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Date: 16 Dec 2008 18:16:59
From: Doogie
Subject: Check/Checkmate rules
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Hi, I have a question on the rules for Check and Checkmate. I've been playing chess with my kids the last few weeks (they are 7 and 11) and I want to make sure they (and I) play correctly. A couple times, I have missed the fact that one of their pieces has my piece in Check and they've missed it as well (i.e. "Check" was never called). Then when they notice it on their turn, they take my King and "win the game". I want to make sure I understand the rules though so I can teach them as well. Is it required that "Check" be called before a King can be taken? And yes, my kids are already better then me at this game...
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Date: 17 Dec 2008 08:31:13
From: [email protected]
Subject: Re: Check/Checkmate rules
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On Dec 17, 6:44 am, Sanny <[email protected] > wrote: > Ask them to play at GetClub. Now, why is it that seeing this message was completely predictable? By all means they should *not* play at GitClub, lest they think chess is a game for buffons.
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Date: 17 Dec 2008 06:19:24
From: Fritz
Subject: Re: Check/Checkmate rules
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On Dec 17, 2:16=A0am, Doogie <[email protected] > wrote: > Hi, > I have a question on the rules for Check and Checkmate. =A0I've been > playing chess with my kids the last few weeks (they are 7 and 11) and > I want to make sure they (and I) play correctly. =A0A couple times, I > have missed the fact that one of their pieces has my piece in Check Doogie, Try to get in the habit of following the files, ranks and diagonals on the board from the King after each move. After a time this will come naturally and you will start to spot not only Check instantly but also potential threats. Regards Fritz Visit Learn to play chess with Fritz at http://www.learntoplaychesswithfrit= z.com for more chess tips for beginners and kids.
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Date: 17 Dec 2008 06:15:08
From: Fritz
Subject: Re: Check/Checkmate rules
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On Dec 17, 2:16=A0am, Doogie <[email protected] > wrote: > =A0A couple times, I > have missed the fact that one of their pieces has my piece in Check > and they've missed it as well (i.e. "Check" was never called). =A0Then > when they notice it on their turn, they take my King and "win the > game". Doogie, Try to get in the habit of following the files, ranks and diagonals on the board from the King after each move. After a time this will come naturally and you will start to spot not only Check instantly but also potential threats. Regards Fritz Visit <a href=3D"http://www.learntoplaychesswithfritz.com/learn-to-play- chess-with-fritz/learning-to-play-chess-with-fritz/" >Learn to play chess with Fritz</a > for more chess tips for beginners and kids.
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Date: 17 Dec 2008 05:44:14
From: Sanny
Subject: Re: Check/Checkmate rules
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> And yes, my kids are already better then me at this game... Ask them to play at GetClub. You need to help them Login as It needs autherntication. Play Chess at: http://www.GetClub.com/Chess.html You can play with Baby Level, Beginner and Easy Level. Also there are a few Levels where you can get extra Rook/ Bishop and even Queen. Try playing with extra pieces till you get accusromed to Chess. Once you start winning you can chose the higher levels. The GetClub Chess plays in just 2 sec / move. Its free to play and you can play as many as 500 Games for free. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 16 Dec 2008 20:30:20
From: help bot
Subject: Re: Check/Checkmate rules
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On Dec 16, 10:14=A0pm, Mike Murray <[email protected] > wrote: > The last blitz tournament in which I played didn't allow the immediate > forfeit =A0for an illegal move or capturing the king. =A0Instead, the > "innocent" side got two extra minutes on the clock. =A0I didn't like > this rule, =A0since by the time they got done futzing with the clock to > give me the extra time, =A0my opponent had ample time to reflect on the > position and all this disrupted the flow of the game. > > I liked the old rules where if you made an illegal move, you just > lost. =A0(Yeah, I guess this also disrupted the flow of the game) Since my recent reappearance on the chess scene, I've heard chatter about the strategy of when to deliberately make such an illegal move, as the extra time given the opponent will be of no help whatever in certain types of positions. As you say, this sort of thing disrupts play and the fussing with the clock can make a crucial difference in the outcome. I believe (though I may be wrong) that in the old days, the reason a player was forfeited for hanging his King (if he pressed the clock) was that he had robbed his opponent of precious seconds -- not just because he had made a (very) bad move. Now, they want to use the clock as a means to penalize/reward, to hush those whiners who feel forfeiture of the game is too harsh a penalty; but there will always be whining, and always there will be whiners, so attempting to appease them all is silly. There is also a geographic aspect to this issue. I recall that in one game, a Brit had left his King en prise and my old friend, Ben, had quickly snatched it up, claiming victory. "We do not take Kings, so" whined his huffy opponent. "We do in America!", came the sharp-witted reply. Ah, but that was a very long time ago-- back when people knew that "Damiano's Defense" referred not to 2. ...f6, but rather to ...Nc6. Today, people get everything backwards. -- bot help
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Date: 16 Dec 2008 19:37:12
From: SAT W-7
Subject: Re: Check/Checkmate rules
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Glad you are teaching them how to play , besides being a fun game it really makes you think ..You use your brain allot and that will only help your kids in the long run i belive ... What you should do if you both missed check just take back the move you made which is illegal and then just block the check or move the King and if you can not do any of those two then it is checkmate ... You should let them play on line chess too or get them a table top chess computer ... That will help teach them how to play too..
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Date: 16 Dec 2008 19:04:46
From: help bot
Subject: Re: Check/Checkmate rules
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On Dec 16, 9:16=A0pm, Doogie <[email protected] > wrote: > Hi, > I have a question on the rules for Check and Checkmate. =A0I've been > playing chess with my kids the last few weeks (they are 7 and 11) and > I want to make sure they (and I) play correctly. =A0A couple times, I > have missed the fact that one of their pieces has my piece in Check > and they've missed it as well (i.e. "Check" was never called). =A0Then > when they notice it on their turn, they take my King and "win the > game". > > I want to make sure I understand the rules though so I can teach them > as well. =A0Is it required that "Check" be called before a King can be > taken? > > And yes, my kids are already better then me at this game... Chess is a strange game... If you were writing a computer program to play chess, you could treat King captures as if they were legal moves, then sneakily cover this up so that human opponents would never know. But the reality is that capturing the King is not legal, and, backing up, leaving one's King in check is not legal either. In tournaments played under the official rules of chess, you would attempt to go back to where the illegal move was made and replay the game from there (this can get very messy if, say, both Kings have been in check at the same time). It is *not* required that a player announce check, and in fact this could be taken as an insult, above a certain level of skill. In blitz chess (typically, five minutes apiece for the entire game), capturing the King is allowed as proof that the opponent has made an illegal move by leaving his own King in check. In casual games among family, you could all agree to announce check, or even to announce when the Queen has been placed under attack-- but the official rules can be a real pain if two players are both struggling just to determine if either King is under attack. One solution might be to play one another on a computer, letting the GUI or engine check for legality of moves, on the fly. -- help bot
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Date: 16 Dec 2008 19:14:23
From: Mike Murray
Subject: Re: Check/Checkmate rules
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On Tue, 16 Dec 2008 19:04:46 -0800 (PST), help bot <[email protected] > wrote: > In blitz chess (typically, five minutes apiece >for the entire game), capturing the King is >allowed as proof that the opponent has made >an illegal move by leaving his own King in >check. The last blitz tournament in which I played didn't allow the immediate forfeit for an illegal move or capturing the king. Instead, the "innocent" side got two extra minutes on the clock. I didn't like this rule, since by the time they got done futzing with the clock to give me the extra time, my opponent had ample time to reflect on the position and all this disrupted the flow of the game. I liked the old rules where if you made an illegal move, you just lost. (Yeah, I guess this also disrupted the flow of the game)you creatures inhabiting this forum
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Date: 16 Dec 2008 19:18:26
From: Mike Murray
Subject: Re: Check/Checkmate rules
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On Tue, 16 Dec 2008 19:14:23 -0800, Mike Murray <[email protected] > wrote: >On Tue, 16 Dec 2008 19:04:46 -0800 (PST), help bot ><[email protected]> wrote: > > >> In blitz chess (typically, five minutes apiece >>for the entire game), capturing the King is >>allowed as proof that the opponent has made >>an illegal move by leaving his own King in >>check. CORRECTION: Somehow, something I had copied and pasted from a response I made on the USCF forum (the phrase: "you creatures inhabiting this forum") got accidentally pasted on the end of my post. No, I didn't say that on the USCF forum either. Someone else did, and I was flaming him for it. Oh well.
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