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Main
Date: 10 Dec 2008 05:27:47
From:
Subject: Greatest Games, etc
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Horrible to re-introduce chess into ches misc - but I have a game or two which might stand up to reasonable analysis. Unknown when I wrote the 'annotation' below, maybe 15 years ago. I have some questions about the game, especially one move which my opponent never played, but OTB at the time I simply didn't see what to do. The initial question though is Fritz's evaluation [or anyone's] of move 14 g2-g4. I also wonder how many people would play 11.. Be6-g8, but that is Sokolski's idea - is it also Fritz's? Also, what should black do instead of his move 25? At the time the game was played, Fritz was just a gleam in someone's eye - and in fact, if Neil Brennan had never demanded to see this game I wouldn't have put it here originally, and it would be gone since I don't have the game score otherwise. Phil Innes Innes : Bornholz Amherst, Massacussetts Date: 7/16/89 1. b2-b4 I am playing a man who had a nasty habit of beating grandmasters in his youth including Frank Marshall. I thought I'd avoid the Ruy, the Marshall attack, and practically everything else. e7-e5 2. c1-b2 d7-d6 3. c2-c4 b8-c6 unusual, the other Knight is usually developed first. 4. b4-b5 this pawn advance is called "the spike" c6-e7 going to the K side to assault my King. 5. e2-e3 e7-g6 6. b1-c3 f7-f5 7. d1-b3 the idea is to sit on the light squared diagonal and also observe the Q side. g8-f6 8. f1-e2 Sokolski recommends this as a better square than d3. f8-e7 9. g1-f3 the game would take a different course if the pawn advanced immediately. c8-e6 10. d2-d4 e5-e4 11. f3-g5 to "ask the question" to black's light squared bishop, the alternative is Nd2. e6-g8 played immediately - I was wondering if Bob had been here before - remarkably this is still "book" 12. a2-a4 wrong timing, but thinking about a4-a5, and a breakthrough. f6-d7 13. g5-h3 a7-a5 now what? - we have a stand-off the black light square bishop will return to the center and black will castle and push the f pawn. I find a wild plan to liquidate black's center pawns. I discounted castling - no time, and this is the only game I can remember of 30 moves or more that neither side moved their kings! 14. g2-g4 radical.. If black does not take the pawn then there are remarkable complications. f5xg4 15. e2xg4 d7-f6 16. g4-f5 g6-h4 17. f5xe4 f6xe4 winning a pawn but releasing the pressure - black now has K side attacking chances, the two bishops, 18. c3xe4 d6-d5 19. e4-d2 d5xc4 20. b3-c2 avoiding some tactical shots g8-e6 21. h3-f4 e6-g4 22. c2xc4 the black center pawns have gone, and dark square tactical chances increase. d8-d7 23. h1-g1 e7-f6 24. f4-d5 f6-d8 25. e3-e4 why not? having attacked on the Q side, the K side, now the center. The whole game is insane -black still has lots of tactical chances c7-c6 but I think this is a mistake - he needs to find the combinations which give his bishops bite 26. d5-e3 g4-h5 apart from the white king having no luft and the easy incursion of the black Queen I have no problems 27. b5xc6 b7xc6 28. d4-d5 a8-c8 not best - but white now owns the center and can strike anywhere 29. g1xg7 overlooked, this seals it up d7-h3 30. g7-g3 h3xh2 I did calculate this, honestly 31. b2xh8 h2-h1+ 32. e3-f1 time.
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Date: 13 Dec 2008 13:51:06
From: help bot
Subject: Re: Greatest Games, etc
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On Dec 13, 3:56=A0pm, Mike Murray <[email protected] > wrote: > >>> For my penance, 5 hours locked in a room with GetClub. > >So...just one move? > Not yet. Try Easy level. It move bery fast. Play strong to. Beat 99% players accept those who cheat using Fritz. Full game take only half hour. Bye. Play chest at http\\;www.getclub.con -- Sanny bot
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Date: 10 Dec 2008 20:35:46
From: help bot
Subject: Re: Greatest Games, etc
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On Dec 10, 8:27=A0am, [email protected] wrote: > Horrible to re-introduce chess into ches misc Technically speaking, game analysis does not belong in rgc.misc-- but then, who would see it if buried in just rgc.analysis? >- but I have a game or > two which might stand up to reasonable analysis. Cherry picking. The idea of the thread regarding Mr. Morphy was to have him at his peak (hard to avoid that, eh?), and his modern day opponent at whatever his current strength might be. Now, in order to determine that, we need to take random samples, not just cherry-picked games. > Unknown when I wrote > the 'annotation' below, maybe 15 years ago. I have some questions > about the game, especially one move which my opponent never played, > but OTB at the time I simply didn't see what to do. > The initial question though is Fritz's evaluation [or anyone's] of > move 14 g2-g4. You might be surprised to find out that your Orangutan has transposed into a sort of reversed self-torture opening, aka the French Defense, but with the Bishop somewhat misplaced at b2. Now, if I have not lost you, you will note that the pawn-thrust p-g4 is a common motiff-- not something unusual except in that it is inferior to castling, followed by p-f3 or p-f4. > I also wonder how many people would play 11.. Be6-g8, but that is > Sokolski's idea - is it also Fritz's? That is pretty normal, judging from my experience. However, what is not so common is the idea of moving this piece once again, to f7, in order to prepare to castle. As we saw, your opponent did not think of it, but clumsily left his King in the center. > Also, what should black do instead of his move 25? I believe you will find that White, too, has erred in exposing his own King. The obvious thing to do was to force White to move his King, thus depriving him permanently of the right to castle. > At the time the game was played, Fritz was just a gleam in someone's > eye - and in fact, if Neil Brennan had never demanded to see this game > I wouldn't have put it here originally, and it would be gone since I > don't have the game score otherwise. > Innes : Bornholz Was this a serious, rated game? > Amherst, Massacussetts > Date: 7/16/89 > > 1. b2-b4 > I am playing a man who had a nasty habit of beating > grandmasters in his youth including Frank Marshall. > I thought I'd avoid the Ruy, the Marshall attack, and > practically everything else. I recall a fellow named Morphy who had a very similar habit; he smashed the masters of his day, in his youth, just as you describe. > =A0 4. b4-b5 > this pawn advance is called "the spike" Everyone knows that this is called the Orangutan. The Spike is p-g4, as you should know from Mr. Sloan's famous games; indeed, I think it has been re- named in his honor, though I can't explain how Mr. Sloan, or "grub", evolved into the present day spelling "Grob". > =A0 =A0 =A0 =A0 =A0 =A0 =A0c6-e7 > going to the K side to assault my King. How do you know where he is going? Are you annotating based on a piece's intentions, or on where he sits in the present? > =A0 5. e2-e3 =A0 =A0 =A0 =A0 =A0e7-g6 > =A0 6. b1-c3 =A0 f7-f5 > =A0 7. d1-b3 > the idea is to sit on the light squared diagonal > and also observe the Q side. > =A0 =A0 =A0 =A0 =A0 =A0 =A0g8-f6 > =A0 8. f1-e2 > Sokolski recommends this as a better square than d3. Hey, hey-- this is also a good square in that putrid, self-defeating opening, the French Defense. > =A0 =A0 =A0 f8-e7 > =A0 9. g1-f3 > the game would take a different course if the pawn advanced > immediately. Impeccable logic! > =A0 =A0 =A0c8-e6 > =A010. d2-d4 =A0 =A0 =A0 =A0 =A0e5-e4 > =A011. f3-g5 > to "ask the question" to black's light squared bishop, the > alternative > is Nd2. > =A0 =A0 =A0 =A0 =A0 =A0 =A0e6-g8 > played immediately - I was wondering if Bob had been here before - > remarkably > this is still "book" > =A012. a2-a4 > wrong timing, but thinking about a4-a5, and a breakthrough. Wrong plan. The correct plan here is to castle Kingside and immediately strike at the center with p-f3. > =A0 =A0 =A0f6-d7 > =A013. g5-h3 =A0 =A0 =A0 =A0 =A0a7-a5 > now what? - we have a stand-off > the black light square bishop will return to the center > and black will castle and push the f pawn. I find a wild plan to > liquidate black's center pawns. I discounted castling - no time, and this= is > the only game I can remember of 30 moves or more that neither side moved = their > kings! Back in the old days, this was not particularly uncommon. > =A014. g2-g4 > radical.. If black does not take the pawn then there are remarkable > complications. > =A0 =A0 =A0 =A0 =A0 =A0 f5xg4 > =A015. e2xg4 =A0 =A0 =A0 =A0 =A0d7-f6 > =A016. g4-f5 =A0 =A0 =A0 =A0 =A0g6-h4 > =A017. f5xe4 =A0 =A0 =A0 =A0 =A0f6xe4 > winning a pawn but releasing the pressure - black now has K side > attacking chances, the two bishops, > =A018. c3xe4 =A0 =A0 =A0 =A0 =A0d6-d5 > =A019. e4-d2 =A0 =A0 =A0 =A0 =A0d5xc4 > =A020. b3-c2 > avoiding some tactical shots How about avoiding instant vaporization? I really don't think it wise to delude oneself into thinking one is not being driven into retreat (remember the Korean War... the Alamo... that time you unwisely angered a skunk, not knowing any better?). > =A0 =A0 =A0g8-e6 > =A021. h3-f4 =A0 =A0 =A0 =A0 =A0e6-g4 > =A022. c2xc4 > the black center pawns have gone, and dark square tactical chances > increase. > =A0 =A0 =A0 =A0 =A0 =A0 d8-d7 > =A023. h1-g1 =A0 =A0 =A0 =A0 =A0e7-f6 > =A024. f4-d5 =A0 =A0 =A0 =A0 =A0f6-d8 > =A025. e3-e4 > why not? having attacked on the Q side, the K side, now the center. > The whole > game is insane -black still has lots of tactical chances > =A0 =A0 =A0 =A0 =A0 =A0 c7-c6 > but I think this is a mistake - he needs to find the combinations > which give his bishops bite > =A026. d5-e3 =A0 =A0 =A0 =A0 =A0g4-h5 > apart from the white king having no luft and the easy incursion of > the black Queen I have no problems > =A027. b5xc6 =A0 =A0 =A0 =A0 =A0b7xc6 > =A028. d4-d5 =A0 =A0 =A0 =A0 =A0a8-c8 > not best - but white now owns the center and can strike anywhere > =A029. g1xg7 > overlooked, this seals it up Which is to say, he blundered in time pressure. > =A0 =A0 =A0d7-h3 > =A030. g7-g3 =A0 =A0 =A0 =A0 =A0h3xh2 > I did calculate this, honestly > =A031. b2xh8 =A0 =A0 =A0 =A0 =A0h2-h1+ > =A032. e3-f1 =A0 =A0 =A0 =A0 =A0time. I think this boils down to a tactical error in which Black mistakenly believed that playing ...Ng2+ would lose the initiative (or the move) after the reply Kf1. In fact, after Kf1 Black can reply with ...Qd7, and it is White whose King suffers from being unable to castle, stuck in the middle. Some might say the old man had lost a step, but I would venture that he had lost many a step, due to old age. Anyway, it looks as though the idea of playing wildly worked out well. It certainly worked for me in one game against a vastly superior player, although in another case I wished I had taken more time and played solid, iron defense instead of self-destructing. -- help bot
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Date: 13 Dec 2008 12:14:27
From: Kenneth Sloan
Subject: Re: Greatest Games, etc
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help bot wrote: > On Dec 10, 8:27 am, [email protected] wrote: > >> Horrible to re-introduce chess into ches misc > > > Technically speaking, game analysis does > not belong in rgc.misc-- but then, who would > see it if buried in just rgc.analysis? The people who are *interested* in it? -- Kenneth Sloan [email protected] Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://KennethRSloan.com/
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Date: 10 Dec 2008 13:47:39
From:
Subject: Re: Greatest Games, etc
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On Dec 10, 3:57=A0pm, Mike Murray <[email protected] > wrote: > On Wed, 10 Dec 2008 12:48:24 -0800, Mike Murray > > <[email protected]> wrote: > >On Wed, 10 Dec 2008 12:39:38 -0800, Mike Murray > ><[email protected]> wrote: > > >Forget my comments. =A0I got the score screwed up. =A0Apologies. > >I'll look at it again. > > >Mea culpa, Mea culpa,. Mea maxima culpa. > > >For my penance, 5 hours locked in a room with GetClub. > > I tried to rescind my original post, but it probably won't work. =A0For > the record, when replaying the game, I had recaptured at c4 with > White's Knight, not the Queen, on move 22, so the rest of the game > "played" but didn't make much sense. No worries Mike, but do I still need to set up the position and still analyse your earlier comments? You see, I have a friend here who also likes to play chess - a calico cat. So you can't set up a board and pieces and expect it to be the same when you next look at it ... ; ) Your Kt checks seem impossible if you got the position wrong at 22, and so on. But hey! Look what we are all doing here in chess.misc, we are doing chess baby!@ ;)) Cordially, Phil Powers
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Date: 10 Dec 2008 14:55:36
From: Mike Murray
Subject: Re: Greatest Games, etc
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On Wed, 10 Dec 2008 13:47:39 -0800 (PST), [email protected] wrote: >No worries Mike, but do I still need to set up the position and still >analyse your earlier comments? Naaa. Things only got weird after 22. > >Your Kt checks seem impossible if you got the position wrong at 22, >and so on. Maybe that wasn't my only error. I'll check again this evening.
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Date: 10 Dec 2008 13:37:03
From:
Subject: Re: Greatest Games, etc
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On Dec 10, 4:23=A0pm, [email protected] wrote: > On Dec 10, 3:15=A0pm, [email protected] wrote: > > > > > > > On Dec 10, 8:27=A0am, [email protected] wrote: > > > > Horrible to re-introduce chess into ches misc - but I have a game or > > > two which might stand up to reasonable analysis. > > > =A0 OK, Phil, I'll oblige you with a little Fritz8-assisted analysis. I > > have little literature on the Sokolsky, aka Orangutan, so I won't > > comment on the opening. But the middle game has definite points of > > interest. > > > =A0 Innes-Bornholz, Amherst, 1989: > > > 1.b4 e5 2.Bb2 d6 3.c4 Nc6 4.b5 Nce7 5.e3 Ng6 6.Nc3 f5 7.Qb3 Nf6 8.Be2 > > Be7 9.Nf3 Be6 10.d4 e4 11.Ng5 Bg8 12.a4 Nd7 13.Nh3 a5 14.g4 > > > =A0 Audacious and risky; perhaps played with an eye to the short TL? It > > seems that White gets the better position with the sounder 14.0-0, but > > that may just be a reflection of my stylistic preference. > > There are quieter or 'sounder' moves sure. But surely Fritz didn't say > that? Castling anyplace at the moment is a curious way to proceed. > After 14 0-0, I might prefer to be black and like in a KID launch the > entire K side at the castled King, even if it costs a button or two. > But as you say, this is a stylistic difference, and I want the > intiative, will even gambit a pawn for it if it allows both bishops to > enter the game. > > > 14...fxg4 15.Bxg4 Nf6 16.Bf5?! > > > =A0 This wins a pawn, but exposes White to attack. Overall it looks a > > bit _too_ audacious; against best play it should backfire. > > Interesting - but what does Fritz say the backfire actually is? Phil, as I have advised before, it's best to read the entire post before responding in any way, especially before asking questions which the post actually answers. The backfire is seen in the 18...Nf3+ and 20...Ng2+ variations I have already supplied. > > Soundest is > > probably 16.Be2, but in that case White would be admitting that 14.g4 > > was wrong. > > Quite. One had to forsee reaction to 16. Bf5 etc. > > > 16...Nh4! 17.Bxe4 Nxe4 18.Nxe4 d5 > > > =A0 A good move, but more interesting, and probably best here, is > > 18...Nf3+. There are several main variations: > > > =A0 A) If 19.Kf1?? d5 wins at least a piece, since if the Ne4 moves the= n > > 20=85Nd2+, or if 20.cxd5 Bxd5 21.Qc2 Bxe4 22.Qxe4 Nd2+. > > > =A0 B) 19.Kd1 d5 20.cxd5 Bxd5 21.Qd3 Ne5 22.Qc2 (22.dxe5 Bxe4 23.Qxd8+ > > Rxd8+ 24.Ke2 Bd3+ 25.Kf3 Rf8+ 26.Nf4 (or 26.Kg3 Be4 27.Rhg1 Rf3+) > > 26...g5 =96+) 22...c6 23.bxc6 Rc8 with terrific initiative for Black. > > \Well, there is something for people to chew over. An 8 move sequence > offering black... But I am reading this without site of the board, so > make no immediate comment. > > I also see there are other responses, so will return to this analysis > after I read them, and also review the position by actually looking at > it. > > Phil > > > > > =A0 C) 19.Ke2 divides into two main variations, 19=85Qc8 and 19=85d5: > > > =A0 C1) 19=85Qc8 > > > =A0 C1a: 20.Nf4 Qg4 21.h3 Nxd4+ 22.Kd3 Qxf4 23.Bxd4 Qf5 24.Bxg7 d5 > > 25.Kc3 (25.Bxh8?? dxc4+) 25...dxe4 26.Bxh8 Qxf2 27.Qc2 (else 27...Bb4+ > > is deadly) 27...Qxe3+ 28.Kb2 0=960=960 and White has many problems; > > =A0 C1b) 20.Kxf3 Qxh3+ 21.Ng3 (if 21.Ke2 d5 22.cxd5 Qh5+ 23.Kd2 Bxd5 > > with mucho compensation for the pawn.) 21..Be6 22.Ke2 (else 22=85Bg4+ i= s > > deadly) 22=850-0 with strong initiative; > > =A0 C1c) 20.Ng1!. This is definitely best here, for example 20=85d5 > > 21.cxd5 Qg4 22.Nxf3 Qxe4 23.Qd3 Qxd5 24.e4 and White is better. > > > =A0 C2) In view of the strength of 20.Ng1, Black seems better off with > > 19...d5. If then 20.Nc3 dxc4 21.Qc2 Qd7 or 21=85Be6 is strong. > > Alternately if 20.Kxf3 dxe4+ 21.Kg2 Qd7 and Black has good attacking > > chances against White=92s weakened kingside. > > > =A0 But enough about what 18=85Nf3+ might have wrought. Back to the gam= e > > proper: > > > 19.Nd2 dxc4 20.Qc2 > > > =A0 Not 20.Nxc4?? Qd5 =96+. > > > 20...Be6?! > > > =A0 Beginning here, and for several of the next few moves, is where > > Black goes wrong, IMO. Better was 20...Ng2+! 21.Kf1 Qd7 22.Ng1 (not > > 22.Kxg2?? Qg4+ 23.Kf1 Qxh3+ =96+) 22...Nh4 23.h3 Bb4 and I would > > definitely prefer Black=92s position. > > > 21.Nf4 Bg4?! > > > =A0 Again not so hot; better 21...Bf7 > > > 22.Qxc4 > > > =A0 Also good was 22.Rg1 Qd7 23.Qxc4. > > > 22...Qd7 23.Rg1 Bf6? > > > =A0 A definite mistake. Better 23...Bb4 24.Bc3 Bxc3 25.Qxc3 0=960, and > > while White stands better, there=92s a lot of play left. After the text > > Fritz rates Black as lost, about +2.05. > > > 24.Nd5 > > > =A0 Not at all bad, but Fritz doesn=92t even put this in its top 10, an= d > > this makes it revise its assessment down to about +1.25. It prefers a > > subtle, almost cryptic move: 24.Bc3. I don=92t profess to understand it= s > > reasons fully, but the main point seems to be to tie the QR down to > > defense of the a-pawn, so that Black can=92t castle queenside. A sample > > variation: 24.Bc3 h5 25.h3 Bxh3 26.Nxh3 Qxh3 27.Qd5 Ra7 (the only way > > to keep both the a- and b-pawns 28.Qe4+ Kd7 29.Rh1 Qg4 30.Qxg4+ hxg4 > > 31.Ke2 and 31.Rag1 and the g4-pawn falls. > > =A0 Fritz also likes 24.Qd5, viz. 24=85Bf3 (not 24...0=960=960?? 25.Qxd= 7+ Bxd7 > > 26.Nd5 +-) 25.Qxd7+ Kxd7 26.Rg3 g5 27.Nd3 g4 28.h3 h5 29.Nc5+ Kc8 > > 30.Nxf3 Nxf3+ 31.Ke2 Bh4 32.Rg2 Rg8 33.Rh1 Bd8 34.hxg4 hxg4 35.Rh7 +-. > > > 24...Bd8 25.e4 c6?? > > > =A0 Innes is correct that this is a mistake; if any one move can be > > called =93the losing move,=94 this is it. Relatively best was 25...Be6. > > White would then stand better after 26.Qe2, Qc5 or Rc1, but Black is > > far from lost. > > > 26.Ne3 Bh5 > > > =A0 Somewhat better was 26...Bh3 or 26...h5. > > > 27.bxc6 bxc6 28.d5 > > > =A0 Another good alternative was 28.Qc5 Bg6 29.Ba3. > > > 28...Rc8?? > > > =A0 Easing White=92s task, though after 28...cxd5 29.Qxd5 Qxd5 30.Nxd5 > > White still wins. > > > 29.Rxg7 Qh3 30.Rg3 > > > =A0 Even stronger was 30.d6 Kf8 31.d7 Rc7 32.Qc5+ Be7 33.Qxe7#. > > > 30...Qxh2 31.Bxh8 Qh1+ 32.Nef1 1=960 > > > =A0 An interesting game.- Hide quoted text - > > - Show quoted text -- Hide quoted text - > > - Show quoted text -
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Date: 10 Dec 2008 13:26:22
From:
Subject: Re: Greatest Games, etc
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On Dec 10, 3:39=A0pm, Mike Murray <[email protected] > wrote: > On Wed, 10 Dec 2008 05:27:47 -0800 (PST), [email protected] wrote: > > Jeez, Phil, what can I say? =A0I've added question marks where > appropriate. =A0Exclamation marks seem out of context here. > > >Innes : Bornholz > >Amherst, Massacussetts > >Date: 7/16/89 > >1. b2-b4 =A0 =A0e7-e5 > > =A02. c1-b2 =A0 d7-d6 > > =A03. c2-c4 =A0 =A0b8-c6 > > =A04. b4-b5 =A0 ... > >this pawn advance is called "the spike" > > No, "The Spike" is another name for Grob's Opening, which involves the > *other* Knight's Pawn. I am sure that Basman's term for the same motif on the K side is readily understandable on the Q side > > 4 =A0... =A0 =A0 =A0 =A0c6-e7 > > =A05. e2-e3 =A0 =A0e7-g6 > > =A06. b1-c3 =A0 f7-f5 > > =A07. d1-b3 =A0 =A0 g8-f6 > > =A08. f1-e2 =A0 =A0 =A0f8-e7 > > =A09. g1-f3 =A0 =A0 c8-e6 > > 10. d2-d4 =A0 =A0 e5-e4 > > 11. f3-g5 =A0 =A0 =A0e6-g8 > >played immediately - I was wondering if Bob had been here before - > >remarkably this is still "book" > > What book? =A0What game? =A0What's the cite? Didn't I mention Sokolski? When you are googling for that, note an early 3-pawn sac by Fischer after 1.b4 when black plays 2. ... f6 Without site of the board I can't go 24 moves - so will return anon. Phil > > > 12. a2-a4 =A0 =A0f6-d7 > > 13. g5-h3 =A0 =A0 =A0 =A0 =A0a7-a5 > > 14. g2-g4 =A0 =A0 =A0 =A0 =A0f5xg4 > > 15. e2xg4 =A0 =A0 =A0 =A0 =A0d7-f6 > > 16. g4-f5 =A0 =A0 =A0 =A0 =A0g6-h4 > > 17. f5xe4 =A0 =A0 =A0 =A0 =A0f6xe4 > > 18. c3xe4 =A0 =A0 =A0 =A0 =A0d6-d5 > > 19. e4-d2 =A0 =A0 =A0 =A0 =A0d5xc4 > > 20. b3-c2 =A0 =A0 g8-e6 > > 21. h3-f4 =A0 =A0 =A0 =A0 =A0e6-g4 > > 22. c2xc4 =A0 =A0 =A0 =A0 d8-d7 > > 23. h1-g1 =A0 =A0 =A0 =A0 =A0e7-f6 ? > > What's wrong with the obvious ... Nf3ch, snagging the exchange? > > > 24. f4-d5 =A0?? =A0 =A0 ... > > This should lose outright. =A024 Q-K4ch and Black is busted. > > > 24. =A0... =A0f6-d8 ?? > > Now Black again misses a clear win with ...Nf3ch > > > 25. e3-e4 ... > >why not? having attacked on the Q side, the K side, now the center. > > Why not? =A0Well, primarily because 24 Q-K4ch still wins outright. > > >The whole game is insane > > Perceptive. > > > =A025 ... =A0 =A0 =A0c7-c6 > >but I think this is a mistake - he needs to find the combinations > >which give his bishops =A0bite > > Black seems to have had a phobia against ... Nf3 in this game. It's > also correct here, with about an equal game. > > > 26. d5-e3 =A0 =A0 =A0 =A0 =A0g4-h5 > > 27. b5xc6 =A0 =A0 =A0 =A0 =A0b7xc6 > > 28. d4-d5 ? > > 28 N-K5 is much better with a big plus for White. =A0The text should > lose. > > =A0... =A0 =A0 =A0 =A0a8-c8?? > > >not best - but white now owns the center and can strike anywhere > > Indeed, not best, since 28 ... Nf3ch wins outright. > > > 29. g1xg7 ? > >overlooked, this seals it up > > Better was 29 N-KB5. > > > =A029... =A0 d7-h3 ?? > > Black still equalizes with 29 ... Nf3ch. > > > 30. g7-g3 =A0 =A0 =A0 =A0 =A0h3xh2 > > 31. b2xh8 =A0 =A0 =A0 =A0 =A0h2-h1+ > > 32. e3-f1 =A0 =A0 =A0 =A0 =A0time. > > Well, yes, he was lost at this point.
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Date: 10 Dec 2008 13:23:02
From:
Subject: Re: Greatest Games, etc
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On Dec 10, 3:15=A0pm, [email protected] wrote: > On Dec 10, 8:27=A0am, [email protected] wrote: > > > Horrible to re-introduce chess into ches misc - but I have a game or > > two which might stand up to reasonable analysis. > > =A0 OK, Phil, I'll oblige you with a little Fritz8-assisted analysis. I > have little literature on the Sokolsky, aka Orangutan, so I won't > comment on the opening. But the middle game has definite points of > interest. > > =A0 Innes-Bornholz, Amherst, 1989: > > 1.b4 e5 2.Bb2 d6 3.c4 Nc6 4.b5 Nce7 5.e3 Ng6 6.Nc3 f5 7.Qb3 Nf6 8.Be2 > Be7 9.Nf3 Be6 10.d4 e4 11.Ng5 Bg8 12.a4 Nd7 13.Nh3 a5 14.g4 > > =A0 Audacious and risky; perhaps played with an eye to the short TL? It > seems that White gets the better position with the sounder 14.0-0, but > that may just be a reflection of my stylistic preference. There are quieter or 'sounder' moves sure. But surely Fritz didn't say that? Castling anyplace at the moment is a curious way to proceed. After 14 0-0, I might prefer to be black and like in a KID launch the entire K side at the castled King, even if it costs a button or two. But as you say, this is a stylistic difference, and I want the intiative, will even gambit a pawn for it if it allows both bishops to enter the game. > 14...fxg4 15.Bxg4 Nf6 16.Bf5?! > > =A0 This wins a pawn, but exposes White to attack. Overall it looks a > bit _too_ audacious; against best play it should backfire. Interesting - but what does Fritz say the backfire actually is? > Soundest is > probably 16.Be2, but in that case White would be admitting that 14.g4 > was wrong. Quite. One had to forsee reaction to 16. Bf5 etc. > 16...Nh4! 17.Bxe4 Nxe4 18.Nxe4 d5 > > =A0 A good move, but more interesting, and probably best here, is > 18...Nf3+. There are several main variations: > > =A0 A) If 19.Kf1?? d5 wins at least a piece, since if the Ne4 moves then > 20=85Nd2+, or if 20.cxd5 Bxd5 21.Qc2 Bxe4 22.Qxe4 Nd2+. > > =A0 B) 19.Kd1 d5 20.cxd5 Bxd5 21.Qd3 Ne5 22.Qc2 (22.dxe5 Bxe4 23.Qxd8+ > Rxd8+ 24.Ke2 Bd3+ 25.Kf3 Rf8+ 26.Nf4 (or 26.Kg3 Be4 27.Rhg1 Rf3+) > 26...g5 =96+) 22...c6 23.bxc6 Rc8 with terrific initiative for Black. \Well, there is something for people to chew over. An 8 move sequence offering black... But I am reading this without site of the board, so make no immediate comment. I also see there are other responses, so will return to this analysis after I read them, and also review the position by actually looking at it. Phil > =A0 C) 19.Ke2 divides into two main variations, 19=85Qc8 and 19=85d5: > > =A0 C1) 19=85Qc8 > > =A0 C1a: 20.Nf4 Qg4 21.h3 Nxd4+ 22.Kd3 Qxf4 23.Bxd4 Qf5 24.Bxg7 d5 > 25.Kc3 (25.Bxh8?? dxc4+) 25...dxe4 26.Bxh8 Qxf2 27.Qc2 (else 27...Bb4+ > is deadly) 27...Qxe3+ 28.Kb2 0=960=960 and White has many problems; > =A0 C1b) 20.Kxf3 Qxh3+ 21.Ng3 (if 21.Ke2 d5 22.cxd5 Qh5+ 23.Kd2 Bxd5 > with mucho compensation for the pawn.) 21..Be6 22.Ke2 (else 22=85Bg4+ is > deadly) 22=850-0 with strong initiative; > =A0 C1c) 20.Ng1!. This is definitely best here, for example 20=85d5 > 21.cxd5 Qg4 22.Nxf3 Qxe4 23.Qd3 Qxd5 24.e4 and White is better. > > =A0 C2) In view of the strength of 20.Ng1, Black seems better off with > 19...d5. If then 20.Nc3 dxc4 21.Qc2 Qd7 or 21=85Be6 is strong. > Alternately if 20.Kxf3 dxe4+ 21.Kg2 Qd7 and Black has good attacking > chances against White=92s weakened kingside. > > =A0 But enough about what 18=85Nf3+ might have wrought. Back to the game > proper: > > 19.Nd2 dxc4 20.Qc2 > > =A0 Not 20.Nxc4?? Qd5 =96+. > > 20...Be6?! > > =A0 Beginning here, and for several of the next few moves, is where > Black goes wrong, IMO. Better was 20...Ng2+! 21.Kf1 Qd7 22.Ng1 (not > 22.Kxg2?? Qg4+ 23.Kf1 Qxh3+ =96+) 22...Nh4 23.h3 Bb4 and I would > definitely prefer Black=92s position. > > 21.Nf4 Bg4?! > > =A0 Again not so hot; better 21...Bf7 > > 22.Qxc4 > > =A0 Also good was 22.Rg1 Qd7 23.Qxc4. > > 22...Qd7 23.Rg1 Bf6? > > =A0 A definite mistake. Better 23...Bb4 24.Bc3 Bxc3 25.Qxc3 0=960, and > while White stands better, there=92s a lot of play left. After the text > Fritz rates Black as lost, about +2.05. > > 24.Nd5 > > =A0 Not at all bad, but Fritz doesn=92t even put this in its top 10, and > this makes it revise its assessment down to about +1.25. It prefers a > subtle, almost cryptic move: 24.Bc3. I don=92t profess to understand its > reasons fully, but the main point seems to be to tie the QR down to > defense of the a-pawn, so that Black can=92t castle queenside. A sample > variation: 24.Bc3 h5 25.h3 Bxh3 26.Nxh3 Qxh3 27.Qd5 Ra7 (the only way > to keep both the a- and b-pawns 28.Qe4+ Kd7 29.Rh1 Qg4 30.Qxg4+ hxg4 > 31.Ke2 and 31.Rag1 and the g4-pawn falls. > =A0 Fritz also likes 24.Qd5, viz. 24=85Bf3 (not 24...0=960=960?? 25.Qxd7+= Bxd7 > 26.Nd5 +-) 25.Qxd7+ Kxd7 26.Rg3 g5 27.Nd3 g4 28.h3 h5 29.Nc5+ Kc8 > 30.Nxf3 Nxf3+ 31.Ke2 Bh4 32.Rg2 Rg8 33.Rh1 Bd8 34.hxg4 hxg4 35.Rh7 +-. > > 24...Bd8 25.e4 c6?? > > =A0 Innes is correct that this is a mistake; if any one move can be > called =93the losing move,=94 this is it. Relatively best was 25...Be6. > White would then stand better after 26.Qe2, Qc5 or Rc1, but Black is > far from lost. > > 26.Ne3 Bh5 > > =A0 Somewhat better was 26...Bh3 or 26...h5. > > 27.bxc6 bxc6 28.d5 > > =A0 Another good alternative was 28.Qc5 Bg6 29.Ba3. > > 28...Rc8?? > > =A0 Easing White=92s task, though after 28...cxd5 29.Qxd5 Qxd5 30.Nxd5 > White still wins. > > 29.Rxg7 Qh3 30.Rg3 > > =A0 Even stronger was 30.d6 Kf8 31.d7 Rc7 32.Qc5+ Be7 33.Qxe7#. > > 30...Qxh2 31.Bxh8 Qh1+ 32.Nef1 1=960 > > =A0 An interesting game.
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Date: 10 Dec 2008 13:10:09
From: help bot
Subject: Re: Greatest Games, etc
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On Dec 10, 3:48=A0pm, Mike Murray <[email protected] > wrote: > Forget my comments. =A0I got the score screwed up. =A0Apologies. > I'll look at it again. > > Mea culpa, Mea culpa,. Mea maxima culpa. After reading your commentary, I figured it was high time I upgraded to whatever chess engine you were using, which so easily found moves no one else had ever imagined! Is this the famed Alekhine module for the thousand-dollar Mephisto tabletop computer, I wondered? Or perhaps Sanny himself had finally released a commercial version of his masterpiece... . Oh well, back to my freebie Rybka and my slow notebook computer, which despite everything, easily out-does Mr. Kingston and that other notorious wannabee analyst, Dr. IMnes 2-4-5-0. -- help bot
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Date: 10 Dec 2008 12:39:38
From: Mike Murray
Subject: Re: Greatest Games, etc
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On Wed, 10 Dec 2008 05:27:47 -0800 (PST), [email protected] wrote: Jeez, Phil, what can I say? I've added question marks where appropriate. Exclamation marks seem out of context here. >Innes : Bornholz >Amherst, Massacussetts >Date: 7/16/89 >1. b2-b4 e7-e5 > 2. c1-b2 d7-d6 > 3. c2-c4 b8-c6 > 4. b4-b5 ... >this pawn advance is called "the spike" No, "The Spike" is another name for Grob's Opening, which involves the *other* Knight's Pawn. > 4 ... c6-e7 > 5. e2-e3 e7-g6 > 6. b1-c3 f7-f5 > 7. d1-b3 g8-f6 > 8. f1-e2 f8-e7 > 9. g1-f3 c8-e6 > 10. d2-d4 e5-e4 > 11. f3-g5 e6-g8 >played immediately - I was wondering if Bob had been here before - >remarkably this is still "book" What book? What game? What's the cite? > 12. a2-a4 f6-d7 > 13. g5-h3 a7-a5 > 14. g2-g4 f5xg4 > 15. e2xg4 d7-f6 > 16. g4-f5 g6-h4 > 17. f5xe4 f6xe4 > 18. c3xe4 d6-d5 > 19. e4-d2 d5xc4 > 20. b3-c2 g8-e6 > 21. h3-f4 e6-g4 > 22. c2xc4 d8-d7 > 23. h1-g1 e7-f6 ? What's wrong with the obvious ... Nf3ch, snagging the exchange? > 24. f4-d5 ?? ... This should lose outright. 24 Q-K4ch and Black is busted. > 24. ... f6-d8 ?? Now Black again misses a clear win with ...Nf3ch > 25. e3-e4 ... >why not? having attacked on the Q side, the K side, now the center. Why not? Well, primarily because 24 Q-K4ch still wins outright. >The whole game is insane Perceptive. > 25 ... c7-c6 >but I think this is a mistake - he needs to find the combinations >which give his bishops bite Black seems to have had a phobia against ... Nf3 in this game. It's also correct here, with about an equal game. > 26. d5-e3 g4-h5 > 27. b5xc6 b7xc6 > 28. d4-d5 ? 28 N-K5 is much better with a big plus for White. The text should lose. ... a8-c8?? >not best - but white now owns the center and can strike anywhere Indeed, not best, since 28 ... Nf3ch wins outright. > 29. g1xg7 ? >overlooked, this seals it up Better was 29 N-KB5. > 29... d7-h3 ?? Black still equalizes with 29 ... Nf3ch. > 30. g7-g3 h3xh2 > 31. b2xh8 h2-h1+ > 32. e3-f1 time. Well, yes, he was lost at this point.
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Date: 10 Dec 2008 12:48:24
From: Mike Murray
Subject: Re: Greatest Games, etc
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On Wed, 10 Dec 2008 12:39:38 -0800, Mike Murray <[email protected] > wrote: Forget my comments. I got the score screwed up. Apologies. I'll look at it again. Mea culpa, Mea culpa,. Mea maxima culpa. For my penance, 5 hours locked in a room with GetClub.
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Date: 10 Dec 2008 12:57:28
From: Mike Murray
Subject: Re: Greatest Games, etc
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On Wed, 10 Dec 2008 12:48:24 -0800, Mike Murray <[email protected] > wrote: >On Wed, 10 Dec 2008 12:39:38 -0800, Mike Murray ><[email protected]> wrote: > >Forget my comments. I got the score screwed up. Apologies. >I'll look at it again. > >Mea culpa, Mea culpa,. Mea maxima culpa. > >For my penance, 5 hours locked in a room with GetClub. I tried to rescind my original post, but it probably won't work. For the record, when replaying the game, I had recaptured at c4 with White's Knight, not the Queen, on move 22, so the rest of the game "played" but didn't make much sense.
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Date: 13 Dec 2008 12:03:27
From: Kenneth Sloan
Subject: Re: Greatest Games, etc
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Mike Murray wrote: > On Wed, 10 Dec 2008 12:48:24 -0800, Mike Murray > <[email protected]> wrote: > >> On Wed, 10 Dec 2008 12:39:38 -0800, Mike Murray >> <[email protected]> wrote: >> >> Forget my comments. I got the score screwed up. Apologies. >> I'll look at it again. >> >> Mea culpa, Mea culpa,. Mea maxima culpa. >> >> For my penance, 5 hours locked in a room with GetClub. > > > I tried to rescind my original post, but it probably won't work. For > the record, when replaying the game, I had recaptured at c4 with > White's Knight, not the Queen, on move 22, so the rest of the game > "played" but didn't make much sense. So...just one move? -- Kenneth Sloan [email protected] Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://KennethRSloan.com/
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Date: 13 Dec 2008 12:56:44
From: Mike Murray
Subject: Re: Greatest Games, etc
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On Sat, 13 Dec 2008 12:03:27 -0500, Kenneth Sloan <[email protected] > wrote: >>> For my penance, 5 hours locked in a room with GetClub. >So...just one move? Not yet.
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Date: 10 Dec 2008 12:15:28
From:
Subject: Re: Greatest Games, etc
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On Dec 10, 8:27=A0am, [email protected] wrote: > Horrible to re-introduce chess into ches misc - but I have a game or > two which might stand up to reasonable analysis. OK, Phil, I'll oblige you with a little Fritz8-assisted analysis. I have little literature on the Sokolsky, aka Orangutan, so I won't comment on the opening. But the middle game has definite points of interest. Innes-Bornholz, Amherst, 1989: 1.b4 e5 2.Bb2 d6 3.c4 Nc6 4.b5 Nce7 5.e3 Ng6 6.Nc3 f5 7.Qb3 Nf6 8.Be2 Be7 9.Nf3 Be6 10.d4 e4 11.Ng5 Bg8 12.a4 Nd7 13.Nh3 a5 14.g4 Audacious and risky; perhaps played with an eye to the short TL? It seems that White gets the better position with the sounder 14.0-0, but that may just be a reflection of my stylistic preference. 14...fxg4 15.Bxg4 Nf6 16.Bf5?! This wins a pawn, but exposes White to attack. Overall it looks a bit _too_ audacious; against best play it should backfire. Soundest is probably 16.Be2, but in that case White would be admitting that 14.g4 was wrong. 16...Nh4! 17.Bxe4 Nxe4 18.Nxe4 d5 A good move, but more interesting, and probably best here, is 18...Nf3+. There are several main variations: A) If 19.Kf1?? d5 wins at least a piece, since if the Ne4 moves then 20=85Nd2+, or if 20.cxd5 Bxd5 21.Qc2 Bxe4 22.Qxe4 Nd2+. B) 19.Kd1 d5 20.cxd5 Bxd5 21.Qd3 Ne5 22.Qc2 (22.dxe5 Bxe4 23.Qxd8+ Rxd8+ 24.Ke2 Bd3+ 25.Kf3 Rf8+ 26.Nf4 (or 26.Kg3 Be4 27.Rhg1 Rf3+) 26...g5 =96+) 22...c6 23.bxc6 Rc8 with terrific initiative for Black. C) 19.Ke2 divides into two main variations, 19=85Qc8 and 19=85d5: C1) 19=85Qc8 C1a: 20.Nf4 Qg4 21.h3 Nxd4+ 22.Kd3 Qxf4 23.Bxd4 Qf5 24.Bxg7 d5 25.Kc3 (25.Bxh8?? dxc4+) 25...dxe4 26.Bxh8 Qxf2 27.Qc2 (else 27...Bb4+ is deadly) 27...Qxe3+ 28.Kb2 0=960=960 and White has many problems; C1b) 20.Kxf3 Qxh3+ 21.Ng3 (if 21.Ke2 d5 22.cxd5 Qh5+ 23.Kd2 Bxd5 with mucho compensation for the pawn.) 21..Be6 22.Ke2 (else 22=85Bg4+ is deadly) 22=850-0 with strong initiative; C1c) 20.Ng1!. This is definitely best here, for example 20=85d5 21.cxd5 Qg4 22.Nxf3 Qxe4 23.Qd3 Qxd5 24.e4 and White is better. C2) In view of the strength of 20.Ng1, Black seems better off with 19...d5. If then 20.Nc3 dxc4 21.Qc2 Qd7 or 21=85Be6 is strong. Alternately if 20.Kxf3 dxe4+ 21.Kg2 Qd7 and Black has good attacking chances against White=92s weakened kingside. But enough about what 18=85Nf3+ might have wrought. Back to the game proper: 19.Nd2 dxc4 20.Qc2 Not 20.Nxc4?? Qd5 =96+. 20...Be6?! Beginning here, and for several of the next few moves, is where Black goes wrong, IMO. Better was 20...Ng2+! 21.Kf1 Qd7 22.Ng1 (not 22.Kxg2?? Qg4+ 23.Kf1 Qxh3+ =96+) 22...Nh4 23.h3 Bb4 and I would definitely prefer Black=92s position. 21.Nf4 Bg4?! Again not so hot; better 21...Bf7 22.Qxc4 Also good was 22.Rg1 Qd7 23.Qxc4. 22...Qd7 23.Rg1 Bf6? A definite mistake. Better 23...Bb4 24.Bc3 Bxc3 25.Qxc3 0=960, and while White stands better, there=92s a lot of play left. After the text Fritz rates Black as lost, about +2.05. 24.Nd5 Not at all bad, but Fritz doesn=92t even put this in its top 10, and this makes it revise its assessment down to about +1.25. It prefers a subtle, almost cryptic move: 24.Bc3. I don=92t profess to understand its reasons fully, but the main point seems to be to tie the QR down to defense of the a-pawn, so that Black can=92t castle queenside. A sample variation: 24.Bc3 h5 25.h3 Bxh3 26.Nxh3 Qxh3 27.Qd5 Ra7 (the only way to keep both the a- and b-pawns 28.Qe4+ Kd7 29.Rh1 Qg4 30.Qxg4+ hxg4 31.Ke2 and 31.Rag1 and the g4-pawn falls. Fritz also likes 24.Qd5, viz. 24=85Bf3 (not 24...0=960=960?? 25.Qxd7+ Bxd= 7 26.Nd5 +-) 25.Qxd7+ Kxd7 26.Rg3 g5 27.Nd3 g4 28.h3 h5 29.Nc5+ Kc8 30.Nxf3 Nxf3+ 31.Ke2 Bh4 32.Rg2 Rg8 33.Rh1 Bd8 34.hxg4 hxg4 35.Rh7 +-. 24...Bd8 25.e4 c6?? Innes is correct that this is a mistake; if any one move can be called =93the losing move,=94 this is it. Relatively best was 25...Be6. White would then stand better after 26.Qe2, Qc5 or Rc1, but Black is far from lost. 26.Ne3 Bh5 Somewhat better was 26...Bh3 or 26...h5. 27.bxc6 bxc6 28.d5 Another good alternative was 28.Qc5 Bg6 29.Ba3. 28...Rc8?? Easing White=92s task, though after 28...cxd5 29.Qxd5 Qxd5 30.Nxd5 White still wins. 29.Rxg7 Qh3 30.Rg3 Even stronger was 30.d6 Kf8 31.d7 Rc7 32.Qc5+ Be7 33.Qxe7#. 30...Qxh2 31.Bxh8 Qh1+ 32.Nef1 1=960 An interesting game.
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Date: 10 Dec 2008 11:08:07
From:
Subject: Re: Greatest Games, etc
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On Dec 10, 11:44=A0am, Sanny <[email protected] > wrote: > > Meanwhile, no commentary on the game itself? What is daft about such > > 'commentators' who just can't talk about chess, is that there really > > is no reason for them to exist here! Maybe chess politics would have > > them...? Or chess-computers is another non-chess group ;) > > 2 days back you said you are the strongest player on this newgroup. > You have beaten all the players here. Actually, just the players who showed up to play, Sanny. Not even i can beat players who I never played. > So all players here are weaker than you. So how can they analyze a > game of a player better than them? > > Only way is using Fritz/ Rybka/ GetClub Chess. Ah - you know something? I guessed you were going to say that. So... what does GetClub think? > > But if you can't tell from this gamescore the level of the > > participants, because your chess isn't up to it, what's the difference > > between this and even stronger play, which you can't understand > > either. > > What is your Rating ? Can you beat the Master Level at GetClub without > taking help of any computer? Can you beat Taylor Kingston, Help Bot > and SamSloan? I played GetClub when it was very young - possibly these days it would utterly destroy me, since it is now 4 x 4 x 4 times better. But maybe no. I play strict clock-time, and have no 7 hours for play like Taylor Kingston and Kelp Pot. Yeah, I have at least 400 points over Taylor Kingston, so I is likely big winning. Kelp Pot is bit stronger than brother Kingston, but has not played strong players, so don't know how strong - maybe 1850 from his comments when he really try. Better is the Sloan who plays as he writes with superior psychology! Upset opponent soon, make daft sacrifice, watch opponent be overconfident. Sloan best of 3, me say. [in next series, my Great Games, I show how hurt back such behavior from Sloanists - demonstrate win like great Capa style classical chess - show me play against master too.] At least 2 other players here quite strong, Wlod, from his comments is same Kelp Pot - but maybe very strong for this group is EJAY, who get nice draw from real GM OTB - shudda won too!] > > And if you can't understand it, why share your miserable opinions in > > public? > > Because this group is made to share our opinions. If you do not want > opinions why post here? Well I am just 1200 rated player. So I do not > understand how good was the game you displayed above. Game played very crazy game! How to outwit old fox, seen everything, beat big players, Is hard task. Maybe GetClub try play game and win for White or Black - see if GetClub play different moves than Old Masters. At least you honest your opinion share - with say, no understand Heap Great Playing. Is honest share no? You better than most your honest make here. You no say I Patzer 'thinking' game is trash, though I understand small-time and with the littlenesses the playing, as some have say here, and think by so say, they play and are same as like Heap Huge Players. > Bye > Sanny Cheerio, Phil > Play Chess at:http://www.GetClub.com/Chess.html
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Date: 10 Dec 2008 08:44:47
From: Sanny
Subject: Re: Greatest Games, etc
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> Meanwhile, no commentary on the game itself? What is daft about such > 'commentators' who just can't talk about chess, is that there really > is no reason for them to exist here! Maybe chess politics would have > them...? Or chess-computers is another non-chess group ;) 2 days back you said you are the strongest player on this newgroup. You have beaten all the players here. So all players here are weaker than you. So how can they analyze a game of a player better than them? Only way is using Fritz/ Rybka/ GetClub Chess. > But if you can't tell from this gamescore the level of the > participants, because your chess isn't up to it, what's the difference > between this and even stronger play, which you can't understand > either. What is your Rating ? Can you beat the Master Level at GetClub without taking help of any computer? Can you beat Taylor Kingston, Help Bot and SamSloan? > And if you can't understand it, why share your miserable opinions in > public? Because this group is made to share our opinions. If you do not want opinions why post here? Well I am just 1200 rated player. So I do not understand how good was the game you displayed above. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 10 Dec 2008 06:58:38
From:
Subject: Re: Greatest Games, etc
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On Dec 10, 8:41=A0am, The Historian <[email protected] > wrote: > On Dec 10, 8:27=A0am, [email protected] wrote: > Much thanks again for Neil Brennan's notes. Naturally, it contains two bits of bad news, by rating in 89 seems to be 2150, and secondly, the reason I am sharing the game with Nick is that some 20 years before this game was played, we both played it on the same team. In fact as an English Yuf I beat the Cornish champion with it, who was then rated 210. Meanwhile, no commentary on the game itself? What is daft about such 'commentators' who just can't talk about chess, is that there really is no reason for them to exist here! Maybe chess politics would have them...? Or chess-computers is another non-chess group ;) But if you can't tell from this gamescore the level of the participants, because your chess isn't up to it, what's the difference between this and even stronger play, which you can't understand either. And if you can't understand it, why share your miserable opinions in public? Phil Innes > > Horrible to re-introduce chess into ches misc - but I have a game or > > two which might stand up to reasonable analysis. Unknown when I wrote > > the 'annotation' below, maybe 15 years ago. I have some questions > > about the game, especially one move which my opponent never played, > > but OTB at the time I simply didn't see what to do. > > > The initial question though is Fritz's evaluation [or anyone's] of > > move 14 g2-g4. > > I also wonder how many people would play 11.. Be6-g8, but that is > > Sokolski's idea - is it also Fritz's? Also, what should black do > > instead of his move 25? > > > At the time the game was played, Fritz was just a gleam in someone's > > eye - and in fact, if Neil Brennan had never demanded to see this game > > I wouldn't have put it here originally, and it would be gone since I > > don't have the game score otherwise. > > > Phil Innes > > > Innes : Bornholz > > Amherst, Massacussetts > > Date: 7/16/89 > > > 1. b2-b4 > > I am playing a man who had a nasty habit of beating > > grandmasters in his youth including Frank Marshall. > > I thought I'd avoid the Ruy, the Marshall attack, and > > practically everything else. > > =A0 =A0 =A0 =A0 =A0 =A0e7-e5 > > =A0 2. c1-b2 =A0 =A0 =A0 =A0 =A0d7-d6 > > =A0 3. c2-c4 =A0 =A0 =A0 =A0 =A0b8-c6 > > unusual, the other Knight is usually developed first. > > =A0 4. b4-b5 > > this pawn advance is called "the spike" > > =A0 =A0 =A0 =A0 =A0 =A0 =A0c6-e7 > > going to the K side to assault my King. > > =A0 5. e2-e3 =A0 =A0 =A0 =A0 =A0e7-g6 > > =A0 6. b1-c3 =A0 f7-f5 > > =A0 7. d1-b3 > > the idea is to sit on the light squared diagonal > > and also observe the Q side. > > =A0 =A0 =A0 =A0 =A0 =A0 =A0g8-f6 > > =A0 8. f1-e2 > > Sokolski recommends this as a better square than d3. > > =A0 =A0 =A0 f8-e7 > > =A0 9. g1-f3 > > the game would take a different course if the pawn advanced > > immediately. > > =A0 =A0 =A0c8-e6 > > =A010. d2-d4 =A0 =A0 =A0 =A0 =A0e5-e4 > > =A011. f3-g5 > > to "ask the question" to black's light squared bishop, the > > alternative > > is Nd2. > > =A0 =A0 =A0 =A0 =A0 =A0 =A0e6-g8 > > played immediately - I was wondering if Bob had been here before - > > remarkably > > this is still "book" > > =A012. a2-a4 > > wrong timing, but thinking about a4-a5, and a breakthrough. > > =A0 =A0 =A0f6-d7 > > =A013. g5-h3 =A0 =A0 =A0 =A0 =A0a7-a5 > > now what? - we have a stand-off > > the black light square bishop will return to the center > > and black will castle and push the f pawn. I find a wild plan to > > liquidate > > black's center pawns. I discounted castling - no time, and this is > > the > > only > > game I can remember of 30 moves or more that neither side moved their > > kings! > > =A014. g2-g4 > > radical.. If black does not take the pawn then there are remarkable > > complications. > > =A0 =A0 =A0 =A0 =A0 =A0 f5xg4 > > =A015. e2xg4 =A0 =A0 =A0 =A0 =A0d7-f6 > > =A016. g4-f5 =A0 =A0 =A0 =A0 =A0g6-h4 > > =A017. f5xe4 =A0 =A0 =A0 =A0 =A0f6xe4 > > winning a pawn but releasing the pressure - black now has K side > > attacking > > chances, the two bishops, > > =A018. c3xe4 =A0 =A0 =A0 =A0 =A0d6-d5 > > =A019. e4-d2 =A0 =A0 =A0 =A0 =A0d5xc4 > > =A020. b3-c2 > > avoiding some tactical shots > > =A0 =A0 =A0g8-e6 > > =A021. h3-f4 =A0 =A0 =A0 =A0 =A0e6-g4 > > =A022. c2xc4 > > the black center pawns have gone, and dark square tactical chances > > increase. > > =A0 =A0 =A0 =A0 =A0 =A0 d8-d7 > > =A023. h1-g1 =A0 =A0 =A0 =A0 =A0e7-f6 > > =A024. f4-d5 =A0 =A0 =A0 =A0 =A0f6-d8 > > =A025. e3-e4 > > why not? having attacked on the Q side, the K side, now the center. > > The whole > > game is insane -black still has lots of tactical chances > > =A0 =A0 =A0 =A0 =A0 =A0 c7-c6 > > but I think this is a mistake - he needs to find the combinations > > which give > > his bishops =A0bite > > =A026. d5-e3 =A0 =A0 =A0 =A0 =A0g4-h5 > > apart from the white king having no luft and the easy incursion of > > the > > black > > Queen I have no problems > > =A027. b5xc6 =A0 =A0 =A0 =A0 =A0b7xc6 > > =A028. d4-d5 =A0 =A0 =A0 =A0 =A0a8-c8 > > not best - but white now owns the center and can strike anywhere > > =A029. g1xg7 > > overlooked, this seals it up > > =A0 =A0 =A0d7-h3 > > =A030. g7-g3 =A0 =A0 =A0 =A0 =A0h3xh2 > > I did calculate this, honestly > > =A031. b2xh8 =A0 =A0 =A0 =A0 =A0h2-h1+ > > =A032. e3-f1 =A0 =A0 =A0 =A0 =A0time. > > So much twaddle. I never had the misfortune to 'meet' P Innes until > 2001. Meanwhile he'd posted the game in three segments, with different > notes, back in 1998. Note that he described his rating in 1990 as > 2150. This 'analysis', with an introductory note by P Innes, is from > the "Calling Helmet" thread of July 1998. > > ************** > I have lost the e-mail address for Nick Cummings in nz. Can anyone > oblige? > > Nick, I found the game score for the game against Robert Bornholz, > played 29th March 1990 (leap year?) in Amherst Massachusetts. It is a > "Great Crab" with both b4 and g4. > > Bob was the guy who beat Frank Marshall, perhaps beat Reschevsky (or > drew?) plus some other notable. he was a venerable old fellow, > possibly > 75 years old or more. So I thought I would play something outrageous - > but he was so cool about it. > > If you are in prison again, sorry. Leave the damn parrot alone. I will > post the game score with brief, completely impartial comments if you > are > still at liberty. > > ps, our sickly friend did okay didn't he? or rather yor fren. I wonder > if Anton has his picture on the sideboard? > > Phil > > ************ > ll post it a few moves at a time: > Wh: moi, 2150 =A0Bl: Robert Bornholz 2136 > Amherst, Ma 3/29/90 (thats 29th March in American) > Game/60 > > 1. b4 e5 > 2. Bb2 d6 > 3. c4 Nc6 > well that was a surprise > 4. b5 Ne7 > 5. e3 Ng6 > a new position for me, and I presume for Bob > 6. Nc3 f5 > sure, now will he play e4 to bump my knight too > 7. Qb3 (too early?) > =85Nf6 > 8. Be2 Be7 > 9. Nf3 Be6 > of come on > 10. d4 e5 > 11. Ng5 > I had only been playing Nd2 and thought I'd give this a whirl > - I'll pause here, what did he do? > Phil > > *************** > I think that Helmet has limited access privileges at the moment. We > were > at: > > 10. d4 e5 > 11. Ng5 > --- > I had only been playing Nd2 and thought I'd give this a whirl > --- > 11. =85Bg8 > very cool, in fact Sokolski agrees with this move, so does my computer > at any depth setting. > > Its almost the middle game and I started to consider which of us could > castle, and where, (LOL), then disgarded this idea as irrelevant. Bob > didn't seem concerned either. > > 12. a4 =A0don't know why I did this, perhaps to play a5, lock Q side > pawns > and castle behind the wall. > 12=85Nd7 now the other knight is off, it no longer observes h5 or g4 > 13. Nh3 (for f4) > 13=85a5 Bob is playing on two wings also, we both ignore the center as > irrelevant (LOL, sitting opposite him I remember him being totally > impassive, as we both break every possible rule, don't move the pieces > twice, play in the center, castle early, don't advance the pawns too > far=85) > 14. g4 and I achieve "The Great Crab" in a match game. I'd never > played > both b4 and g4 in an opening before. > 14=85fg > 15. Bxg4 Nf6 > 16. Bf5 hey! but I had to see this before playing g4 > so what does black do now? > ------- > Phil > > **************** > Helmet is still indisposed: here are the rest of the moves: > > after 16 Bf5 white has 34 mins remaining > --- > 16=85Nh4 black has 40 mins remaining > 17. Bxe4 Nxe4 > 18. Nxe4 d5 > 19. Nd2 dc > 20. Qc2 Be6 > 21. Nf4 Bg4 > 22. Qxc4 Qd7 > 23. Rg1 Bf6 > 24. Nd5 Bd1 white 19 mins, black 22 minutes > 25. e4 c6 > I looked at some Be6 variations, and rather than give up a pawn I was > intending to sac the knight and play Rxg7 etc, which leads to an > endgame > a piece down for three connected passed-pawns in the centre. > 26. Ne3 Bh5 > 27. bc bc > 28. d5 Rc8 > 29. Rxg7 Qh3 > an unusual set-up > 30. Rg3 Qxh2 > 31. Bxh8 Qh1 ck > 32. Nef1 and black lost on time. > Phil- Hide quoted text - > > - Show quoted text -
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Date: 10 Dec 2008 05:41:28
From: The Historian
Subject: Re: Greatest Games, etc
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On Dec 10, 8:27=A0am, [email protected] wrote: > Horrible to re-introduce chess into ches misc - but I have a game or > two which might stand up to reasonable analysis. Unknown when I wrote > the 'annotation' below, maybe 15 years ago. I have some questions > about the game, especially one move which my opponent never played, > but OTB at the time I simply didn't see what to do. > > The initial question though is Fritz's evaluation [or anyone's] of > move 14 g2-g4. > I also wonder how many people would play 11.. Be6-g8, but that is > Sokolski's idea - is it also Fritz's? Also, what should black do > instead of his move 25? > > At the time the game was played, Fritz was just a gleam in someone's > eye - and in fact, if Neil Brennan had never demanded to see this game > I wouldn't have put it here originally, and it would be gone since I > don't have the game score otherwise. > > Phil Innes > > Innes : Bornholz > Amherst, Massacussetts > Date: 7/16/89 > > 1. b2-b4 > I am playing a man who had a nasty habit of beating > grandmasters in his youth including Frank Marshall. > I thought I'd avoid the Ruy, the Marshall attack, and > practically everything else. > =A0 =A0 =A0 =A0 =A0 =A0e7-e5 > =A0 2. c1-b2 =A0 =A0 =A0 =A0 =A0d7-d6 > =A0 3. c2-c4 =A0 =A0 =A0 =A0 =A0b8-c6 > unusual, the other Knight is usually developed first. > =A0 4. b4-b5 > this pawn advance is called "the spike" > =A0 =A0 =A0 =A0 =A0 =A0 =A0c6-e7 > going to the K side to assault my King. > =A0 5. e2-e3 =A0 =A0 =A0 =A0 =A0e7-g6 > =A0 6. b1-c3 =A0 f7-f5 > =A0 7. d1-b3 > the idea is to sit on the light squared diagonal > and also observe the Q side. > =A0 =A0 =A0 =A0 =A0 =A0 =A0g8-f6 > =A0 8. f1-e2 > Sokolski recommends this as a better square than d3. > =A0 =A0 =A0 f8-e7 > =A0 9. g1-f3 > the game would take a different course if the pawn advanced > immediately. > =A0 =A0 =A0c8-e6 > =A010. d2-d4 =A0 =A0 =A0 =A0 =A0e5-e4 > =A011. f3-g5 > to "ask the question" to black's light squared bishop, the > alternative > is Nd2. > =A0 =A0 =A0 =A0 =A0 =A0 =A0e6-g8 > played immediately - I was wondering if Bob had been here before - > remarkably > this is still "book" > =A012. a2-a4 > wrong timing, but thinking about a4-a5, and a breakthrough. > =A0 =A0 =A0f6-d7 > =A013. g5-h3 =A0 =A0 =A0 =A0 =A0a7-a5 > now what? - we have a stand-off > the black light square bishop will return to the center > and black will castle and push the f pawn. I find a wild plan to > liquidate > black's center pawns. I discounted castling - no time, and this is > the > only > game I can remember of 30 moves or more that neither side moved their > kings! > =A014. g2-g4 > radical.. If black does not take the pawn then there are remarkable > complications. > =A0 =A0 =A0 =A0 =A0 =A0 f5xg4 > =A015. e2xg4 =A0 =A0 =A0 =A0 =A0d7-f6 > =A016. g4-f5 =A0 =A0 =A0 =A0 =A0g6-h4 > =A017. f5xe4 =A0 =A0 =A0 =A0 =A0f6xe4 > winning a pawn but releasing the pressure - black now has K side > attacking > chances, the two bishops, > =A018. c3xe4 =A0 =A0 =A0 =A0 =A0d6-d5 > =A019. e4-d2 =A0 =A0 =A0 =A0 =A0d5xc4 > =A020. b3-c2 > avoiding some tactical shots > =A0 =A0 =A0g8-e6 > =A021. h3-f4 =A0 =A0 =A0 =A0 =A0e6-g4 > =A022. c2xc4 > the black center pawns have gone, and dark square tactical chances > increase. > =A0 =A0 =A0 =A0 =A0 =A0 d8-d7 > =A023. h1-g1 =A0 =A0 =A0 =A0 =A0e7-f6 > =A024. f4-d5 =A0 =A0 =A0 =A0 =A0f6-d8 > =A025. e3-e4 > why not? having attacked on the Q side, the K side, now the center. > The whole > game is insane -black still has lots of tactical chances > =A0 =A0 =A0 =A0 =A0 =A0 c7-c6 > but I think this is a mistake - he needs to find the combinations > which give > his bishops =A0bite > =A026. d5-e3 =A0 =A0 =A0 =A0 =A0g4-h5 > apart from the white king having no luft and the easy incursion of > the > black > Queen I have no problems > =A027. b5xc6 =A0 =A0 =A0 =A0 =A0b7xc6 > =A028. d4-d5 =A0 =A0 =A0 =A0 =A0a8-c8 > not best - but white now owns the center and can strike anywhere > =A029. g1xg7 > overlooked, this seals it up > =A0 =A0 =A0d7-h3 > =A030. g7-g3 =A0 =A0 =A0 =A0 =A0h3xh2 > I did calculate this, honestly > =A031. b2xh8 =A0 =A0 =A0 =A0 =A0h2-h1+ > =A032. e3-f1 =A0 =A0 =A0 =A0 =A0time. So much twaddle. I never had the misfortune to 'meet' P Innes until 2001. Meanwhile he'd posted the game in three segments, with different notes, back in 1998. Note that he described his rating in 1990 as 2150. This 'analysis', with an introductory note by P Innes, is from the "Calling Helmet" thread of July 1998. ************** I have lost the e-mail address for Nick Cummings in nz. Can anyone oblige? Nick, I found the game score for the game against Robert Bornholz, played 29th March 1990 (leap year?) in Amherst Massachusetts. It is a "Great Crab" with both b4 and g4. Bob was the guy who beat Frank Marshall, perhaps beat Reschevsky (or drew?) plus some other notable. he was a venerable old fellow, possibly 75 years old or more. So I thought I would play something outrageous - but he was so cool about it. If you are in prison again, sorry. Leave the damn parrot alone. I will post the game score with brief, completely impartial comments if you are still at liberty. ps, our sickly friend did okay didn't he? or rather yor fren. I wonder if Anton has his picture on the sideboard? Phil ************ ll post it a few moves at a time: Wh: moi, 2150 Bl: Robert Bornholz 2136 Amherst, Ma 3/29/90 (thats 29th March in American) Game/60 1. b4 e5 2. Bb2 d6 3. c4 Nc6 well that was a surprise 4. b5 Ne7 5. e3 Ng6 a new position for me, and I presume for Bob 6. Nc3 f5 sure, now will he play e4 to bump my knight too 7. Qb3 (too early?) =85Nf6 8. Be2 Be7 9. Nf3 Be6 of come on 10. d4 e5 11. Ng5 I had only been playing Nd2 and thought I'd give this a whirl - I'll pause here, what did he do? Phil *************** I think that Helmet has limited access privileges at the moment. We were at: 10. d4 e5 11. Ng5 --- I had only been playing Nd2 and thought I'd give this a whirl --- 11. =85Bg8 very cool, in fact Sokolski agrees with this move, so does my computer at any depth setting. Its almost the middle game and I started to consider which of us could castle, and where, (LOL), then disgarded this idea as irrelevant. Bob didn't seem concerned either. 12. a4 don't know why I did this, perhaps to play a5, lock Q side pawns and castle behind the wall. 12=85Nd7 now the other knight is off, it no longer observes h5 or g4 13. Nh3 (for f4) 13=85a5 Bob is playing on two wings also, we both ignore the center as irrelevant (LOL, sitting opposite him I remember him being totally impassive, as we both break every possible rule, don't move the pieces twice, play in the center, castle early, don't advance the pawns too far=85) 14. g4 and I achieve "The Great Crab" in a match game. I'd never played both b4 and g4 in an opening before. 14=85fg 15. Bxg4 Nf6 16. Bf5 hey! but I had to see this before playing g4 so what does black do now? ------- Phil **************** Helmet is still indisposed: here are the rest of the moves: after 16 Bf5 white has 34 mins remaining --- 16=85Nh4 black has 40 mins remaining 17. Bxe4 Nxe4 18. Nxe4 d5 19. Nd2 dc 20. Qc2 Be6 21. Nf4 Bg4 22. Qxc4 Qd7 23. Rg1 Bf6 24. Nd5 Bd1 white 19 mins, black 22 minutes 25. e4 c6 I looked at some Be6 variations, and rather than give up a pawn I was intending to sac the knight and play Rxg7 etc, which leads to an endgame a piece down for three connected passed-pawns in the centre. 26. Ne3 Bh5 27. bc bc 28. d5 Rc8 29. Rxg7 Qh3 an unusual set-up 30. Rg3 Qxh2 31. Bxh8 Qh1 ck 32. Nef1 and black lost on time. Phil
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