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Main
Date: 18 Mar 2008 09:07:43
From:
Subject: Insufficient Losing Chance
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I came across this tournament rule in some chess book reading, and am having some trouble understanding the details and its application. Can someone elaborate it a bit, in layman's terms? E.g. what is the purpose of switching to a digital clock with time delay? How does a player decide when is a good time to raise such a claim? Thanks, Raymond
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Date: 24 Mar 2008 20:11:09
From:
Subject: Re: Insufficient Losing Chance
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On 24, 1:10 pm, "David Kane" <[email protected] > wrote: > I have never seen any merit to the doubling cube idea, because > the problem it solves, players taking too long to resign, doesn't > seem to exist. If anything, GMs resign too soon from the point > of view of an audience, because the weaker audience doesn't > understand how to win from the final position. The idea of the doubling cube was not a way to get someone to resign soon, but a way to deal with draws, and monotonous scoring that happens during a multiple game match. It is also meant to add a way to show the psychological and emotional states (confidence level) to people who are watching. It makes manifest a meta-element so there is something beyond just the players and the board to watch for. It is something people can relate to who don't follow chess. That is the reason why I suggested it, not to make someone resign. > In general, chess' meta-game could be improved by trading > off time, color, and points. (For example, instead of having > colors be assigned, giving one side an advantage, you could > give both sides an equal opportunity to have White, depending > on how much time/points they are willing to pay for it.) I have looked at that also. Now, is there a way to make adjustments in a game to this formula, in order to give specators something to watch besides the game they can relate to? > Your idea here of having on-the-fly clock adjustments or using > clock to break ties seems original and worthy of experimentation. > My gut reaction to your point scheme is that it would be too > dangerous to let yourself get behind on points. But it is > certainly an intriguing idea. Keep them coming! One of my large lists I have to do with IAGO/IAGO World Tour is get chess (and other abstract strategy games) on TV and somehow get them decent ratings. This is part of a larger strategy to recruit people into the games involved. I have to give thoughts to the spectators and people who don't know the game. The idea of a variation on a Bronstein clock is done to have the pacing be more favorable to people watching live, to keep the action moving. The accelerating the clock was an alternative to the doubling cube. All this is meant to give people who don't know chess a hook to keep watching until they can figure it out. And yes it is dangerous to fall too far behind on time. But the consequences is playing for draw rights. Now you stall too long, you could end up running out time and lose that way. Well, this is like running out of time in chess, right? It is just changes the time to be more spectator friendly. The other way to fix the pacing issue is with reality TV style editing. You chop out the dead spots, and have the moves come in regular and predictable intervals, while providing enough of a gap so people understand what is going on who watch. To show an example of a time edit, you can see how this YouTube video for Beyond Chess (a chess variant) works: http://www.youtube.com/watch?v=gwj-XL9Ql_w This should also give people here who know chess, and haven't seen this game before, what people who don't know chess look at when they see chess going on. This is why I say pacing is important. I believe the pacing there is pretty good for this video. It runs around 2 1/2 minutes. - Rich
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Date: 25 Mar 2008 09:15:30
From: David Richerby
Subject: Re: Insufficient Losing Chance
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<[email protected] > wrote: > "David Kane" <[email protected]> wrote: >> I have never seen any merit to the doubling cube idea, because >> the problem it solves, players taking too long to resign, doesn't >> seem to exist. For once, we're in total agreement. (Well, weak players often take too long to resign but that's not really a problem.) > The idea of the doubling cube was not a way to get someone to resign > soon, but a way to deal with draws How does it deal with draws? Once the doubling cube has been used a couple of times, the players are surely much more likely to agree a draw in any sort of unclear position than to risk losing four or eight or sixteen points to their opponent. > and monotonous scoring that happens during a multiple game match. You think the *scoring system* is monotonous?!? Matches these days last twelve or fourteen games. Nobody complains that a football league season might have forty games or more, all scored in the same old, boring old-three-points-for-a-win-one-for-a-draw scheme. I'm sure people can cope with a fixed scoring system for fourteen games. Dude, it's not the scoring system that stops chess making good TV. It's the fact that it involves two people sitting at a table moving little pieces of wood for six hours in a way that the general public understands not one jot and people like us, who devote a substantial amount of time to the game, understand not very much. > It is also meant to add a way to show the psychological and > emotional states (confidence level) to people who are watching. It > makes manifest a meta-element so there is something beyond just the > players and the board to watch for. It is something people can > relate to who don't follow chess. I still don't buy this idea that we can add meta-elements to chess that will make it appealing to people who fundamentally don't understand chess. After all, if you can make chess appealing to the layman by adding these meta-elements, you should be able to make any other competitive intellectual activity appealing in exactly the same way. So, here's a thought experiment. Do you believe that a competition where the players attempt to correctly multiply, say, twenty-digit numbers would be interesting to the public? (I'm guessing `no', or this experiment has already fallen flat on its face and you should substitute some other boring-but-difficult activity. I mean interesting beyond a brief freak-show gloss of `Wow, that guy can multiply two twenty-digit numbers in only ten minutes!') Now, if doubling cubes, fancy time controls, bidding for initial advantage and all those other things that people have suggested are going to make chess popular with people who don't understand chess, they should also make long-multiplication competitions popular with people who aren't interested in arithmetic. So, do you think that the public would be interested in a long-multiplication match where the competitors can use a doubling cube and bid for how much time they get? I don't think so. Dave. -- David Richerby Lead Flower (TM): it's like a flower www.chiark.greenend.org.uk/~davidr/ that weighs a ton!
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Date: 24 Mar 2008 17:33:21
From: help bot
Subject: Re: Insufficient Losing Chance
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On 23, 9:25 am, Guy Macon <http://www.guymacon.com/ > wrote: > You would have to factor in ratings. > If a game between two 1500-rated players > is adjudicated as a win using a line that > only a 2500-rated chess computer can find, > that wouldn't be fair. But if you factor > in ratings, what of the player who is > playing his first rated game? It is not necessary to try and predict the actual result of continuing a game between two duffers; all that is required would be to implement an adjudication process which is fair to both sides; in that sense, a computer is perfect for the job. But David Richerby already gave two alternatives which allow for a fixed starting time for the next round, so if we don't want adjudications, we don't really need them. -- help bot
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Date: 24 Mar 2008 17:27:04
From: help bot
Subject: Re: Insufficient Losing Chance
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On 23, 8:07 am, [email protected] wrote: > > > Well, you want there to be a fixed time when the next round starts, > > > right? The only options are sudden-death time controls or > > > adjournments. > > > Wrong. There is another possibility which > > still yields a "fixed time" for the start of the > > next round; it's called adjudication. > Nonsense. Adjudication is the worst possible solution. Whiff! You missed the point, fella. I was merely correcting a clumsy error by David Richerby, who flatly stated that there were only two options which allow for a fixed starting time for the next round (see above). ------------------------------------------------------------------- I do not recommend adjudications, though I will point out how their use is no longer plagued by problems like personal bias, since computers can handle the job /objectively/. > Computer evaluations are simplistic Sounds a lot like human evaluations... >, useful evaluation might take hours or > days Um, no. In reality, computers can surpass the quality of human evaluations in about a five seconds or so. Still, nobody's perfect. > and deciding the result of a game on the basis of a computer > program's valuation of .1 of a pawn plus or minus is moronic. I agree that your jibberish is moronic. In my experience, some top programs can normally draw where the position score is several times that number. Obviously, the rules would have to be laid down /in advance/, and agreed to by the participants. I vote for Rybka, with a win/ draw cutoff of 0.7, and analysis time of five minutes. (Remember, while there will be rare cases in which the adjudication is erroneous, this is at least better than allowing human bias to completely muck up the works.) > Fortunately, there is zero chance of such a suggestion being taken > seriously. No kidding. Your idiocy lacked a source for the 0.1 figure, for starters, which you seem to have simply pulled out of your own hindquarters. One could do much, much better by simply asking the programmer to suggest a number offhand. Duh! -- help bot
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Date: 23 Mar 2008 15:22:29
From:
Subject: Re: Insufficient Losing Chance
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On 23, 9:25 am, Guy Macon <http://www.guymacon.com/ > wrote: > help bot wrote: > > >David Richerby wrote: > > >> <[email protected]> wrote: > > >> > [...] given the determination of organizers to > >> > use sudden-death, it was the best anyone could > >> > come up with. > > >> Well, you want there to be a fixed time when the next > >> round starts, right? The only options are sudden-death > >> time controls or adjournments. > > >Wrong. There is another possibility which > >still yields a "fixed time" for the start of the > >next round; it's called adjudication. > > >------------------------------------------------------------- > > > Back in the old days, there were serious > >problems with adjudication, including bias > >on the part of the adjudicator which might > >have him granting, say, Jose Capablanca a > >draw where he has given Joe Patzer a loss. > >But today, we have the answer to personal > >bias: computers. It also just so happens > >that the /strongest/ chess players in the > >world are reasonably inexpensive programs, > >and many tournament directors already > >have a notebook computer handy, for their > >pairings program. In addition, there are > >sites on the internet which give easy > >access to some basic endgame table- > >bases (although of limited use for now). > > You would have to factor in ratings. > If a game between two 1500-rated players > is adjudicated as a win using a line that > only a 2500-rated chess computer can find, > that wouldn't be fair. But if you factor > in ratings, what of the player who is > playing his first rated game? > > I wonder if some variation on the backgammon > doubling method of forcing a losing player > to resign might work... I have toyed around with the concept, looking at a lot of different approaches to the issue, and saw some ways it can work. It always run into issues, and lack of acceptance. I hear people use a doubling cube for chess in some European countries as a way to wager. I believe the issue here is mostly handling draws, and also having a way to pressure one's opponent to fold. I believe using an offshoot of a a Bronstein clock could be an answer here. Instead of just a time delay, before you have your clock eaten into, you do it differently. Each time a delay period (say a minute or 30 seconds) passes, your opponent scores a point. If game is drawn, whomever has the most points, wins the points for the draw. You can put pressure on your opponent by reducing the amount of time each player has between moves. You an also have it so that, if a player is going to drag too long between moves, they can do a time out, to get extra time. The end game can be reduced, by this time pressure method, to 10 seconds a move, causing the player worse off collapse. Of course, you can also offer this version of preventing stalling. If a certain number of these time periods passes without a move, a player can lose the game. Is this a heretical idea? Yes it is. Might it be worth considering? I hope so. Part of it came out of the need to figure how you could do time control for live chess that would make it more suitable for spectators to watch. Another way to do this, would be players periodically during the match could reduce the amount of time left in the game. You look at how much the person who has less time on their clock is left, and whomever has control of the decision to reduce time, can reduce the time left on the clocks by half what the player with less time on their clock has. Think you have the game wrapped up? Well halve the time each player has. That player then manages to get to decide if they want to reduce time later. You could also set this time reduction up so that players end up having to decide whether to quit or not. Maybe you double the points the match is worth, like the doubling cube. - Rich
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Date: 24 Mar 2008 10:10:46
From: David Kane
Subject: Re: Insufficient Losing Chance
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<[email protected] > wrote in message news:77a1c525-2217-4573-9921-c9530ebad908@i29g2000prf.googlegroups.com... > On 23, 9:25 am, Guy Macon <http://www.guymacon.com/> wrote: >> help bot wrote: >> >> >David Richerby wrote: >> >> >> <[email protected]> wrote: >> >> >> > [...] given the determination of organizers to >> >> > use sudden-death, it was the best anyone could >> >> > come up with. >> >> >> Well, you want there to be a fixed time when the next >> >> round starts, right? The only options are sudden-death >> >> time controls or adjournments. >> >> >Wrong. There is another possibility which >> >still yields a "fixed time" for the start of the >> >next round; it's called adjudication. >> >> >------------------------------------------------------------- >> >> > Back in the old days, there were serious >> >problems with adjudication, including bias >> >on the part of the adjudicator which might >> >have him granting, say, Jose Capablanca a >> >draw where he has given Joe Patzer a loss. >> >But today, we have the answer to personal >> >bias: computers. It also just so happens >> >that the /strongest/ chess players in the >> >world are reasonably inexpensive programs, >> >and many tournament directors already >> >have a notebook computer handy, for their >> >pairings program. In addition, there are >> >sites on the internet which give easy >> >access to some basic endgame table- >> >bases (although of limited use for now). >> >> You would have to factor in ratings. >> If a game between two 1500-rated players >> is adjudicated as a win using a line that >> only a 2500-rated chess computer can find, >> that wouldn't be fair. But if you factor >> in ratings, what of the player who is >> playing his first rated game? >> >> I wonder if some variation on the backgammon >> doubling method of forcing a losing player >> to resign might work... > > I have toyed around with the concept, looking at a lot of different > approaches to the issue, and saw some ways it can work. It always run > into issues, and lack of acceptance. I hear people use a doubling > cube for chess in some European countries as a way to wager. > > I believe the issue here is mostly handling draws, and also having a > way to pressure one's opponent to fold. I believe using an offshoot > of a a Bronstein clock could be an answer here. Instead of just a > time delay, before you have your clock eaten into, you do it > differently. Each time a delay period (say a minute or 30 seconds) > passes, your opponent scores a point. If game is drawn, whomever has > the most points, wins the points for the draw. You can put pressure > on your opponent by reducing the amount of time each player has > between moves. You an also have it so that, if a player is going to > drag too long between moves, they can do a time out, to get extra > time. The end game can be reduced, by this time pressure method, to > 10 seconds a move, causing the player worse off collapse. Of course, > you can also offer this version of preventing stalling. If a certain > number of these time periods passes without a move, a player can lose > the game. > > Is this a heretical idea? Yes it is. Might it be worth considering? > I hope so. Part of it came out of the need to figure how you could do > time control for live chess that would make it more suitable for > spectators to watch. > > Another way to do this, would be players periodically during the match > could reduce the amount of time left in the game. You look at how > much the person who has less time on their clock is left, and whomever > has control of the decision to reduce time, can reduce the time left > on the clocks by half what the player with less time on their clock > has. Think you have the game wrapped up? Well halve the time each > player has. That player then manages to get to decide if they want to > reduce time later. You could also set this time reduction up so that > players end up having to decide whether to quit or not. Maybe you > double the points the match is worth, like the doubling cube. I have never seen any merit to the doubling cube idea, because the problem it solves, players taking too long to resign, doesn't seem to exist. If anything, GMs resign too soon from the point of view of an audience, because the weaker audience doesn't understand how to win from the final position. In general, chess' meta-game could be improved by trading off time, color, and points. (For example, instead of having colors be assigned, giving one side an advantage, you could give both sides an equal opportunity to have White, depending on how much time/points they are willing to pay for it.) Your idea here of having on-the-fly clock adjustments or using clock to break ties seems original and worthy of experimentation. My gut reaction to your point scheme is that it would be too dangerous to let yourself get behind on points. But it is certainly an intriguing idea. Keep them coming! > - Rich
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Date: 24 Mar 2008 10:47:37
From: David Richerby
Subject: Re: Insufficient Losing Chance
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<[email protected] > wrote: > Guy Macon <http://www.guymacon.com/> wrote: >> I wonder if some variation on the backgammon doubling method of >> forcing a losing player to resign might work... > > I have toyed around with the concept, looking at a lot of different > approaches to the issue, and saw some ways it can work. It always > run into issues, and lack of acceptance. I hear people use a > doubling cube for chess in some European countries as a way to > wager. > > I believe the issue here is mostly handling draws, and also having a > way to pressure one's opponent to fold. I believe using an offshoot > of a a Bronstein clock could be an answer here. Instead of just a > time delay, before you have your clock eaten into, you do it > differently. [...] Essentially, what you seem to be saying is that faster games, with the possibility of the players manipulating each other's clocks and effectively asking each other to resign, will make chess more popular as a spectator sport. I disagree strongly. There are numerous rapidplay and blitz events but these have not made chess into a spectator sport. Faster games do not make chess any more popular with non-players and they reduce the quality of the games and, therefore, reduce their interest to chess players. A double loss! The game is no more appealing to people who weren't interested before and is less appealing to those who were interested. You're also proposing to give the players more to think about (strategies based on clock manipulation as well as moving the pieces) in less time. That would seem to doubly reduce the quality of the chess played and I don't, personally, see that allowing the players to say `I bet five minutes on the clock that you're going to lose' will make the game (which is, after all, an incomprehensible ritual of shifting little pieces of wood around a table) any more interesting to Joe Public. All of these proposals to make chess `more exciting' fail to take into account the fundamental problem. The supposed audience for chess doesn't understand what chess is and why one move is any better than any other. It doesn't matter how quickly or slowly the game progresses. Suppose there is a competition to read out novels in German. This obviously isn't going to be popular in countries where German isn't widely spoken. Changing the rules of the competition to reading out short stories in German won't help. Messing around with time controls and draw frequencies in chess is exactly the same thing. Dave. -- David Richerby Solar-Powered Sushi (TM): it's like www.chiark.greenend.org.uk/~davidr/ a raw fish but it doesn't work in the dark!
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Date: 23 Mar 2008 13:25:53
From: Guy Macon
Subject: Re: Insufficient Losing Chance
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help bot wrote: > >David Richerby wrote: > >> <[email protected]> wrote: >> >> > [...] given the determination of organizers to >> > use sudden-death, it was the best anyone could >> > come up with. >> >> Well, you want there to be a fixed time when the next >> round starts, right? The only options are sudden-death >> time controls or adjournments. > >Wrong. There is another possibility which >still yields a "fixed time" for the start of the >next round; it's called adjudication. > >------------------------------------------------------------- > > Back in the old days, there were serious >problems with adjudication, including bias >on the part of the adjudicator which might >have him granting, say, Jose Capablanca a >draw where he has given Joe Patzer a loss. >But today, we have the answer to personal >bias: computers. It also just so happens >that the /strongest/ chess players in the >world are reasonably inexpensive programs, >and many tournament directors already >have a notebook computer handy, for their >pairings program. In addition, there are >sites on the internet which give easy >access to some basic endgame table- >bases (although of limited use for now). You would have to factor in ratings. If a game between two 1500-rated players is adjudicated as a win using a line that only a 2500-rated chess computer can find, that wouldn't be fair. But if you factor in ratings, what of the player who is playing his first rated game? I wonder if some variation on the backgammon doubling method of forcing a losing player to resign might work...
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Date: 23 Mar 2008 14:43:21
From: David Richerby
Subject: Re: Insufficient Losing Chance
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Guy Macon <http://www.guymacon.com/ > wrote: > I wonder if some variation on the backgammon doubling method of > forcing a losing player to resign might work... Doubling only works in matches. In a tournament, the correct procedure would be for each player to double every move so that whoever wins gets the highest possible score. Dave. -- David Richerby Broken Mentholated Painting (TM): it's www.chiark.greenend.org.uk/~davidr/ like a Renaissance masterpiece but it's invigorating and it doesn't work!
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Date: 23 Mar 2008 11:30:46
From: Kenneth Sloan
Subject: Re: Insufficient Losing Chance
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David Richerby wrote: > Guy Macon <http://www.guymacon.com/> wrote: >> I wonder if some variation on the backgammon doubling method of >> forcing a losing player to resign might work... > > Doubling only works in matches. In a tournament, the correct > procedure would be for each player to double every move so that > whoever wins gets the highest possible score. > > > Dave. > Not if you change the basic scoring to [-1, 0, +1] and you double BOTH the positive gain for a win and the negative score for a loss. Note that without the doubling, [-1,0,1] is the same as [0, 0.5, 1.0]. I suspect the actual effect would be to increase the number of draws. After a few doubles, it becomes too expensive to take a risk and play for the win. Imagine how backgammon would change if you allowed players to agree to a draw. -- Kenneth Sloan [email protected] Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://KennethRSloan.com/
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Date: 23 Mar 2008 19:02:27
From: David Richerby
Subject: Doubling cube for chess? (was Re: Insufficient Losing Chance)
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Kenneth Sloan <[email protected] > wrote: > David Richerby wrote: >> Guy Macon <http://www.guymacon.com/> wrote: >>> I wonder if some variation on the backgammon doubling method of >>> forcing a losing player to resign might work... >> >> Doubling only works in matches. In a tournament, the correct >> procedure would be for each player to double every move so that >> whoever wins gets the highest possible score. > > Not if you change the basic scoring to [-1, 0, +1] and you double > BOTH the positive gain for a win and the negative score for a loss. That still doesn't quite work. In the last round, two middle-of-the- field players may as well double to infinity because they've nothing to lose and whoever wins the game will win the tournament. Perhaps one could invent some sort of Crawford's rule analogue to deal with this? (Crawford's rule says that a player cannot double in the first game where his opponent needs just one point to win the match, though he can redouble if his opponent is foolish enough to double. This is to prevent the person who's trailing in a match using the `nothing to lose' argument and doubling as soon as his opponent needs a single point to take the match.) Even without this sort of repeated doubling, suppose player A believes he's in a won position and doubles. B, his stronger opponent redoubles immediately because he can see that A is actually lost. Even assuming that A takes the hint, the game is still worth four points and more because of A's incompetence than B's skill. > I suspect the actual effect would be to increase the number of > draws. After a few doubles, it becomes too expensive to take a risk > and play for the win. For really good players, yes. But it's hard to imagine really good players doubling and redoubling -- games of chess don't tend to have the to-ing and fro-ing that backgammon does. > Imagine how backgammon would change if you allowed players to agree > to a draw. I've played a bit of backgammon but mostly against the computer. I can't see any circumstances under which one might agree a draw -- if the game looks level, you'd just wait and not double, since it'll surely unbalance itself after a while. Since the men can only move forwards in Backgammon, progress of a sort must be made all the time so I don't see a situation comparable to the sort of honest draw in chess where neither player can make progress by any means other than a gross blunder from the opponent. I've not played backgammon except socially and against the computer -- am I missing something? Dave. -- David Richerby Beefy Spoon (TM): it's like a piece www.chiark.greenend.org.uk/~davidr/ of cutlery that's made from a cow!
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Date: 23 Mar 2008 23:52:47
From: Kenneth Sloan
Subject: Re: Doubling cube for chess? (was Re: Insufficient Losing Chance)
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David Richerby wrote: > > I've played a bit of backgammon but mostly against the computer. I > can't see any circumstances under which one might agree a draw -- if > the game looks level, you'd just wait and not double, since it'll > surely unbalance itself after a while. Since the men can only move > forwards in Backgammon, progress of a sort must be made all the time > so I don't see a situation comparable to the sort of honest draw in > chess where neither player can make progress by any means other than a > gross blunder from the opponent. I've not played backgammon except > socially and against the computer -- am I missing something? > Yes. To address your last point first - OF COURSE backgammon checkers can move backwards! But, the real point is - you often find yourself in a position where the entire game will hinge on the next roll. This is not unlike an "unclear" chess position where neither player can see enough to be sure who is winning. Another analogy might be a "race" in poker where the odds are about 50-50 with a large amount of money on the line. In chess, players may accept a draw rather than continue in an unclear position. Note that this is DIFFERENT than agreeing to a draw in a clearly drawn position, and even different than agreeing to a draw in a LEVEL position. In poker, players may "run it twice" (if allowed), or even "chop". In both cases, the point is to reduce variance when the odds are even but the result will be a win or a loss (and very rarely a draw). In backgammon, I've *often* been in positions where the cube has (legitimately) gone back and forth and the position on the board is now dead even....except that one player or the other will win based on the next roll of the dice. In that position, I'd much rather agree to a draw. In sumy - these are all cases where the EV is 0.5, the stakes are (now) very high, and the result CANNOT be 0.5 but instead must be either 0.0 or 1.0. Both players may well rather accept the (well earned) 0.5 than gamble. -- Kenneth Sloan [email protected] Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://KennethRSloan.com/
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Date: 24 Mar 2008 10:30:27
From: David Richerby
Subject: Re: Doubling cube for chess? (was Re: Insufficient Losing Chance)
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Kenneth Sloan <[email protected] > wrote: > David Richerby wrote: >> I've played a bit of backgammon but mostly against the computer. I >> can't see any circumstances under which one might agree a draw -- >> if the game looks level, you'd just wait and not double, since >> it'll surely unbalance itself after a while. Since the men can >> only move forwards in Backgammon, progress of a sort must be made >> all the time so I don't see a situation comparable to the sort of >> honest draw in chess where neither player can make progress by any >> means other than a gross blunder from the opponent. I've not >> played backgammon except socially and against the computer -- am I >> missing something? > > Yes. To address your last point first - OF COURSE backgammon > checkers can move backwards! Well, they can be sent backwards. I can't elect to move one of my men backwards; I can merely leave it somewhere where my opponent can choose to hit it and send it back to the bar. > In backgammon, I've *often* been in positions where the cube has > (legitimately) gone back and forth and the position on the board is > now dead even....except that one player or the other will win based > on the next roll of the dice. In that position, I'd much rather > agree to a draw. Fair enough -- I hadn't realised that was such a common occurrence. Dave. -- David Richerby Fluorescent Sushi (TM): it's like a www.chiark.greenend.org.uk/~davidr/ raw fish but it'll hurt your eyes!
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Date: 24 Mar 2008 11:37:33
From: Guy Macon
Subject: Re: Doubling cube for chess?
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David Richerby wrote: > >Kenneth Sloan wrote: > >> David Richerby wrote: >> >>> I've played a bit of backgammon but mostly against the computer. I >>> can't see any circumstances under which one might agree a draw -- >>> if the game looks level, you'd just wait and not double, since >>> it'll surely unbalance itself after a while. Since the men can >>> only move forwards in Backgammon, progress of a sort must be made >>> all the time so I don't see a situation comparable to the sort of >>> honest draw in chess where neither player can make progress by any >>> means other than a gross blunder from the opponent. I've not >>> played backgammon except socially and against the computer -- am I >>> missing something? >> >> Yes. To address your last point first - OF COURSE backgammon >> checkers can move backwards! > >Well, they can be sent backwards. I can't elect to move one of my men >backwards; I can merely leave it somewhere where my opponent can >choose to hit it and send it back to the bar. There are positions where the opponent's only move hits one of your men, and entering such a position is electing to move one of your men backwards. This is an important part of playing a back game; when playing against inexperienced players, they often don't know that such a thing as a back game exists, and thus don't know to avoid hitting your men, but against an experienced player you need to give him no choice in order to have your man sent back where it can become part of your prime. http://www.bkgm.com/gloss/lookup.cgi?back+game http://www.bkgm.com/gloss/lookup.cgi?holding+game I have been mentally playing around with ways of adapting a doubling cube to Chess, and the only way I can see to make it work is to bet on the outcome of each individual game. I prefer to play for a Faberge egg whenever possible... -- Guy Macon <http://www.guymacon.com/ >
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Date: 25 Mar 2008 08:58:53
From: David Richerby
Subject: Re: Doubling cube for chess?
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Guy Macon <http://www.guymacon.com/ > wrote: > David Richerby wrote: >> Well, they can be sent backwards. I can't elect to move one of my >> men backwards; I can merely leave it somewhere where my opponent >> can choose to hit it and send it back to the bar. > > There are positions where the opponent's only move hits one of your > men, and entering such a position is electing to move one of your > men backwards. > > This is an important part of playing a back game; when playing > against inexperienced players, they often don't know that such a > thing as a back game exists, and thus don't know to avoid hitting > your men, but against an experienced player you need to give him no > choice in order to have your man sent back where it can become part > of your prime. I'm confused. If I'm playing a back game, I have a couple of made points in your home board and I'm trying to build a prime ahead of them so that, when you're bearing off, you'll leave a blot that I hope to be able to hit so I can catch up while you're blocked by my prime. As such, the space ahead of my prime has very few of my men in it. How, then, can I force you to hit a blot in that largely empty space? Dave. -- David Richerby Broken Adult Tool (TM): it's like www.chiark.greenend.org.uk/~davidr/ a hammer that you won't want the children to see but it doesn't work!
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Date: 25 Mar 2008 10:12:57
From: Guy Macon
Subject: Re: Doubling cube for chess?
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David Richerby wrote: > > >Guy Macon <http://www.guymacon.com/> wrote: >> David Richerby wrote: >>> Well, they can be sent backwards. I can't elect to move one of my >>> men backwards; I can merely leave it somewhere where my opponent >>> can choose to hit it and send it back to the bar. >> >> There are positions where the opponent's only move hits one of your >> men, and entering such a position is electing to move one of your >> men backwards. >> >> This is an important part of playing a back game; when playing >> against inexperienced players, they often don't know that such a >> thing as a back game exists, and thus don't know to avoid hitting >> your men, but against an experienced player you need to give him no >> choice in order to have your man sent back where it can become part >> of your prime. > >I'm confused. If I'm playing a back game, I have a couple of made >points in your home board and I'm trying to build a prime ahead of >them so that, when you're bearing off, you'll leave a blot that I hope >to be able to hit so I can catch up while you're blocked by my prime. >As such, the space ahead of my prime has very few of my men in it. >How, then, can I force you to hit a blot in that largely empty space? After you have made the prime and his men are all bunched up against it or against the back of his home board, sometimes you end up having to leave a hole in the prime. Rolling a 6-5, for example. the question is whether to jump two men over his piled-up men or just one, leaving a blot. The thinking is that by leaving the blot, you might re-enter while hitting a blot among his men bunched up against the back of his home board, thus putting one more man behind the nearly-prime* and possibly making it easier to repair the hole. It all depends on the situation, of course. I have played against inexperienced players that kept hitting every blot they could until I had a prime in his home board and him with no men that had made it past the prime. * which is NOT the same as a nearly-IM... :)
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Date: 23 Mar 2008 05:07:44
From:
Subject: Re: Insufficient Losing Chance
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help bot wrote: > On 22, 7:27 pm, David Richerby <[email protected]> > wrote: > > <[email protected]> wrote: > > > [...] given the determination of organizers to use sudden-death, it > > > was the best anyone could come up with. > > > > Well, you want there to be a fixed time when the next round starts, > > right? The only options are sudden-death time controls or > > adjournments. > > > Wrong. There is another possibility which > still yields a "fixed time" for the start of the > next round; it's called adjudication. > > ------------------------------------------------------------- > > Back in the old days, there were serious > problems with adjudication, including bias > on the part of the adjudicator which might > have him granting, say, Jose Capablanca a > draw where he has given Joe Patzer a loss. > But today, we have the answer to personal > bias: computers. It also just so happens > that the /strongest/ chess players in the > world are reasonably inexpensive programs, > and many tournament directors already > have a notebook computer handy, for their > pairings program. In addition, there are > sites on the internet which give easy > access to some basic endgame table- > bases (although of limited use for now). > > > -- help bot Nonsense. Adjudication is the worst possible solution. Computer evaluations are simplistic, useful evaluation might take hours or days, and deciding the result of a game on the basis of a computer program's valuation of .1 of a pawn plus or minus is moronic. Fortunately, there is zero chance of such a suggestion being taken seriously.
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Date: 23 Mar 2008 05:01:00
From:
Subject: Re: Insufficient Losing Chance
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David Richerby wrote: > <[email protected]> wrote: > > [...] given the determination of organizers to use sudden-death, it > > was the best anyone could come up with. > > Well, you want there to be a fixed time when the next round starts, > right? The only options are sudden-death time controls or > adjournments. > > > Dave. > > -- > David Richerby That's correct. The question is whether the benefits of sudden death exceed the price paid for it. The answer is far from obvious.
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Date: 22 Mar 2008 16:51:01
From: help bot
Subject: Re: Insufficient Losing Chance
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On 22, 7:27 pm, David Richerby <[email protected] > wrote: > <[email protected]> wrote: > > [...] given the determination of organizers to use sudden-death, it > > was the best anyone could come up with. > > Well, you want there to be a fixed time when the next round starts, > right? The only options are sudden-death time controls or > adjournments. Wrong. There is another possibility which still yields a "fixed time" for the start of the next round; it's called adjudication. ------------------------------------------------------------- Back in the old days, there were serious problems with adjudication, including bias on the part of the adjudicator which might have him granting, say, Jose Capablanca a draw where he has given Joe Patzer a loss. But today, we have the answer to personal bias: computers. It also just so happens that the /strongest/ chess players in the world are reasonably inexpensive programs, and many tournament directors already have a notebook computer handy, for their pairings program. In addition, there are sites on the internet which give easy access to some basic endgame table- bases (although of limited use for now). -- help bot
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Date: 22 Mar 2008 14:41:23
From:
Subject: Re: Insufficient Losing Chance
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Most of you seem to be missing the point of the "insufficient losing chances" rule. Under a "real" time control, it is _possible_ to reach the next time control and get more time. It may be vanishingly unlikely, but it's possible. This is not true with sudden-death. The ILC rule was invented in order to make SD look more like "real" chess. It's neither fish nor fowl, but given the determination of organizers to use sudden-death, it was the best anyone could come up with. It is worth noting that these claims are becoming increasingly rare, as more players are now using time-delay clocks. (If the game starts with a time-delay clock, no such claim is permitted. You just have to play it out.)
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Date: 22 Mar 2008 23:27:17
From: David Richerby
Subject: Re: Insufficient Losing Chance
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<[email protected] > wrote: > [...] given the determination of organizers to use sudden-death, it > was the best anyone could come up with. Well, you want there to be a fixed time when the next round starts, right? The only options are sudden-death time controls or adjournments. Dave. -- David Richerby Erotic Laser (TM): it's like an www.chiark.greenend.org.uk/~davidr/ intense beam of light but it's genuinely erotic!
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Date: 21 Mar 2008 16:34:20
From: help bot
Subject: Re: Insufficient Losing Chance
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On 20, 8:26 pm, zdrakec <[email protected] > wrote: > So...should the arbiter Arbiter? Are you joking? There are no arbiters in five-minute blitz games. > have stepped in and awarded a win to your > opponent, on the grounds that you were not trying to lose by "normal" > means?? No. That requires an (invalid) assumption that we -- I was certainly not the only victim of this fellow's Rook-endgame savvy -- must have been /trying/ to lose, when in fact we were playing for big money-- a quarter or even fifty cents per game! Such an assumption is ludicrous, for we all needed the quarters for the vending machines; hey, man does not live by chess alone! -- help bot
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Date: 20 Mar 2008 17:26:48
From: zdrakec
Subject: Re: Insufficient Losing Chance
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On 20, 5:12=A0pm, help bot <[email protected] > wrote: > On 20, 5:26 pm, "[email protected]" <[email protected]> wrote: > > > This brings back a discussion I had (I believe here) about a 5/0 blitz > > game which I won on time. =A0I had a minute left and the other fellow > > timed out. =A0He was very angry that I did not accept a draw in an > > "obviously" drawn position, claiming that I had to accept due to > > insufficient losing chances. =A0We each had a rook and a pawn. =A0The > > pawns were on the same file, and there were no particular advantages > > otherwise such as well advanced pawn, superior King position, etc. > > > The position was certainly a textbook draw. =A0But in a time scramble, > > how easy is it to play textbook moves? =A0I felt justified in taking the= > > win given that the possibility of a blunder was quite real. > > =A0 Well, in my experience, expectations are > quite different in five-minute blitz from those > in serious play. =A0I knew one fellow who saw > no problem with steering toward such > positions, with the intention of winning on > time by shuffling wood quickly; he was > more "booked up" on Rook endings, and > won quite a few games (more complex > than your example) in this manner. =A0No > one considered him to be a cheater, just > a jerk. =A0:>D > > =A0 In your specific example, a blunder might > result in one side hanging their pawn-- but > then you still have a theoretical draw, *if* > the weaker side knows what's what. > > =A0 I've played in some tournaments where > the newfangled time-delay clocks are > used, and lots of people still get into > time pressure and blunder. =A0Others use > their big time advantage to secure a draw > where they are losing on the board, but > their opponent cannot handle his shortage > of time. > > =A0 -- help bot So...should the arbiter have stepped in and awarded a win to your opponent, on the grounds that you were not trying to lose by "normal" means?? Regards, zdrakec
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Date: 20 Mar 2008 15:12:28
From: help bot
Subject: Re: Insufficient Losing Chance
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On 20, 5:26 pm, "[email protected]" <[email protected] > wrote: > This brings back a discussion I had (I believe here) about a 5/0 blitz > game which I won on time. I had a minute left and the other fellow > timed out. He was very angry that I did not accept a draw in an > "obviously" drawn position, claiming that I had to accept due to > insufficient losing chances. We each had a rook and a pawn. The > pawns were on the same file, and there were no particular advantages > otherwise such as well advanced pawn, superior King position, etc. > > The position was certainly a textbook draw. But in a time scramble, > how easy is it to play textbook moves? I felt justified in taking the > win given that the possibility of a blunder was quite real. Well, in my experience, expectations are quite different in five-minute blitz from those in serious play. I knew one fellow who saw no problem with steering toward such positions, with the intention of winning on time by shuffling wood quickly; he was more "booked up" on Rook endings, and won quite a few games (more complex than your example) in this manner. No one considered him to be a cheater, just a jerk. : >D In your specific example, a blunder might result in one side hanging their pawn-- but then you still have a theoretical draw, *if* the weaker side knows what's what. I've played in some tournaments where the newfangled time-delay clocks are used, and lots of people still get into time pressure and blunder. Others use their big time advantage to secure a draw where they are losing on the board, but their opponent cannot handle his shortage of time. -- help bot
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Date: 20 Mar 2008 14:26:37
From: [email protected]
Subject: Re: Insufficient Losing Chance
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This brings back a discussion I had (I believe here) about a 5/0 blitz game which I won on time. I had a minute left and the other fellow timed out. He was very angry that I did not accept a draw in an "obviously" drawn position, claiming that I had to accept due to insufficient losing chances. We each had a rook and a pawn. The pawns were on the same file, and there were no particular advantages otherwise such as well advanced pawn, superior King position, etc. The position was certainly a textbook draw. But in a time scramble, how easy is it to play textbook moves? I felt justified in taking the win given that the possibility of a blunder was quite real.
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Date: 20 Mar 2008 11:39:47
From: zdrakec
Subject: Re: Insufficient Losing Chance
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On 20, 9:25=A0am, David Richerby <[email protected] > wrote: > zdrakec <[email protected]> wrote: > > David Richerby <[email protected]> wrote: > >> But it isn't `superior time management'. =A0Black has used most of > >> his time to get to a position that's a crystal-clear draw. =A0White, > >> on the other hand, still has twenty minutes left on his clock that > >> he can't do anything with. =A0Black has managed his time better > >> than White. > > > I must respectfully disagree with this last comment. If the position > > is even, and White has 20 minutes more than Black, then White has > > needed less time to play at least as well as Black. Therefore, in my > > opinion, White has managed his time better. > > Perhaps White could have used those twenty minutes to consider his > moves more deeply and get to a better-than-equal position? > > I note that you've ignored my questions about whether the game should > degenerate into a a king-wiggling competition if both players have the > same amount of time left in a dead-drawn position. > > Dave. > > -- > David Richerby =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 Hil= arious Tool (TM): it's like awww.chiark.greenend.org.uk/~davidr/=A0 =A0 =A0 = =A0hammer but it's a bundle of laughs! Ah, I didn't ignore them, I simply addressed the point you made that I did not agree with. However, "dead-drawn" (if mating material is present) means different things to different levels of players. To have the arbiter look at the clock, conclude that one side or the other is not trying to win by "normal" means (whatever those are), and declare the game drawn is, in my opinion, simply incorrect. By doing so, he basically penalizes the side with more time by depriving him of the use of that time. It's the player's time to use as he or she sees fit... Respectfully, zdrakec
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Date: 20 Mar 2008 06:20:31
From: zdrakec
Subject: Re: Insufficient Losing Chance
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On 19, 5:20=A0pm, [email protected] wrote: > On 19, 4:47=A0pm, zdrakec <[email protected]> wrote: > > > > > > > On 18, 5:10=A0pm, [email protected] wrote: > > > > On 18, 12:07=A0pm, [email protected] wrote: > > > > > I came across this tournament rule in some chess book reading, and a= m > > > > having > > > > some trouble understanding the details and its application. > > > > > Can someone elaborate it a bit, in layman's terms? =A0E.g. what is t= he > > > > purpose of > > > > switching to a digital clock with time delay? =A0How does a player > > > > decide when is > > > > a good time to raise such a claim? > > > > > Thanks, > > > > Raymond > > > > =A0 This is best answered by a tournament director, but I'll put in my= > > > two cents' worth. The rule is intended to prevent a player who does > > > not have anything close to a win on the board from winning by means of= > > > the clock. An obvious example, for the sake of clarity: > > > > =A0 Nearing the end of a game with a time control of, say, G/2 (i.e. 2= > > > hours for the game, whatever its length) Player A (White) has 20 > > > minutes left on his clock, Player B (Black) has 1 minute. The position= > > > on the board is White: Ke2, Be4, Pd3; Black: Kd4, Bc7. > > > > =A0 This is a potentially winnable position, since if White can promot= e > > > his pawn he will have mating material, but his practical chances of > > > doing so are nil except against the most inept play. Even if White > > > were able to advance his pawn, Black could sac his B for it, leaving > > > insufficient mating material. > > > =A0 So, should White then be allowed just to make meaningless moves > > > simply to use up Black's remaining time? The USCF rule says no. > > > It is a rule, incidentally, with which I strongly disagree. In my > > opinion, White in the case you describe should have the opportunity to > > reap the rewards of his superior time management. The clock is every > > bit as much a part of the game as the king... > > =A0 In my experience, one's opinion of this rule is directly related to > one's tendency toward Zeitnot. Quick movers think it's bad, slow > thinkers like it. Historically, I have exhibited the latter tendency, > but I don't recall ever being able to claim a draw under this rule in > a USCF-rated game. > =A0 On the other hand, I have harvested many points from quick-moving > but superficial-thinking opponents. So if a guy wants to make the > clock his main weapon, I'm OK with that, especially when I mate him > with a minute left on my clock while he has forty. > =A0 I have helped adjudicate a few claims under this rule, in minor club > tournaments. The USCF standard, as I recall, was that the position > should be such that a class C player could hold it against a master. > Is that still in effect?- Hide quoted text - > > - Show quoted text - Well, I was not speaking of using the clock as a weapon; rather, I was speaking of enjoying the benefits of making decisions more quickly, while obtaining (in this example) a position of at least equality. I have harvested points from superficial-thinking opponents also (and given up a few when thinking superficially myself,all too often), but I've seen "superficiality" of both the slow and fast variety :) Regards, zdrakec
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Date: 20 Mar 2008 06:14:36
From: zdrakec
Subject: Re: Insufficient Losing Chance
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On 20, 7:35=A0am, David Richerby <[email protected] > wrote: > zdrakec =A0<[email protected]> wrote: > > On 18, 5:10=3DA0pm, [email protected] wrote: > >> Nearing the end of a game with a time control of, say, G/2 (i.e. 2 > >> hours for the game, whatever its length) > > Actually, that would be G/120. =A0G/2 is two minutes per side. > > >> Player A (White) has 20 minutes left on his clock, Player B (Black) > >> has 1 minute. The position on the board is White: Ke2, Be4, Pd3; > >> Black: Kd4, Bc7. [...] > > >> So, should White then be allowed just to make meaningless moves > >> simply to use up Black's remaining time? The USCF rule says no. > > > It is a rule, incidentally, with which I strongly disagree. In my > > opinion, White in the case you describe should have the opportunity > > to reap the rewards of his superior time management. The clock is > > every bit as much a part of the game as the king... > > But it isn't `superior time management'. =A0Black has used most of his > time to get to a position that's a crystal-clear draw. =A0White, on the > other hand, still has twenty minutes left on his clock that he can't > do anything with. =A0Black has managed his time better than White. > I must respectfully disagree with this last comment. If the position is even, and White has 20 minutes more than Black, then White has needed less time to play at least as well as Black. Therefore, in my opinion, White has managed his time better. Regards, zdrakec
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Date: 20 Mar 2008 14:25:23
From: David Richerby
Subject: Re: Insufficient Losing Chance
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zdrakec <[email protected] > wrote: > David Richerby <[email protected]> wrote: >> But it isn't `superior time management'. Black has used most of >> his time to get to a position that's a crystal-clear draw. White, >> on the other hand, still has twenty minutes left on his clock that >> he can't do anything with. Black has managed his time better >> than White. > > I must respectfully disagree with this last comment. If the position > is even, and White has 20 minutes more than Black, then White has > needed less time to play at least as well as Black. Therefore, in my > opinion, White has managed his time better. Perhaps White could have used those twenty minutes to consider his moves more deeply and get to a better-than-equal position? I note that you've ignored my questions about whether the game should degenerate into a a king-wiggling competition if both players have the same amount of time left in a dead-drawn position. Dave. -- David Richerby Hilarious Tool (TM): it's like a www.chiark.greenend.org.uk/~davidr/ hammer but it's a bundle of laughs!
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Date: 19 Mar 2008 16:10:42
From: help bot
Subject: Re: Insufficient Losing Chance
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On 19, 6:20 pm, [email protected] wrote: > > > So, should White then be allowed just to make meaningless moves > > > simply to use up Black's remaining time? The USCF rule says no. > > > It is a rule, incidentally, with which I strongly disagree. In my > > opinion, White in the case you describe should have the opportunity to > > reap the rewards of his superior time management. The clock is every > > bit as much a part of the game as the king... That is not really the case, for the clock was "added on" in an effort to discourage the rotten apples who refused to move as as way of avoiding losing. Among so called gentlemen, it was not really a necessary part of the game. However, it does have one other benefit: the equalization of thinking times between the two opponents. I think that is a very significant benefit. > In my experience, one's opinion of this rule is directly related to > one's tendency toward Zeitnot. Quick movers think it's bad, slow > thinkers like it. Historically, I have exhibited the latter tendency, > but I don't recall ever being able to claim a draw under this rule in > a USCF-rated game. Over the course of many years, the USCF rules have been changed with regard to the priority of the clock versus the board position. Not all of these changes reflect the actual preferences of chess players; they are more a reactionary response to the chronic complaints of the weak players who are victimized. > On the other hand, I have harvested many points from quick-moving > but superficial-thinking opponents. So if a guy wants to make the > clock his main weapon, I'm OK with that, especially when I mate him > with a minute left on my clock while he has forty. At certain points in time, the USCF's rules committee could be credited -- if that is quite the word -- for making the clock a lethal weapon. Why blame it on the players? > I have helped adjudicate a few claims under this rule, in minor club > tournaments. The USCF standard, as I recall, was that the position > should be such that a class C player could hold it against a master. > Is that still in effect? I've played in some events where a time- delay clock was used, and nobody to my knowledge made such claims; this fits what was described earlier in this thread, where it was claimed that use of a time- delay clock made this rule inapplicable. In my experience, Class C players play terribly in winning positions against these masters, and it is very likely that their skill level will be vastly overestimated by adjudicators. Offhand, I would guess that perhaps half of all easily won games are botched by the Class C players, when facing such opposition. Against grandmasters-- well, the GMs must obviously be drunk to get into such a position, so let's just refrain from trying to guess the percentages. -- help bot
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Date: 19 Mar 2008 15:20:19
From:
Subject: Re: Insufficient Losing Chance
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On 19, 4:47=A0pm, zdrakec <[email protected] > wrote: > On 18, 5:10=A0pm, [email protected] wrote: > > > > > > > On 18, 12:07=A0pm, [email protected] wrote: > > > > I came across this tournament rule in some chess book reading, and am > > > having > > > some trouble understanding the details and its application. > > > > Can someone elaborate it a bit, in layman's terms? =A0E.g. what is the= > > > purpose of > > > switching to a digital clock with time delay? =A0How does a player > > > decide when is > > > a good time to raise such a claim? > > > > Thanks, > > > Raymond > > > =A0 This is best answered by a tournament director, but I'll put in my > > two cents' worth. The rule is intended to prevent a player who does > > not have anything close to a win on the board from winning by means of > > the clock. An obvious example, for the sake of clarity: > > > =A0 Nearing the end of a game with a time control of, say, G/2 (i.e. 2 > > hours for the game, whatever its length) Player A (White) has 20 > > minutes left on his clock, Player B (Black) has 1 minute. The position > > on the board is White: Ke2, Be4, Pd3; Black: Kd4, Bc7. > > > =A0 This is a potentially winnable position, since if White can promote > > his pawn he will have mating material, but his practical chances of > > doing so are nil except against the most inept play. Even if White > > were able to advance his pawn, Black could sac his B for it, leaving > > insufficient mating material. > > =A0 So, should White then be allowed just to make meaningless moves > > simply to use up Black's remaining time? The USCF rule says no. > > It is a rule, incidentally, with which I strongly disagree. In my > opinion, White in the case you describe should have the opportunity to > reap the rewards of his superior time management. The clock is every > bit as much a part of the game as the king... In my experience, one's opinion of this rule is directly related to one's tendency toward Zeitnot. Quick movers think it's bad, slow thinkers like it. Historically, I have exhibited the latter tendency, but I don't recall ever being able to claim a draw under this rule in a USCF-rated game. On the other hand, I have harvested many points from quick-moving but superficial-thinking opponents. So if a guy wants to make the clock his main weapon, I'm OK with that, especially when I mate him with a minute left on my clock while he has forty. I have helped adjudicate a few claims under this rule, in minor club tournaments. The USCF standard, as I recall, was that the position should be such that a class C player could hold it against a master. Is that still in effect?
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Date: 19 Mar 2008 13:47:50
From: zdrakec
Subject: Re: Insufficient Losing Chance
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On 18, 5:10=A0pm, [email protected] wrote: > On 18, 12:07=A0pm, [email protected] wrote: > > > I came across this tournament rule in some chess book reading, and am > > having > > some trouble understanding the details and its application. > > > Can someone elaborate it a bit, in layman's terms? =A0E.g. what is the > > purpose of > > switching to a digital clock with time delay? =A0How does a player > > decide when is > > a good time to raise such a claim? > > > Thanks, > > Raymond > > =A0 This is best answered by a tournament director, but I'll put in my > two cents' worth. The rule is intended to prevent a player who does > not have anything close to a win on the board from winning by means of > the clock. An obvious example, for the sake of clarity: > > =A0 Nearing the end of a game with a time control of, say, G/2 (i.e. 2 > hours for the game, whatever its length) Player A (White) has 20 > minutes left on his clock, Player B (Black) has 1 minute. The position > on the board is White: Ke2, Be4, Pd3; Black: Kd4, Bc7. > > =A0 This is a potentially winnable position, since if White can promote > his pawn he will have mating material, but his practical chances of > doing so are nil except against the most inept play. Even if White > were able to advance his pawn, Black could sac his B for it, leaving > insufficient mating material. > =A0 So, should White then be allowed just to make meaningless moves > simply to use up Black's remaining time? The USCF rule says no. It is a rule, incidentally, with which I strongly disagree. In my opinion, White in the case you describe should have the opportunity to reap the rewards of his superior time management. The clock is every bit as much a part of the game as the king... Regards, zdrakec
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Date: 20 Mar 2008 12:35:55
From: David Richerby
Subject: Re: Insufficient Losing Chance
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zdrakec <[email protected] > wrote: > On 18, 5:10=A0pm, [email protected] wrote: >> Nearing the end of a game with a time control of, say, G/2 (i.e. 2 >> hours for the game, whatever its length) Actually, that would be G/120. G/2 is two minutes per side. >> Player A (White) has 20 minutes left on his clock, Player B (Black) >> has 1 minute. The position on the board is White: Ke2, Be4, Pd3; >> Black: Kd4, Bc7. [...] >> >> So, should White then be allowed just to make meaningless moves >> simply to use up Black's remaining time? The USCF rule says no. > > It is a rule, incidentally, with which I strongly disagree. In my > opinion, White in the case you describe should have the opportunity > to reap the rewards of his superior time management. The clock is > every bit as much a part of the game as the king... But it isn't `superior time management'. Black has used most of his time to get to a position that's a crystal-clear draw. White, on the other hand, still has twenty minutes left on his clock that he can't do anything with. Black has managed his time better than White. If the position on the board was the same but the players both had only one minute left (so there's no question of one player having managed his time better than the other), do you believe that the game should be won on time by the player who's able to wiggle his king faster? If so, why does the same not apply to cases where no checkmate is even theoretically possible (e.g., two bare kings)? If not, doesn't this demonstrate that the clock is actually less a part of the game than is trying to checkmate the opponent's king? It seems to me that, without a rule such as the USCF insufficient winning chances rule or the similar FIDE article 10.2, good time management is impossible in any game with a time control of `... and then X minutes for the rest of the game.' In such a game, you could never know how many moves your opponent will insist on playing in a dead-drawn endgame so you'd never be able to leave enough time for that. OK, so the fifty-move and repetition rules help but, even in a simple ending, a player could drag things out for maybe a hundred moves before either became available. Dave. -- David Richerby Broken Whisky (TM): it's like a www.chiark.greenend.org.uk/~davidr/ single-malt whisky but it doesn't work!
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Date: 20 Mar 2008 17:09:58
From: Guy Macon
Subject: Re: Insufficient Losing Chance
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David Richerby wrote: >If the position on the board was the same but the players both had >only one minute left (so there's no question of one player having >managed his time better than the other), do you believe that the game >should be won on time by the player who's able to wiggle his king >faster? If so, why does the same not apply to cases where no >checkmate is even theoretically possible (e.g., two bare kings)? If >not, doesn't this demonstrate that the clock is actually less a part >of the game than is trying to checkmate the opponent's king? > >It seems to me that, without a rule such as the USCF insufficient >winning chances rule or the similar FIDE article 10.2, good time >management is impossible in any game with a time control of `... and >then X minutes for the rest of the game.' In such a game, you could >never know how many moves your opponent will insist on playing in a >dead-drawn endgame so you'd never be able to leave enough time for >that. OK, so the fifty-move and repetition rules help but, even in a >simple ending, a player could drag things out for maybe a hundred >moves before either became available. While I totally agree with you concerning the need for FIDE article 10.2, I don't think that the example in the first paragraph shows that "the clock is actually less a part of the game than is trying to checkmate the opponent's king." Your example is one where trying to checkmate the opponent's king is no longer a viable option. With a modern chess clock that adds time on each move, you cannot lose on time in a position that allows you to mindlessly move your king around. In that case FIDE article 10.2 just makes the inevitable draw happen sooner.
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Date: 21 Mar 2008 18:59:46
From: David Richerby
Subject: Re: Insufficient Losing Chance
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Guy Macon <http://www.guymacon.com/ > wrote: > David Richerby wrote: >> If the position on the board was the same but the players both had >> only one minute left (so there's no question of one player having >> managed his time better than the other), do you believe that the game >> should be won on time by the player who's able to wiggle his king >> faster? If so, why does the same not apply to cases where no >> checkmate is even theoretically possible (e.g., two bare kings)? If >> not, doesn't this demonstrate that the clock is actually less a part >> of the game than is trying to checkmate the opponent's king? > > While I totally agree with you concerning the need for FIDE article > 10.2, I don't think that the example in the first paragraph shows > that "the clock is actually less a part of the game than is trying > to checkmate the opponent's king." Your example is one where trying > to checkmate the opponent's king is no longer a viable option. I assume you mean the example of two bare kings? In that case, as soon as checkmating stops being an option, the game is immediately declared drawn, regardless of the situation on the clocks. That, to me, clearly demonstrates that the clock is subsidiary to checkmate -- as long as you have time on your clock, you still have to try to checkmate; but as soon as checkmate is no longer possible, nor is a win on time. > With a modern chess clock that adds time on each move, you cannot > lose on time in a position that allows you to mindlessly move your > king around. In that case FIDE article 10.2 just makes the > inevitable draw happen sooner. Actually, FIDE 10.2 doesn't apply if there's an increment in the time control. It's only applicable where the time control is a fixed time for the rest of the game. (In particular, if the time control is forty moves in two hours and then an extra hour every fifteen moves, 10.2 can never be invoked. If it is forty in two hours and then an extra hour for the rest of the game, it can only be invoked after move forty.) Dave. -- David Richerby Radioactive Peanut (TM): it's like a www.chiark.greenend.org.uk/~davidr/ roasted nut but it'll make you glow in the dark!
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Date: 22 Mar 2008 02:47:34
From: Guy Macon
Subject: Re: Insufficient Losing Chance
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David Richerby wrote: > >Guy Macon <http://www.guymacon.com/> wrote: > >> With a modern chess clock that adds time on each move, you cannot >> lose on time in a position that allows you to mindlessly move your >> king around. In that case FIDE article 10.2 just makes the >> inevitable draw happen sooner. > >Actually, FIDE 10.2 doesn't apply if there's an increment in the time >control. It's only applicable where the time control is a fixed time >for the rest of the game. (In particular, if the time control is >forty moves in two hours and then an extra hour every fifteen moves, >10.2 can never be invoked. If it is forty in two hours and then an >extra hour for the rest of the game, it can only be invoked after move >forty.) You are, of course, entirely correct. Note to self: next time, smoke crack AFTER posting to r.g.c.m... -- Guy Macon <http://www.guymacon.com/ >
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Date: 18 Mar 2008 15:54:22
From: [email protected]
Subject: Re: Insufficient Losing Chance
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On 18, 4:10 pm, [email protected] wrote: > On 18, 12:07 pm, [email protected] wrote: > > > I came across this tournament rule in some chess book reading, and am > > having > > some trouble understanding the details and its application. > > > Can someone elaborate it a bit, in layman's terms? E.g. what is the > > purpose of > > switching to a digital clock with time delay? How does a player > > decide when is > > a good time to raise such a claim? > > > Thanks, > > Raymond > > This is best answered by a tournament director, but I'll put in my > two cents' worth. The rule is intended to prevent a player who does > not have anything close to a win on the board from winning by means of > the clock. An obvious example, for the sake of clarity: > > Nearing the end of a game with a time control of, say, G/2 (i.e. 2 > hours for the game, whatever its length) Player A (White) has 20 > minutes left on his clock, Player B (Black) has 1 minute. The position > on the board is White: Ke2, Be4, Pd3; Black: Kd4, Bc7. > > This is a potentially winnable position, since if White can promote > his pawn he will have mating material, but his practical chances of > doing so are nil except against the most inept play. Even if White > were able to advance his pawn, Black could sac his B for it, leaving > insufficient mating material. > So, should White then be allowed just to make meaningless moves > simply to use up Black's remaining time? The USCF rule says no. The player ask the Tournament Director basicly to call the game a draw. The player asking must have 2 minutes or less on thier clock. The TD first ask the other play will take a draw. If the other player says yes game over. 2nd if the player requesting is clearly winning it is a draw. 3rd the Rule Book list a lot of common draws for this claim. 4th the player has no business making this claim. Then 1/2 his remaining time is put on the clock or the TD may put 1/2 his time on a time delay clock with the delay set. Please note if the game starts with a properly set time delay clock this rule can not be used. please note the TD is the one who decides to put the time delay clock on the game after the claim. Terry
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Date: 18 Mar 2008 15:10:44
From:
Subject: Re: Insufficient Losing Chance
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On 18, 12:07=A0pm, [email protected] wrote: > I came across this tournament rule in some chess book reading, and am > having > some trouble understanding the details and its application. > > Can someone elaborate it a bit, in layman's terms? =A0E.g. what is the > purpose of > switching to a digital clock with time delay? =A0How does a player > decide when is > a good time to raise such a claim? > > Thanks, > Raymond This is best answered by a tournament director, but I'll put in my two cents' worth. The rule is intended to prevent a player who does not have anything close to a win on the board from winning by means of the clock. An obvious example, for the sake of clarity: Nearing the end of a game with a time control of, say, G/2 (i.e. 2 hours for the game, whatever its length) Player A (White) has 20 minutes left on his clock, Player B (Black) has 1 minute. The position on the board is White: Ke2, Be4, Pd3; Black: Kd4, Bc7. This is a potentially winnable position, since if White can promote his pawn he will have mating material, but his practical chances of doing so are nil except against the most inept play. Even if White were able to advance his pawn, Black could sac his B for it, leaving insufficient mating material. So, should White then be allowed just to make meaningless moves simply to use up Black's remaining time? The USCF rule says no.
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Date: 18 Mar 2008 13:50:45
From: help bot
Subject: Re: Insufficient Losing Chance
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On 18, 12:07 pm, [email protected] wrote: > I came across this tournament rule in some chess book reading, and am > having > some trouble understanding the details and its application. > Can someone elaborate it a bit, in layman's terms? I suspect this rule was created to combat players who might try to win from a lousy position by pounding the clock until the enemy's flag falls. Suppose you have a King and Rook, while I am short of time but have a King and Queen; further suppose that I am so lame that I cannot seem to get a handle on your Rook, so I can just trade my Queen for it and escape my extreme time pressure to draw. Should you get to *win* because of your time advantage alone? > E.g. what is the purpose of > switching to a digital clock with time delay? I have read here that these newfangled time-delay clocks solve the problem of time-pressure blunders, but it's simply not true. Many players cannot play accurately at just five seconds per move, are not /trained/ to play at that pace with any particular skill. But I suppose they do reduce the number of games decided by the clock, as compared to games decided on the board; in this respect, a time-delay is a good thing. > How does a player decide when is > a good time to raise such a claim? A good time would be *before* your flag has already fallen, and you have lost on time! You have to decide if you are going to go for a win, or chicken out and make such a claim. Several moves earlier, it is likely you could have foreseen the coming difficulties, and began pondering which direction to take-- are you a man, or are you a chicken? I say lose on time by going for the win; then blame the loss on somebody else. No, wait! What I meant was you should be brave, but not stupid: figure the odds and act accordingly. -- help bot
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