing can be accomplished by giving a small bonus for piece-development in the early opening. Note how moves like 3. e4 do nothing to promote castling, whereas the move 3. Nf3 gets one obstruction out of the White King's way (if he castles King- side). One more thing; the move 18. Qd2 is yet another symptom of a disasterous approach to defense. Chopping the Bishop on g4 would have led to a lost endgame, but guess what? You said that Glaurung was thinking just two seconds per move; suppose it got into a position which it could not solve in just two seconds? There is a possibility of a draw. Keeping all the pieces on just makes it that much easier for the attacker to stumble upon a forced mate-- even with just two seconds per move; and the defender? The extra pieces get in one another's way. My suggestion is to simply remove GetClub's opponents' QN before starting play. Then, instead of one side losing the whole way, we would see a true contest of sorts. This would also effectively eliminate the whole issue of computers playing openings by rote; both sides would calculate and evaluate and only then decide upon their own moves. -- help bot
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