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Date: 27 Dec 2006 06:11:14
From: mea305
Subject: 'Non-Real-Time' Computer Chess Game
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A relatively new subscriber to this group, I am hoping that this is the most correct medium to which I can post this request, or inquiry. Both my brother and I are avid chess players; however, due to restraints such as time, circumstance and location, we are not always in a position to play. Because my brother is employed with NASA, he is extremely busy (albeit that he plays any games, such as chess not while on duty, but at home), and, because I am stuck with the old phone line hook-up to the Internet, playing in 'real-time' is simply not practical. It is not only slower, but it also ties up my one and only phone line -- we live in a very rural area where the only means of obtaining high-speed access would be via satellite, which is cost-restrictive. Having this said, I am looking for a computer chess game that my brother and I can play, but 'not in real time.' I am wondering if such a program does exist, one that would keep the board as it is, until the next player chooses to move, and then the move is sent to my e-mail and then demonstrated on 'my board?' If there is such a platform, and someone knows of one, I would certainly appreciate it. The other issue, which may or may not be a factor, is that my brother uses a MAC, while I use the PC. Please, if you would, e-mail me directly. Thanks, k
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Date: 01 Jan 2007 14:32:30
From: [email protected]
Subject: Re: 'Non-Real-Time' Computer Chess Game
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Besides the options mentioned, sites that are minimalist (i.e. suitable for slow dial-up access) include http://www.postcardchess.com and the ultimate in minimalism, play by email with character-based diagrams through Richard's PBeM server: http://www.gamerz.net/pbmserv/
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Date: 28 Dec 2006 16:38:42
From: Michael Vondung
Subject: Re: 'Non-Real-Time' Computer Chess Game
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On 27 Dec 2006 06:11:14 -0800, mea305 wrote: > we live in a very rural area where the only means of > obtaining high-speed access would be via satellite, which is > cost-restrictive. Satellite connections aren't really ideal for interactive real-time applications anyway. > Having this said, I am looking for a computer chess game that my > brother and I can play, but 'not in real time.' Besides the sites already mentioned by others, there is also the Free International Correspondence Game Server at http://www.ficgs.com/ M.
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Date: 28 Dec 2006 15:00:08
From: Guy Macon
Subject: Re: 'Non-Real-Time' Computer Chess Game
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mea305 wrote: >Please, if you would, e-mail me directly. Why you shouldn't ask for E-mail responses on Usenet: http://www.cs.tut.fi/~jkorpela/usenet/mail-responses.html
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Date: 28 Dec 2006 21:12:05
From: Kenneth Sloan
Subject: Re: 'Non-Real-Time' Computer Chess Game
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Guy Macon wrote: > mea305 wrote: > >> Please, if you would, e-mail me directly. > > Why you shouldn't ask for E-mail responses on Usenet: > http://www.cs.tut.fi/~jkorpela/usenet/mail-responses.html > Damn newbies. Back in the day, the most common practice was to ask for e-mail replies and to promise to post a sumy of all replies. Any idiot can post "rules of usenet" - that doesn't make them right. -- Kenneth Sloan [email protected] Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://www.cis.uab.edu/sloan/
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Date: 28 Dec 2006 19:14:13
From: Michael Vondung
Subject: Re: 'Non-Real-Time' Computer Chess Game
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On Thu, 28 Dec 2006 15:00:08 +0000, Guy Macon wrote: > Why you shouldn't ask for E-mail responses on Usenet: > http://www.cs.tut.fi/~jkorpela/usenet/mail-responses.html It takes little effort to send a -copy- of the newsgroup message via email, if the poster politely asks for it. His dial-up situation is something I had dealt with for years; if I was him, I'd not use Google Groups but a real usenet provider and a reader with offline support. While I don't use my every-day email address for usenet, the address above is valid, although I check it perhaps only once every two months -- so using it to send an email copy isn't a biggie. I generally agree with the points made in the text linked to above, though. M.
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Date: 27 Dec 2006 20:50:32
From: Teo
Subject: Re: 'Non-Real-Time' Computer Chess Game
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http://www.itsyourturn.com/ hi from Italy Teo
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Date: 27 Dec 2006 09:41:33
From: Fulcrum
Subject: Re: 'Non-Real-Time' Computer Chess Game
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> Having this said, I am looking for a computer chess game that my > brother and I can play, but 'not in real time.' I am wondering if such > a program does exist, one that would keep the board as it is, until the > next player chooses to move, and then the move is sent to my e-mail and > then demonstrated on 'my board?' > > If there is such a platform, and someone knows of one, I would > certainly appreciate it. The other issue, which may or may not be a > factor, is that my brother uses a MAC, while I use the PC. http://www.chessontheweb.com
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