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Date: 03 Aug 2008 21:22:56
From: John Salerno
Subject: How much of playing chess is mechanical?
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I'm curious about this, since I'm not far enough along yet to figure out the answer myself. I haven't really begun to study any sorts of named strategies yet, like the Sicilian Defense, etc. but I know that a ton of them exist. So my question (in general) is, how much of playing chess is simply making moves "by the book", and how much is actual improvisation/talent when you are in the moment? To be honest, the more I learn, it seems like the game heavily relies on memorizing certain moves and patterns. This is fine, of course, but is that *all* there is? I know you might open with a certain move, and the opponent might do something unexpected that forces you to abandon that particular move you were going for. But at this point, do you get creative and do your own thing, or do you simply switch to yet another specific move that has already been created ages ago? Thanks!
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Date: 04 Aug 2008 18:44:55
From: ChessVariant Inventor
Subject: Re: How much of playing chess is mechanical?
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'John Salerno[_2_ Wrote: > ;280229']I'm curious about this, since I'm not far enough along yet t > figure out > the answer myself. I haven't really begun to study any sorts of named > strategies yet, like the Sicilian Defense, etc. but I know that a to > of > them exist. > > So my question (in general) is, how much of playing chess is simply > making moves "by the book", and how much is actual improvisation/talen > > when you are in the moment? > > To be honest, the more I learn, it seems like the game heavily relie > on > memorizing certain moves and patterns. This is fine, of course, bu > is > that *all* there is? > > I know you might open with a certain move, and the opponent might do > something unexpected that forces you to abandon that particular mov > you > were going for. But at this point, do you get creative and do your ow > > thing, or do you simply switch to yet another specific move that has > already been created ages ago? > > Thanks! Lets put it this way. If you just learned how the pieces move an played about 2-3 games, and then decide to cram/memorize every singl opening out there, you will rarely win a single game. On the other hand, if you instead you learn the basic principles of th opening, and practice many mate in 1/mate in2 / and other tactical chess puzzles, supplementing with actual play. You can actually ris to 1900 + rating without memorizing a single opening line of play. There is a book called Bobby Fischer Teaches Chess - it is great fo beginners There is another side to this though: how much of human intelligenc involves pattern recognition - e.g. solving math problems? this is no memorization but recognizing patterns like say solving x^2 -6x + 9= 0 which is (x-3)(x-3) =0 and x=3 . On the chess board, discovered attack, backrank, forks etc and othe tactical operations are recognized by good players, so much so that i becomes "mechanical" - they don't have to actually think (or they ar not aware they are thinking) to solve some of these problems agains much weaker players. Memorization of opening lines is very ineffective for sub 2000 rate players. A certain poster on this forum uses the opening e4 e5 nf3 f6 Damian Defense . This would easily crush a weak player who memorizes ever single line of the Ruy Lopez say -- ChessVariant Inventor
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Date: 04 Aug 2008 07:23:24
From:
Subject: Re: How much of playing chess is mechanical?
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On Aug 3, 9:22=A0pm, John Salerno <[email protected] > wrote: > I'm curious about this, since I'm not far enough along yet to figure out > the answer myself. I haven't really begun to study any sorts of named > strategies yet, like the Sicilian Defense, etc. but I know that a ton of > them exist. > > So my question (in general) is, how much of playing chess is simply > making moves "by the book", and how much is actual improvisation/talent > when you are in the moment? > > To be honest, the more I learn, it seems like the game heavily relies on > =A0 memorizing certain moves and patterns. This is fine, of course, but i= s > that *all* there is? > > I know you might open with a certain move, and the opponent might do > something unexpected that forces you to abandon that particular move you > were going for. But at this point, do you get creative and do your own > thing, or do you simply switch to yet another specific move that has > already been created ages ago? The ratio of memorized vs. original moves varies greatly, depending on the stage of the game and the level of competition. At the highest levels, i.e. top grandmaster competition, many of the players have memorized many opening lines out to 20 or 30 moves. Not all possible openings, of course, but those most likely to be played. If both players stay within a memorized line, those first 20 or 30 moves can be played, as you put it, mechanically, and the "real" game begins only when their prepared line ends and they have to think for themselves. For complete beginners, on the other hand, chess is an adventure from move one, because they have to figure out everything from scratch. Besides openings, certain standard themes and techniques can be memorized. For example, in the realm of endgame technique, every good player should know how to checkmate a lone king with king and rook, king and queen, king and two bishops, and king plus bishop and knight. He should know how to advance a pawn to queen, and how to prevent this when it is possible. There are basic tactical methods one must know: forks, pins, discovered attacks, skewers, removal of the guard, line clearance, interference, etc. In the middle game, there are many recurring combinative themes, e.g. the bishop sacrifice on h7/h2, sacrifices on f7/f2, back-rank mating combinations, etc. With all these middle-game and endgame tactics, the point is not to memorize a definite series of moves, but to learn to recognize a theme, a general method, that can be used in many positions, positions that may differ in detail but which all have a certain pattern in common. The player who has studied more patterns and the themes appropriate to each is like a soldier who has more weapons and ammo than his enemy. Using them is not exactly a mechanical process, but it does require study, so that you have the right weapon handy when an opportunity arises to use it. Without the study, you probably won't even realize the opportunity is there. Learning all this is as fundamental to good chess play as, say, learning different kinds of punches is for a boxer, or different holds and escapes is for a wrestler. It's also fun.
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Date: 05 Aug 2008 07:06:54
From: SBD
Subject: Re: How much of playing chess is mechanical?
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On Aug 5, 8:36 am, [email protected] wrote: > On Aug 4, 11:39 pm, John Salerno <[email protected]> wrote: > > > > > [email protected] wrote: > > > There are basic tactical methods one must know: forks, pins, > > > discovered attacks, skewers > > > This is basically where I'm at right now. I haven't learned any named > > moves yet, but I've learned about forks, discoveries, pins, and skewers. > > I know how (basically) to look for these patterns, but they are > > different in every game so I have to watch out for them and adjust on > > the fly. > > > For many years all I've ever known is how the pieces move, and in the > > last four days I've learned about the above tactics, which has already > > vastly improved the way I play the game. To me, this is the fun part. > > You know the proper way to approach the game, but every game is still > > different. It seems once you start learning openings, then you're > > basically just playing with your eyes shut. > > No, not really. Studying openings is just a way of improving your > chance to get a strong position going into the middle game. It's not > just memorization -- you should study books that explain the strategic > goals, the ideas behind the moves. A good book to start opening study > with is "Ideas Behind the Chess Openings" by Reuben Fine. Some of it > is rather dated now, but few books explain better the logical basis > underlying the major opening lines. > Studying openings also helps you to discover your own chess tastes, > to learn what early moves lead to the kind of game you find > interesting and play well in, compared to others you find dull, > confusing, or unpleasant. For example, if you like a wide-open game > with the pieces roaming free, you'll probably want to play 1.e4 and > get into gambits. If you like a calmer game where you seek positional > advantage rather than tactical opportunity, you will probably prefer > 1.d4, 1.c4, or 1.Nf3. > A book I would *_strongly_* recommend is "Logical Chess: Move by > Move" by Irving Chernev (http://uscfsales.com/item.asp?PID=239). This > book, more than any other, removed the veil from my beginner's eyes > and let me see chess with halfway decent clarity. > > > Quick question: are all these named moves (Sicilian Defense, etc.) only > > opening moves? Is there such a thing as a named middle or end game move, > > or are these moves specifically for the opening? > > Most "named moves" (we usually say "lines" or "variations" since > more than one move is involved most of the time) are openings -- the > premier chess encyclopedia, "The Oxford Companion to Chess," lists > 1,327 named openings. But some endgames also have names, such as the > Lucena, Philidor, and Saavedra positions. As do some middle-game > positions and themes, e.g. the Pillsbury Bind, the Classic Bishop Sac, > the Double Bishop Sac, the Minority Attack, etc. > Then in the realm of problem composition, a very different field of > chess study, all sorts of themes and situations have names: Turtons, > anti-Turtons, Plachutta Interference, and many others I don't know but > Dr. Dowd, also a contributor to this thread, surely does. An example of a named endgame maneuver, often used also in problems, is the Prokes maneuver. Look it up on the web (its in Wikipedia) but understanding it....
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Date: 05 Aug 2008 06:36:17
From:
Subject: Re: How much of playing chess is mechanical?
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On Aug 4, 11:39=A0pm, John Salerno <[email protected] > wrote: > [email protected] wrote: > > =A0 There are basic tactical methods one must know: forks, pins, > > discovered attacks, skewers > > This is basically where I'm at right now. I haven't learned any named > moves yet, but I've learned about forks, discoveries, pins, and skewers. > I know how (basically) to look for these patterns, but they are > different in every game so I have to watch out for them and adjust on > the fly. > > For many years all I've ever known is how the pieces move, and in the > last four days I've learned about the above tactics, which has already > vastly improved the way I play the game. To me, this is the fun part. > You know the proper way to approach the game, but every game is still > different. It seems once you start learning openings, then you're > basically just playing with your eyes shut. No, not really. Studying openings is just a way of improving your chance to get a strong position going into the middle game. It's not just memorization -- you should study books that explain the strategic goals, the ideas behind the moves. A good book to start opening study with is "Ideas Behind the Chess Openings" by Reuben Fine. Some of it is rather dated now, but few books explain better the logical basis underlying the major opening lines. Studying openings also helps you to discover your own chess tastes, to learn what early moves lead to the kind of game you find interesting and play well in, compared to others you find dull, confusing, or unpleasant. For example, if you like a wide-open game with the pieces roaming free, you'll probably want to play 1.e4 and get into gambits. If you like a calmer game where you seek positional advantage rather than tactical opportunity, you will probably prefer 1.d4, 1.c4, or 1.Nf3. A book I would *_strongly_* recommend is "Logical Chess: Move by Move" by Irving Chernev (http://uscfsales.com/item.asp?PID=3D239). This book, more than any other, removed the veil from my beginner's eyes and let me see chess with halfway decent clarity. > Quick question: are all these named moves (Sicilian Defense, etc.) only > opening moves? Is there such a thing as a named middle or end game move, > or are these moves specifically for the opening? Most "named moves" (we usually say "lines" or "variations" since more than one move is involved most of the time) are openings -- the premier chess encyclopedia, "The Oxford Companion to Chess," lists 1,327 named openings. But some endgames also have names, such as the Lucena, Philidor, and Saavedra positions. As do some middle-game positions and themes, e.g. the Pillsbury Bind, the Classic Bishop Sac, the Double Bishop Sac, the Minority Attack, etc. Then in the realm of problem composition, a very different field of chess study, all sorts of themes and situations have names: Turtons, anti-Turtons, Plachutta Interference, and many others I don't know but Dr. Dowd, also a contributor to this thread, surely does.
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Date: 05 Aug 2008 22:55:59
From: John Salerno
Subject: Re: How much of playing chess is mechanical?
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[email protected] wrote: > Most "named moves" (we usually say "lines" or "variations" since > more than one move is involved most of the time) are openings Ah, thanks! I couldn't think of anything else to call them! :) And I'll check on those books you mentioned. Logical Chess sounds especially interesting.
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Date: 04 Aug 2008 20:49:54
From: help bot
Subject: Re: How much of playing chess is mechanical?
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On Aug 4, 11:39=A0pm, John Salerno <[email protected] > wrote: > Quick question: are all these named moves (Sicilian Defense, etc.) only > opening moves? Is there such a thing as a named middle or end game move, > or are these moves specifically for the opening? The vast majority of them relate to chess openings, but there are a few named endgames as well. Jose Capablanca advised learning the endgame first, but the catch is that your results in real games may not see much improvement if you are getting stomped before you reach the ending. The opposite approach can yield rather interesting results. I've known players who were horrible endgame players, who won many games without their opponent ever discovering that fact; a trap nets them a "free" win, or their opponent may resign in disgust after his blunder is refuted early on. I prefer something in-between, where no part of the game is played purely by rote. My experience has been that in most cases, tactics decide who wins. But the higher up the ratings chart you go, the less leeway you have insofar as coming back from bad positions via tactical wizardry. -- help bot
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Date: 05 Aug 2008 13:13:03
From: Chess One
Subject: Re: How much of playing chess is mechanical?
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"help bot" <[email protected] > wrote in message news:[email protected]... On Aug 4, 11:39 pm, John Salerno <[email protected] > wrote: > Quick question: are all these named moves (Sicilian Defense, etc.) only > opening moves? Is there such a thing as a named middle or end game move, > or are these moves specifically for the opening? The vast majority of them relate to chess openings, but there are a few named endgames as well. ------ Yes, that's about right. That's good advice. But there are also formations and functions in games which have names - usually about strategic ideas rather than specific tactics. A term Russians use is 'bridge' which is a means [a route] to convey your piece to where you want them in the enemy position. Such things as a 'bridge' are not about any specific moves or even specific positions - but they describe something general about whatever is happening over the board. Sometimes general tactical features also have names - such as Zwischenzug [German], though often written with the old Italian name Intermezzo, or in English, in-between-move [the move that breaks up what would otherwise be a forcing sequence]. You don't need to know the names of these things in order to do them! So... there are lots of terms for both tactics and strategic consideration. Sometimes there are funny ones. I was once faced with a Russian idea about commanding the seventh rank [which means getting rooks there, maybe queen too, often fatal to other player] and had to 'translate' the phrase, "the rooks broke through like pigs in heat." :)) Anyway, I see you got good advice from our newsgroup - most people seem to think that too much concentration on rote-memorizing of openings is not a good idea, and have instead suggested much more attention to tactics. You could add a bit of attention to endgames too, so that if you are on the sad end of a K v K & Pawn endgame, you could know how to save half a point, or make your opponent prove he knows how to win it? You might wish to look at special conditions relating to rook pawns, and also bishop pawns - so you can achieve a stale-mate. I have designed and am teaching an accredited chess course, and two big factors are important in it. One is tactics - and I use a book by Susan Polgar, Chess Tactics for Champions, which is very good. I also emphasise the need for pattern recognition, so that you 'see' things in the game so you can make them tactical or strategic elements in your play, and here I use some Russian material - the first 2 volumes of a series called Chess School, both written by Sergey Ivashenko. What is quite fascinating with students is their time-response! First time through the exercies in pattern recognition [mate in 1, mate in 2, Knight manouevers to achieve a fork, etc] is that it may take 1 minute per diagram at the beginning. After 100 diagrams, the student can redo the first ones and see everything in 10 seconds. This is proof of the pudding. You just start seeing a huge amount of critical possibilities you never saw before! My advice to you if you want to make the effort, is to optimise in your studies what you can /see/, not remember. You will need to see a lot to get very good. Memorization alone is hard work, and does not achieve much momentum - and no momentum at all if you cease memorising. Whereas the habit of helping your own insights will take you to the top, if you want to go there. The play is the thing, said Shakespeare, and you will automatically, without effort, also acheive very much pattern recognition if you play a lot! About equal to your study time to start. And play fast - if you are not seeing things then it does not improve with time! The advantage of fast games [10 or 15 minutes with a clock] is that you can play more of them and learn more than if you play slow. Anyway - good luck to you. If you want to try out what any of us have recommended, will you come back in 6 months and tell us how daft we were? ;) Cordially, Phil Innes
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Date: 05 Aug 2008 22:53:43
From: John Salerno
Subject: Re: How much of playing chess is mechanical?
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Chess One wrote: > My advice to you if you want to make the effort, is to optimise in your > studies what you can /see/, not remember. Yes, this is what I'm working on right now. Like I mentioned, I've learned what pins, skewers, forks, etc. *are*, but not necessarily how to spot them quickly (or sometimes at all!). So I know this is a big part of it and fortunately my mind works this way anyway. I tend to see patterns and relationships visually, so I think with some practice it will start coming naturally. > Anyway - good luck to you. If you want to try out what any of us have > recommended, will you come back in 6 months and tell us how daft we were? > ;) Absolutely! And I'm sure I'll be back frequently between now and then to keep asking my rather newbie questions. :)
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Date: 04 Aug 2008 23:39:52
From: John Salerno
Subject: Re: How much of playing chess is mechanical?
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[email protected] wrote: > There are basic tactical methods one must know: forks, pins, > discovered attacks, skewers This is basically where I'm at right now. I haven't learned any named moves yet, but I've learned about forks, discoveries, pins, and skewers. I know how (basically) to look for these patterns, but they are different in every game so I have to watch out for them and adjust on the fly. For many years all I've ever known is how the pieces move, and in the last four days I've learned about the above tactics, which has already vastly improved the way I play the game. To me, this is the fun part. You know the proper way to approach the game, but every game is still different. It seems once you start learning openings, then you're basically just playing with your eyes shut. Quick question: are all these named moves (Sicilian Defense, etc.) only opening moves? Is there such a thing as a named middle or end game move, or are these moves specifically for the opening?
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Date: 04 Aug 2008 08:44:18
From: Chess One
Subject: Re: How much of playing chess is mechanical?
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"John Salerno" <[email protected] > wrote in message news:[email protected]... > I'm curious about this, since I'm not far enough along yet to figure out > the answer myself. I haven't really begun to study any sorts of named > strategies yet, like the Sicilian Defense, etc. but I know that a ton of > them exist. > > So my question (in general) is, how much of playing chess is simply making > moves "by the book", and how much is actual improvisation/talent when you > are in the moment? > > To be honest, the more I learn, it seems like the game heavily relies on > memorizing certain moves and patterns. This is fine, of course, but is > that *all* there is? > > I know you might open with a certain move, and the opponent might do > something unexpected that forces you to abandon that particular move you > were going for. But at this point, do you get creative and do your own > thing, or do you simply switch to yet another specific move that has > already been created ages ago? Good post John. I think there are several answers possible. The benefits of learning openings are approximately; you don't spend a lot of time working things out on the board, and you attempt to create a position you know which at least is not worse than opponent. The danger of playing by rote is that if you play without enough attention to what opponent is doing, then you won't likely get an advantage or be equal by move 10 or 12, when the middle game takes over. Capablanca gave Colle a lesson on his 'model development system' in Karlsbad 1929. Black adjusted early to white's set-up, whereas white made no adjustment, so consequently lost the initiative, then the game. Capablanca needed no special fireworks to get a superior position. Extending that idea, one interesting aspect about learning openings is to ask yourself 'who really controls the game'? Usually black determines the opening after white has made a few moves - and black's advantage is that he likely knows his own choice of opening [which variation of an opening he choses to play] better than white. For example; black can choose any of a dozen Sicilian-type openings, but he only really needs to learn one of them, whereas White has to know something about all of them. The trick of it, when opponent deviates from 'normal' play, has he made a weak move, or simply a less usual move? To understand the difference beforehand takes a lot of study and memorization. And is it better to concentrate on other aspects of chess, or cram openings? Usually weaker players try to learn too much aforehand, rather than achieve relatively simple positions which they understand a lot - so that if opponent deviates, they still understand the relative plans for white and black, and do not become 'lost' over the board. Super GMs are no guide to what the rest of us should do - even though they have extensive opening knowledge [what you call 'mechanical'] - their understanding of the mechanics is vastly superior to the rest of us. Probably some sensible balance between learning a few opening systems for white and black, plus paying attention to tactical possibilities and even a couple of strategic ideas [develop all your pieces before launching major initiaites, etc] will yield much better results than attempting to remember tons of opening lines. After all, you have X amount of time to study, so perhaps the question to put to yourself is what to spend it on? You don't want want to get a better position in the opening at the expense of being tactically clueless in the middle-game - another fault of beginners. Cordially, Phil Innes dangers of > Thanks!
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Date: 04 Aug 2008 04:33:55
From: SBD
Subject: Re: How much of playing chess is mechanical?
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On Aug 3, 8:22 pm, John Salerno <[email protected] > wrote: > I'm curious about this, since I'm not far enough along yet to figure out > the answer myself. I haven't really begun to study any sorts of named > strategies yet, like the Sicilian Defense, etc. but I know that a ton of > them exist. > > So my question (in general) is, how much of playing chess is simply > making moves "by the book", and how much is actual improvisation/talent > when you are in the moment? > > To be honest, the more I learn, it seems like the game heavily relies on > memorizing certain moves and patterns. This is fine, of course, but is > that *all* there is? > > I know you might open with a certain move, and the opponent might do > something unexpected that forces you to abandon that particular move you > were going for. But at this point, do you get creative and do your own > thing, or do you simply switch to yet another specific move that has > already been created ages ago? > > Thanks! You certainly ask perceptive questions for a newcomer. This is something you could mull over for a month.
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