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Date: 22 Jun 2007 11:58:45
From: Mats Winther
Subject: Neoorthodox Chess
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Neoorthodox Chess: What would happen if we increased the board with one more square to the right? The corner square provides a hiding nest for the king should the player want to invoke play on the same wing and advance with the pawns. Extended castle rule: besides normal castling one can choose to move the king three squares instead of two. The rook ends up on its usual square. The extended castle rule also makes play on the wings easier to achieve. Queenside castle becomes more attractive. The extra corner squares will enhance the strategical possibilities. Read more here: http://hem.passagen.se/melki9/neoorthodoxchess.htm --------------------------------- Improved Chess: A noteworthy improvement of Fide-chess: the only difference is the additional movement directions of the Pawn. The improved Pawn, provided that it (1) has reached the other half of the board, and (2) the forward movement is blocked, has the additional moves of a knight, but only in two forward directions: east-north-east, and west-north-west, and only to empty squares. There are no additional capture moves. Middlegame and endgame are more aggressive while improved Pawns are not easy to block. In Improved Chess, drawish endgames will occur less often. Many theoretical endgames that have hitherto been drawn are now won. Its jump moves are not frequent (it must be blocked) so it's not overly wild. Comparatively, in orthodox chess a pawn is easy to block. This creates the ked drawishness of practical endgames. Therefore, most chessplayers prefer to keep the queen on the board, until they have created an advantage. I have tested this variant in a program, and exchanging pieces does not automatically lead to a draw. The tension often remains in the endgame. Read more here: http://hem.passagen.se/melki9/improvedchess.htm Mats W
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Date: 12 Jul 2007 21:31:43
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 12, 10:50 pm, "Inconnux" <[email protected] > wrote: > The problem with these MMORPG's (massive multiplayer > online role playing games) is that they end up being a > 'grindfest' where you target a 'mob' and press your attack > key... then go make a sandwich... In the old days, there were a multitude of games in which you played just against the computer, and indeed, the designers had way over-done the parts where you built up points (i.e. "experience") by killing orcs, stealing treasures, or whatever, via the dull repetition of some simple but time-consuming process as described above. But there was no sandwich making, for leave your computer for a minute and your character would quickly be killed by a hundred dim-witted orcs! > There is very little to these games. Really? About a year or so ago, I went out to eat with my extended family, and the younger folks were ranting about this game like it was the greatest thing since sliced bread. Just this Sunday, I went again, and still, even after all this time and the release of other, similar games, WoW is all the rage. The youngest member seems to like the Sims, and would undoubtedly buy every version, but for the cost; never mind how dated that game may now be. > Many have been failures as well, > 'Asherons Call 2' has shut down and the huge > disappointment 'Vanguard' is a disasterous game. > These games tend to get people jumping from one 'hit' > game to the next. Okay, but what about the successful games like WoW, for instance? > Ive played alot of these 'games'. Everquest, Neocron, > Planetside, City of heroes, Everquest 2... All of them charge > an (on average) $15 a month to what is really a pretty > chatline with very little gameplay. I now only > play a 'free' mmorpg once in awhile with my kids. > (called FlyFF). To a game addict, $15 per month may not seem very much; divide by the number of hours wasted -- I mean played of course! -- and it dwindles down to a mere trickle of pocket change. > I still go back to playing chess. It has real strategy compared > to alot of these games which are nothing but pretty eyecandy. Okay, but several of the games you listed earlier were not the creme de la creme of the genre, so this is a bit like comparing apples to oranges. In truth, there are board games with more "strategy" and less "tactics" than chess, but chess is still the king in terms of prestige. > At least with chess I don't need the latest bleeding edge system > to play a game online... In my jousting with Fritz 5.32 (very dated now), the computer moves almost instantly, leaving my clock to run throughout the entire game. I feel like I'm almost playing bullet chess. -- help bot
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Date: 13 Jul 2007 05:54:11
From: Inconnux
Subject: Re: Neoorthodox Chess
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> > Really? About a year or so ago, I went out to eat > with my extended family, and the younger folks were > ranting about this game like it was the greatest thing > since sliced bread. Just this Sunday, I went again, > and still, even after all this time and the release of > other, similar games, WoW is all the rage. The > youngest member seems to like the Sims, and > would undoubtedly buy every version, but for the > cost; never mind how dated that game may now be. > WoW is a dumbed down mmorpg that appeals mainly to kids who's voices havent changed :) In many of the other mmorpg's that I've played, WoW has a bad rep as being a 'lite' game. The southpark episode gave it free advertising to this ket :) > Okay, but what about the successful games like > WoW, for instance? WoW has lost quite a few members since it first started. They are now starting to advertise 'free trial' versions of the game... a sure fire sign of a dying game. > > To a game addict, $15 per month may not seem > very much; divide by the number of hours wasted > -- I mean played of course! -- and it dwindles down > to a mere trickle of pocket change. > Adds up when the wife and both kids play as well. > > Okay, but several of the games you listed earlier > were not the creme de la creme of the genre, so Everquest was the largest game for years, and City of heroes was quite successful. Problem with these games is when the next 'big' game comes out, most of your new online friends leave to try it and your 'world' becomes a ghost town. It hasn't happened to 'WoW' yet, but given time it will. > this is a bit like comparing apples to oranges. In > truth, there are board games with more "strategy" > and less "tactics" than chess, but chess is still > the king in terms of prestige. > chess is more popular than these strategy board games because of its 'simplicity', yet complex nature of the game. Another key feature is there is no luck factor.
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Date: 12 Jul 2007 18:59:29
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 11, 1:47 am, "Mats Winther" <[email protected] > wrote: > I don't play dull chess. Check out my games in any ChessBase > game collection. Really? You have made several comments here which seem to strongly imply that you are having trouble with blocked pawns, draws, and a general dullness of play. > Moreover, I'm not out to replace orthochess. I > have made some creative products, exactly like people create > chess problems. Chess problems have no strong relation to > orthochess either. That is their downfall; to the extent that chess problems are ridiculously impossible to occur in any real chess game, they will always suffer from a lack of interest from practical players. The poster "Someon" keeps giving links here to the games of famous grandmasters, and sometimes I click one and replay the game just to see if there is any particular reason that game was selected. In one of these more recent games, between GMs Anand and Piket, I spotted a move which the winner -- a world- championship contender, appeared to have simply missed. Sure enough, when I punched this into my chess program, it agreed that GM Anand had simply overlooked a bone-crusher tactic which I found quite easily! That was a rather messy position, and my real forte is not spotting these problem-like tactical shots, because I much prefer positional play; but because I have been jousting with Fritz 5.32 -- dumbed down to play closer to my own level -- I am now learning to "see" that not all absurdities are unplayable in practice. It is strange but even as chess, and any simple variation of it's basic idea, continues onward as-is, there are armies of well-paid programmers on the ch, creating games which untold millions will want to play "live" via the internet. The ket for these games, such as WoW, for instance, is so big that some companies hire it done by others who invest millions of dollars in the development of just a single such game. IMO, boardgames like chess are doomed to end up looking "quaint" by comparison; dull, even. -- help bot
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Date: 13 Jul 2007 02:50:22
From: Inconnux
Subject: Re: Neoorthodox Chess
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" > It is strange but even as chess, and any simple > variation of it's basic idea, continues onward as-is, > there are armies of well-paid programmers on the > ch, creating games which untold millions will > want to play "live" via the internet. The ket for > these games, such as WoW, for instance, is so > big that some companies hire it done by others > who invest millions of dollars in the development > of just a single such game. IMO, boardgames > like chess are doomed to end up looking "quaint" > by comparison; dull, even. > > -- help bot > The problem with these MMORPG's (massive multiplayer online role playing games) is that they end up being a 'grindfest' where you target a 'mob' and press your attack key... then go make a sandwich... There is very little to these games. Many have been failures as well, 'Asherons Call 2' has shut down and the huge disappointment 'Vanguard' is a disasterous game. These games tend to get people jumping from one 'hit' game to the next. Ive played alot of these 'games'. Everquest, Neocron, Planetside, City of heroes, Everquest 2... All of them charge an (on average) $15 a month to what is really a pretty chatline with very little gameplay. I now only play a 'free' mmorpg once in awhile with my kids. (called FlyFF). I still go back to playing chess. It has real strategy compared to alot of these games which are nothing but pretty eyecandy. Atleast with chess I don't need the latest bleeding edge system to play a game online... J.Lohner
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Date: 10 Jul 2007 19:36:38
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 10, 12:00 pm, "Mats Winther" <[email protected] > wrote: > >> Just shut up and widen your chess horizons:http://hem.passagen.se/melki9/chessvar.htm > > > If you would allow me to say just one thing... > > > Your Web site has about a hundred+ different > > variants, and I haven't the time to try even one > > quarter that many; of all these which is the > > greatest, the foremost, the big cheese? > > > -- help bot > > > (I'm told by the younger crowd that WoW > > is the game to play, not chess, checkers, or > > any other dull board game.) > > Thank you for showing interest in my work. To play my variants you > need to buy the download version of Zillions, which is cheap ($20?). > > One of my variants, Chess256, can be tried in my freeware DOS > program BlindChess, which also plays blindfold chess.http://hem.passagen.se/melki9/blindc.htm > > You could also try my Elephant Chess, which is inspired by Asian > variants and can be played with regular pieces and board. Here > the bishop is called "elephant", which is, actually, the original > name.http://hem.passagen.se/melki9/elephant.htm Interesting. So, in order to try your allegedly improved versions of chess it costs money, whereas I can play chess for free just about anywhere. That's a big contra-improvement there. One thing about chess which I think could be improved is the relatively small size of the playing field. Compared to some board games, 64 squares is rather puny. Truth be told, if I were not so good at chess I would just give it up and find something more interesting, some game which entails a bit of adventure, like say, an RPG. In chess there is nothing to explore. -- help bot
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Date: 09 Jul 2007 23:57:01
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 10, 1:42 am, "Mats Winther" <[email protected] > wrote: > Just shut up and widen your chess horizons:http://hem.passagen.se/melki9/chessvar.htm If you would allow me to say just one thing... Your Web site has about a hundred+ different variants, and I haven't the time to try even one quarter that many; of all these which is the greatest, the foremost, the big cheese? -- help bot (I'm told by the younger crowd that WoW is the game to play, not chess, checkers, or any other dull board game.)
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Date: 10 Jul 2007 18:00:35
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-07-10 08:57:01 skrev help bot <[email protected] >: > On Jul 10, 1:42 am, "M Winther" <[email protected]> wrote: > >> Just shut up and widen your chess horizons:http://hem.passagen.se/melki9/chessvar.htm > > > If you would allow me to say just one thing... > > Your Web site has about a hundred+ different > variants, and I haven't the time to try even one > quarter that many; of all these which is the > greatest, the foremost, the big cheese? > > -- help bot > > (I'm told by the younger crowd that WoW > is the game to play, not chess, checkers, or > any other dull board game.) > > > Thank you for showing interest in my work. To play my variants you need to buy the download version of Zillions, which is cheap ($20?). One of my variants, Chess256, can be tried in my freeware DOS program BlindChess, which also plays blindfold chess. http://hem.passagen.se/melki9/blindc.htm You could also try my Elephant Chess, which is inspired by Asian variants and can be played with regular pieces and board. Here the bishop is called "elephant", which is, actually, the original name. http://hem.passagen.se/melki9/elephant.htm Mats
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Date: 09 Jul 2007 23:45:23
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 10, 1:42 am, "Mats Winther" <[email protected] > wrote: > > I really don't see how you feel that computers are causing a crisis. > > > And your variant makes open, tactical positions more likely so makes > > the computers even stronger! > > Just shut up and widen your chess horizons:http://hem.passagen.se/melki9/chessvar.htm That's precisely how I feel concerning the patzer's claims that blocked pawns are creating a drawishness problem in chess. Neverthelless, it should be noted that standard chess programs cannot tackle any variant which has a different board or pieces which move in a non-standard way. Even if one such variant were to become very popular, it would be some time before any professional took on the job of creating a program to play it at the grandmaster level, so to speak. -- help bot
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Date: 09 Jul 2007 23:40:47
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 10, 1:41 am, "Mats Winther" <[email protected] > wrote: > No, the computers destroy chess especially for the casual player because > it's no longer possible to play postal chess and email chess. It's still possible > in the highest division because players are stronger than the computers. I > have played email-tournamets at IECC and 50% of the players cheated by > allowing the computer to play the game. > It's useless. Try RedHotPawn.com instead. I have lost a couple of games there, and it is possible that my opponents in those games may have consulted a computer, but not at all clear. In the vast majority of cases, I have found my opponents are most definitely *not* cheating by using a computer, as shown by their unsound play. Then again, I have not yet faced any of the site's high-rated players, and this may well be where the computer cheats gravitate, since today's chess programs are of grandmaster strength. -- help bot
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Date: 09 Jul 2007 23:35:17
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 10, 1:37 am, "Mats Winther" <[email protected] > wrote: > >> I have never argued that locked pawns, as such, lead to a > >> drawish game. > > "...in orthodox chess a pawn is easy to block. This creates the > > ked drawishness of practical endgames." -- M Winther > > > As we can see, you argued that not only is there > > a problem with drawishness, but also that it stems > > from... *blocked pawns*. > > > Perhaps you are already learning that such ideas > > are misbegotten, in view of this obvious shifting of > > ground (despite bleating denials of the lips even as > > the feet are dancing sideways). > Above I discuss the ked drawishness of "practical endgames", not > the game in the initial position. The drawishness of *practical endgames* > derives from the fact that pawns are so easy to block. This is not so in > Chinese Chess, Thai Chess, Burmese Chess, Korean Chess, etc. In > these variants the pawns cannot be blocked. Hence practical endgames > are lively. Speaking of denial, can you spot the words "practical endgames" in my earlier quote of Mats Winther? Of course you can! (So the question is, why does he now /pretend/ they were omitted and ignored, when they were not? The answer is denial -- a state in which the mind ceases to function "normally"!) In fact, I went into a lengthy discussion of the endgame of a recent game between GMs Shirov and Adronian, and I did so only to point out that the blocked pawns were *not* what led to a draw, but rather, oversimplification. Here's an idea: instead of blaming the game of chess for a perceived lack of "liveliness", why not spruce up your own play and take on the responsibility for *your own* dullness of play? My most recent game at RedHot is a perfect example of how an unimaginative approach to the endgame can lead to disaster. It is far from a masterpiece, for I mishandled the opening and let my 1600+ opponent get the advantage, but the struggle which ensued could be very instructive to those who mistakenly believe the endgame to be dull, barren soil, lacking in "practical" opportunities. Once again (with feeling this time), the drawishness of endgames has a lot to do with things other than the blockage of pawns. One example would be the recently-discussed endgame wherein GM Karpov had KBNN against GM Kasparov's KR; in that game, the fact that almost ANY RxB sacrifice would leave White with *insufficient material* was the key to why they drew. Another biggie is the possibility of stalemate, or desperado-pieces which cannot be captured on account of a stalemate. Blocked pawns -- even in the endgame -- lead to outpost squares, where pieces can hang out, chat, get a bite to eat, or just rock out to their i-pods, knowing they have the full faith and support of a blocked pawn behind (at an angle) them. These outpost squares, or even their possibility, can lead to violent tussling in which both sides try to gain control -- even in the endgame. One can only vel at how so many weak players are firmly convinced of the endgame's lack of practical possibilities. The obvious answer would seem to be for them to study the endgame a bit and thereby get to a point where the true possibilities in this dreaded phase are no longer such a deep, dark mystery. Really, even offhand I could think of far better reasons to justify an attempt to "improve" the game of chess. One such idea is that chess has become a quagmire of openings theory, in which even the weakest of players might gain victory by mere regurgitation of memorized moves he doesn't even understand! Another item is the use of computers where the play is supposed to be on the level, and some freaky game where a few pieces have unusual moves would subvert this problem for the most part (unless your opponent is a skilled computer programmer). But blaming the blockage of pawns for some games ending in draws seems downright silly to me. Moreover, the fact that there are not only two, but three possible outcomes makes things even more interesting. -- help bot
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Date: 11 Jul 2007 07:47:03
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-07-10 08:35:17 skrev help bot <[email protected] >: > On Jul 10, 1:37 am, "M Winther" <[email protected]> wrote: > >> >> I have never argued that locked pawns, as such, lead to a >> >> drawish game. > >> > "...in orthodox chess a pawn is easy to block. This creates the >> > ked drawishness of practical endgames." -- M Winther >> >> > As we can see, you argued that not only is there >> > a problem with drawishness, but also that it stems >> > from... *blocked pawns*. >> >> > Perhaps you are already learning that such ideas >> > are misbegotten, in view of this obvious shifting of >> > ground (despite bleating denials of the lips even as >> > the feet are dancing sideways). > >> Above I discuss the ked drawishness of "practical endgames", not >> the game in the initial position. The drawishness of *practical endgames* >> derives from the fact that pawns are so easy to block. This is not so in >> Chinese Chess, Thai Chess, Burmese Chess, Korean Chess, etc. In >> these variants the pawns cannot be blocked. Hence practical endgames >> are lively. > > > Speaking of denial, can you spot the words "practical > endgames" in my earlier quote of Mats Winther? Of > course you can! (So the question is, why does he now > /pretend/ they were omitted and ignored, when they > were not? The answer is denial -- a state in which the > mind ceases to function "normally"!) > > In fact, I went into a lengthy discussion of the endgame > of a recent game between GMs Shirov and Adronian, and > I did so only to point out that the blocked pawns were > *not* what led to a draw, but rather, oversimplification. > > Here's an idea: instead of blaming the game of chess > for a perceived lack of "liveliness", why not spruce up > your own play and take on the responsibility for *your > own* dullness of play? My most recent game at RedHot > is a perfect example of how an unimaginative approach > to the endgame can lead to disaster. It is far from a > masterpiece, for I mishandled the opening and let my > 1600+ opponent get the advantage, but the struggle > which ensued could be very instructive to those who > mistakenly believe the endgame to be dull, barren > soil, lacking in "practical" opportunities. > > Once again (with feeling this time), the drawishness > of endgames has a lot to do with things other than > the blockage of pawns. One example would be the > recently-discussed endgame wherein GM Karpov had > KBNN against GM Kasparov's KR; in that game, the > fact that almost ANY RxB sacrifice would leave White > with *insufficient material* was the key to why they > drew. Another biggie is the possibility of stalemate, > or desperado-pieces which cannot be captured on > account of a stalemate. > > Blocked pawns -- even in the endgame -- lead to > outpost squares, where pieces can hang out, chat, > get a bite to eat, or just rock out to their i-pods, > knowing they have the full faith and support of a > blocked pawn behind (at an angle) them. These > outpost squares, or even their possibility, can lead > to violent tussling in which both sides try to gain > control -- even in the endgame. > > One can only vel at how so many weak > players are firmly convinced of the endgame's > lack of practical possibilities. The obvious answer > would seem to be for them to study the endgame > a bit and thereby get to a point where the true > possibilities in this dreaded phase are no longer > such a deep, dark mystery. > > Really, even offhand I could think of far better > reasons to justify an attempt to "improve" the > game of chess. One such idea is that chess > has become a quagmire of openings theory, in > which even the weakest of players might gain > victory by mere regurgitation of memorized > moves he doesn't even understand! Another > item is the use of computers where the play is > supposed to be on the level, and some freaky > game where a few pieces have unusual moves > would subvert this problem for the most part > (unless your opponent is a skilled computer > programmer). But blaming the blockage of > pawns for some games ending in draws seems > downright silly to me. Moreover, the fact that > there are not only two, but three possible > outcomes makes things even more interesting. > > -- help bot > > I don't play dull chess. Check out my games in any ChessBase game collection. Moreover, I'm not out to replace orthochess. I have made some creative products, exactly like people create chess problems. Chess problems have no strong relation to orthochess either. Mats
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Date: 09 Jul 2007 15:06:05
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 9, 5:39 am, "Mats Winther" <[email protected] > wrote: > I have never argued that locked pawns, as such, lead to a > drawish game. "...in orthodox chess a pawn is easy to block. This creates the ked drawishness of practical endgames." -- Mats Winther As we can see, you argued that not only is there a problem with drawishness, but also that it stems from... *blocked pawns*. Perhaps you are already learning that such ideas are misbegotten, in view of this obvious shifting of ground (despite bleating denials of the lips even as the feet are dancing sideways). ------ In my last game at RedHotPawn, I had intended to crush my 1600+ opponent in mid-game via a thematic Colle-style Kingside attack, but for some reason I handled the middlegame poorly, miscalculating the ramifications of just one tactical line, and of course this is the line my opponent chose! Now playing careful defense, I survived his intended attacks and made it to an inferior ending, where my recent jousting with Fritz 5.32 allowed me to consider what look like absurd moves, just one of which turned the tables. My opponent failed to find the best try, and instead turned the game into a classic example of superb endgame technique on my part. At no time was the blockage of pawns ever going to lead to a draw, although for just a moment, the blockade -- by my piece of one pawn -- was to be helpful in defense by preventing the routine promotion of said pawn. In almost every case, a game's outcome is priily determined by piece play, by the handling of the forces, be they royal Queens or lowly pawns, in either a clumsy or in a coordinated manner by both players. The single most dominant factor? Tactics. There is one recent GM game I can think of where a blockage of pawns led to a draw, but that draw came as the result of mass simplification, not the blockage of the pawns. In fact, the fact that pawns can be fixed (or blocked) is what makes them such handy targets for any winning attack. If every pawn could dart about the board at will, one would tend to prefer to always attack the enemy King. In the game I have in mind, GM Shirov won a pawn but then got hoodwinked in the endgame by his vast superior in that realm, GM Adronian. They tussled for a long time, with GM Shirov having most of the winning chances, but in the end, traded off just about every piece of wood on the board to draw, due to equalizing errors. -- help bot
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Date: 10 Jul 2007 07:37:21
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-07-10 00:06:05 skrev help bot <[email protected] >: > On Jul 9, 5:39 am, "M Winther" <[email protected]> wrote: > >> I have never argued that locked pawns, as such, lead to a >> drawish game. > > > "...in orthodox chess a pawn is easy to block. This creates the > ked drawishness of practical endgames." -- M Winther > > > As we can see, you argued that not only is there > a problem with drawishness, but also that it stems > from... *blocked pawns*. > > Perhaps you are already learning that such ideas > are misbegotten, in view of this obvious shifting of > ground (despite bleating denials of the lips even as > the feet are dancing sideways). > > ------ > > help bot Above I discuss the ked drawishness of "practical endgames", not the game in the initial position. The drawishness of *practical endgames* derives from the fact that pawns are so easy to block. This is not so in Chinese Chess, Thai Chess, Burmese Chess, Korean Chess, etc. In these variants the pawns cannot be blocked. Hence practical endgames are lively. Mats
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Date: 09 Jul 2007 14:33:40
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 9, 5:08 am, David Richerby <[email protected] > wrote: > > Interesting. Were any of these variants devised specifically > > to avoid what many patzers consider to be a drawishness > > problem with chess, I wonder? > > Well, Gothic chess is just Capablanca chess with a slightly different > initial position. Capablanca chess was invented by some patzer ex- > World-Champion as a response to the perceived drawishness of chess in > the 1920s/1930s. ;-) The patzer in question had his idea regarding "draw-death" handed to him, along with his head, by GM Alekhine. I still recall a few of those games, and the amazing level of imagination and technique which was required for the job. Even so, it was not impossible -- just exceedingly difficult! -- help bot
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Date: 06 Jul 2007 15:45:40
From: Ralf Callenberg
Subject: Re: Neoorthodox Chess
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On 6 Jul., 07:05, "Mats Winther" <[email protected] > wrote: > Just because g2-g4 is important in certain opening variants it doesn't mean that > it appears everywhere. Did I say something like this? The opposite of "does nearly not appear" is not "does appear everywhere". And that it is such a rarity, that you give it a 0.01% chance is simply nonsense. That doesn't mean on the othere hand it can be played in 90% of the positions. > Statistically, white seldom has the opportunity of playing g2-g4 because it would lead to a strategically lost game. And? Indeed g4 is played not so often, as you have to secure your King an other way. The move g4 might start a strong attack, but it has its tradeoffs. But that's not a drawback, indeed it makes it more interesting. You can not just push your pawns without a second thought - you have to calculate your own risks first. As I have written - several GMs play around with g4 in positions where you would hardly expect it to be possible at all. There might be more possibilities on the flanks, than is usually agreed on. Instead of increasing the board, those people increased their horizon. Greeings, Ralf
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Date: 05 Jul 2007 23:09:34
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 6, 1:02 am, "Mats Winther" <[email protected] > wrote: > >> >> Playing g2-g4 leads to a lost game in 99.99% of all opening positions. > Your only weapon in an argument is insult. My unfortunate friend, no one is "arguing" with you here. We are trying to HELP you get beyond your very limited understanding of chess by pointing out a few of the more obvious flaws in your thinking. One such flaw is the idea that pawns meeting one another in mid-board automatically leads to drawish positions; they don't. > This proves that your position is weak. It is readily apparent just what -- and who -- is weak here. Please stop embarrassing yourself with these ignorant comments regarding "g4" and drawishness. > Although I don't play anymore I have studied the > game for 32 years Yeah...right. That's why you didn't know that p-g4 is, and for a long time has been, a common attacking move for White. Uh-huh. (chuckle) > and I own the major chess databases. Maybe you should consider doing a tad bit of research before making these silly claims, then. > There is not a chance that you can play g2-g4 in each other opening > position. You are the one who claimed that locked pawns are a major problem. Sacrificing the g-pawn is just one of many ways to open things up a bit, along with the risky castling on opposite wings. Me, I almost always castle on the same side (the Kingside) and then win whether or not any pawns in the center were ram-duos. It simply is not a problem because I am not stupid enough to lock up the pawns across the entire board; that would seem to lead to the sort of trouble you are complaining about with draws. But I have seen it done, many times, and nearly always the problem is two weak players and their horrible play. > G2-g4 is an uncommon opening move. You only need > to search a database and compare the number of games with the > overall number. That's true. But the issue we were discussing was the problem of locked pawns and their alleged draw- ishness. The move p-g4 by White is a common theme where he has castled on the opposite wing and is playing to win via an attack on the enemy King. In many lines, this move is not a sacrifice, as it is preceded by p-f3 or p-h3. Once the pawn gets to g5, a key defender -- the Knight on f6 -- is driven away from his post and Black must depend on some other defender to assist his King, unless he has anticipated this and vacated the f8 square for his Knight (which requires yet another hop to get there). The key idea is that two pawns meeting in the middle of the chess board, despite becoming blocked, do not lead automatically to a draw or even to drawish play. What leads to drawishness is two players intent on trading at every opportunity, or simple incompetence on the part of either or both players. I could hardly count the number of times I have seen some position pronounced a dead draw which was in fact, winnable. I've even read published articles where such faulty analysis was widely disseminated, the "expert" analyst having himself completely mis-evaluated. Heck, I have even seen someone agree to a draw simply because their opponent essayed a certain defense, which they -- quite mistakenly -- regarded as unbeatable! In sum, the real issue with draws is that many weak players don't understand their true nature, and thus regard them as unavoidable symptoms of an imagined flaw in the game's design, or else they wish to transfer the blame for their own lack of skill or technique to something else. Truth be told, even GM Fischer did not complain about this imagined flaw until he needed an excuse for quiting prematurely; before that, he "argued" for the other side, by winning with both White and Black. -- help bot
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Date: 09 Jul 2007 11:39:06
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-07-06 08:09:34 skrev help bot <[email protected] >: > On Jul 6, 1:02 am, "M Winther" <[email protected]> wrote: > >> >> >> Playing g2-g4 leads to a lost game in 99.99% of all opening positions. > >> Your only weapon in an argument is insult. > > > My unfortunate friend, no one is "arguing" with you > here. We are trying to HELP you get beyond your > very limited understanding of chess by pointing out > a few of the more obvious flaws in your thinking. > > One such flaw is the idea that pawns meeting one > another in mid-board automatically leads to drawish > positions; they don't. > > >> This proves that your position is weak. > > > It is readily apparent just what -- and who -- is weak > here. Please stop embarrassing yourself with these > ignorant comments regarding "g4" and drawishness. > > >> Although I don't play anymore I have studied the >> game for 32 years > > > Yeah...right. That's why you didn't know that p-g4 > is, and for a long time has been, a common attacking > move for White. Uh-huh. (chuckle) > > >> and I own the major chess databases. > > > Maybe you should consider doing a tad bit of research > before making these silly claims, then. > > > >> There is not a chance that you can play g2-g4 in each other opening >> position. > > > You are the one who claimed that locked pawns are > a major problem. Sacrificing the g-pawn is just one > of many ways to open things up a bit, along with the > risky castling on opposite wings. Me, I almost always > castle on the same side (the Kingside) and then win > whether or not any pawns in the center were ram-duos. > It simply is not a problem because I am not stupid > enough to lock up the pawns across the entire board; > that would seem to lead to the sort of trouble you are > complaining about with draws. But I have seen it done, > many times, and nearly always the problem is two weak > players and their horrible play. > > > >> G2-g4 is an uncommon opening move. You only need >> to search a database and compare the number of games with the >> overall number. > > > That's true. But the issue we were discussing was > the problem of locked pawns and their alleged draw- > ishness. The move p-g4 by White is a common theme > where he has castled on the opposite wing and is > playing to win via an attack on the enemy King. In > many lines, this move is not a sacrifice, as it is > preceded by p-f3 or p-h3. Once the pawn gets to g5, > a key defender -- the Knight on f6 -- is driven away > from his post and Black must depend on some other > defender to assist his King, unless he has anticipated > this and vacated the f8 square for his Knight (which > requires yet another hop to get there). > > > The key idea is that two pawns meeting in the middle > of the chess board, despite becoming blocked, do not > lead automatically to a draw or even to drawish play. > What leads to drawishness is two players intent on > trading at every opportunity, or simple incompetence > on the part of either or both players. I could hardly > count the number of times I have seen some position > pronounced a dead draw which was in fact, winnable. > I've even read published articles where such faulty > analysis was widely disseminated, the "expert" > analyst having himself completely mis-evaluated. > > Heck, I have even seen someone agree to a draw > simply because their opponent essayed a certain > defense, which they -- quite mistakenly -- regarded > as unbeatable! > > In sum, the real issue with draws is that many weak > players don't understand their true nature, and thus > regard them as unavoidable symptoms of an imagined > flaw in the game's design, or else they wish to transfer > the blame for their own lack of skill or technique to > something else. Truth be told, even GM Fischer did > not complain about this imagined flaw until he needed > an excuse for quiting prematurely; before that, he > "argued" for the other side, by winning with both White > and Black. > > -- help bot > > I have never argued that locked pawns, as such, lead to a drawish game. I only suggested a game variant where pawn are more mobile. My notion is that today's chess is rapidly approaching a crisis, much because of the computers (not because pawns are locked against each other). A "patzer" named Korchnoi has argued this, too. My game suggestion, one of several creations of mine, suggests a more mobile pawn, that's all. It's not that I think that this is going to supersede orthochess. I suggest it foremostly for people who want to have fun at the chessboard, instead of harping the old variants decade after decade. Mats
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Date: 09 Jul 2007 10:16:34
From: Ron
Subject: Re: Neoorthodox Chess
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In article <[email protected] >, "Mats Winther" <[email protected] > wrote: > My notion is that today's chess is rapidly > approaching a crisis, much because of the computers (not > because pawns are locked against each other). A "patzer" > named Korchnoi has argued this, too. My game suggestion, > one of several creations of mine, suggests a more mobile > pawn, that's all. It's not that I think that this is going to supersede > orthochess. I suggest it foremostly for people who want to have > fun at the chessboard, instead of harping the old variants > decade after decade. Seems to me that you're trying to have it both ways here. You say the new game serves a purpose because chess is approaching a computer-driven crisis, but the truth is that crisis is essentially irrelevant for the casual chessplayer. If what you want is to "have fun" there's plenty of scope for that within the traditional game, whether or not it's approaching "draw death" or being solved by computers. For anyone who's under internationally-titled strength (and then some, probably) the effects of computers at the high end of the game don't make a lick of difference. -Ron
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Date: 10 Jul 2007 07:41:29
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-07-09 19:16:34 skrev Ron <[email protected] >: > In article <[email protected]>, > "M Winther" <[email protected]> wrote: > >> My notion is that today's chess is rapidly >> approaching a crisis, much because of the computers (not >> because pawns are locked against each other). A "patzer" >> named Korchnoi has argued this, too. My game suggestion, >> one of several creations of mine, suggests a more mobile >> pawn, that's all. It's not that I think that this is going to supersede >> orthochess. I suggest it foremostly for people who want to have >> fun at the chessboard, instead of harping the old variants >> decade after decade. > > Seems to me that you're trying to have it both ways here. > > You say the new game serves a purpose because chess is approaching a > computer-driven crisis, but the truth is that crisis is essentially > irrelevant for the casual chessplayer. If what you want is to "have fun" > there's plenty of scope for that within the traditional game, whether or > not it's approaching "draw death" or being solved by computers. > > For anyone who's under internationally-titled strength (and then some, > probably) the effects of computers at the high end of the game don't > make a lick of difference. > > -Ron > No, the computers destroy chess especially for the casual player because it's no longer possible to play postal chess and email chess. It's still possible in the highest division because players are stronger than the computers. I have played email-tournamets at IECC and 50% of the players cheated by allowing the computer to play the game. It's useless. Mats
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Date: 09 Jul 2007 12:17:17
From: David Richerby
Subject: Re: Neoorthodox Chess
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Mats Winther <[email protected] > wrote: > My notion is that today's chess is rapidly approaching a crisis, > much because of the computers (not because pawns are locked against > each other). I really don't see how you feel that computers are causing a crisis. And your variant makes open, tactical positions more likely so makes the computers even stronger! Dave. -- David Richerby Strange Laptop Tree (TM): it's like www.chiark.greenend.org.uk/~davidr/ a tree that you can put on your lap but it's totally weird!
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Date: 10 Jul 2007 07:42:19
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-07-09 13:17:17 skrev David Richerby <[email protected] >: > M Winther <[email protected]> wrote: >> My notion is that today's chess is rapidly approaching a crisis, >> much because of the computers (not because pawns are locked against >> each other). > > I really don't see how you feel that computers are causing a crisis. > > And your variant makes open, tactical positions more likely so makes > the computers even stronger! > > > Dave. > Just shut up and widen your chess horizons: http://hem.passagen.se/melki9/chessvar.htm Mats
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Date: 10 Jul 2007 11:10:32
From: David Richerby
Subject: Re: Neoorthodox Chess
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Mats Winther <[email protected] > wrote: > Just shut up If you're not interested in discussion of your ideas, don't post in public discussion forums. Dave. -- David Richerby Incredible Poetic Boss (TM): it's like www.chiark.greenend.org.uk/~davidr/ a middle manager but it's in verse and it'll blow your mind!
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Date: 05 Jul 2007 12:13:52
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 5, 11:22 am, "Mats Winther" <[email protected] > wrote: > Den 2007-07-05 09:24:44 skrev Ralf Callenberg <[email protected]>: > > >> Playing g2-g4 leads to a lost game in 99.99% of all opening positions. > > > Nonsense. There are serious openings used up to GM level, where g2-g4 is > > played, especially in several variations of the Sicilian. > > Ralf, why don't you try g2-g4 in Gr=FCnfeld, Queen's Gambit, Ninzoindian, > Benoni, Ruy Lopez, etc. In the overwhelming number of opening positions > g2-g4 is bad. Poor Mats Winther! He is such a horrible patzer that he does not even know that it was in just such a game that GM Alekhine sprang one of these p-g4 surprises on an unsuspecting victim. I'm sure any- one with one of those big databases could find this game easily, by searching for Alekhine playing as White, playing p-g4, and of course, winning. My guess would be some sort of Queen's Gambit, or as the patzer called it, a "Ninzoindian" Defense, where the famous GM castled on the opposite wing. In any case, there is also some line of, what, the Sicilian Defense, where White plays p-g4 and they named it after Paul Keres on account of his great success in correspondence play. But all this is a Red Heron, because the real flaw in the patzer's thinking is that pawns meeting one another in the middle of the board (i.e. 1.e4 e5) brings about a sort of deadlock, leading inevitably to draws. IMO, it is the lack of skill which likely is causing some patzers to complain about not being able to win games, and only draw. What is really needed here is not to devise a less-drawish game, but merely to remedy this glaring lack of understanding of chess, via basic chess lessons. -- Blue Herring
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Date: 06 Jul 2007 07:02:48
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-07-05 21:13:52 skrev help bot <[email protected] >: > On Jul 5, 11:22 am, "M Winther" <[email protected]> wrote: >> Den 2007-07-05 09:24:44 skrev Ralf Callenberg <[email protected]>: >> >> >> Playing g2-g4 leads to a lost game in 99.99% of all opening positions. >> >> > Nonsense. There are serious openings used up to GM level, where g2-g4 is >> > played, especially in several variations of the Sicilian. >> >> Ralf, why don't you try g2-g4 in Gr�nfeld, Queen's Gambit, Ninzoindian, >> Benoni, Ruy Lopez, etc. In the overwhelming number of opening positions >> g2-g4 is bad. > > > Poor M Winther! He is such a horrible patzer > that he does not even know that it was in just such > a game that GM Alekhine sprang one of these p-g4 > surprises on an unsuspecting victim. I'm sure any- > one with one of those big databases could find this > game easily, by searching for Alekhine playing as > White, playing p-g4, and of course, winning. My > guess would be some sort of Queen's Gambit, or > as the patzer called it, a "Ninzoindian" Defense, > where the famous GM castled on the opposite wing. > > In any case, there is also some line of, what, the > Sicilian Defense, where White plays p-g4 and they > named it after Paul Keres on account of his great > success in correspondence play. But all this is a > Red Heron, because the real flaw in the patzer's > thinking is that pawns meeting one another in the > middle of the board (i.e. 1.e4 e5) brings about a sort > of deadlock, leading inevitably to draws. IMO, it is > the lack of skill which likely is causing some patzers > to complain about not being able to win games, and > only draw. What is really needed here is not to > devise a less-drawish game, but merely to remedy > this glaring lack of understanding of chess, via basic > chess lessons. > > > -- Blue Herring > > Your only weapon in an argument is insult. This proves that your position is weak. Although I don't play anymore I have studied the game for 32 years, and I own the major chess databases. There is not a chance that you can play g2-g4 in each other opening position. G2-g4 is an uncommon opening move. You only need to search a database and compare the number of games with the overall number. Mats
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Date: 05 Jul 2007 12:02:08
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 5, 1:25 am, "Mats Winther" <[email protected] > wrote: > Dear Mr. bot (horse infestation??) No, I think you may have confused me with "Zot". (I am just a super-sophisticated computer virus, although more than a few players have called me a "horse-odds player".) > Enlarging the board has already been tried in Modern Chesshttp://www.chessvariants.com/large.dir/modern.html > and in Grand Chesshttp://www.mindsports.net/Arena/GrandChess/Rules.html > and in Gothic Chesshttp://www.gothicchess.com/ > > "Modern Chess" was invented by Gabriel Maura in 1968. In 1972 a > controlling body (FENDAM) was formed with delegates representing 16 > countries. The first Modern Chess World Championship was held in > Puerto Rico 1974. The World Correspondence Championship of Modern > Chess was held in the years 1976-1983. Organized events seized in > 1983. Interesting. Were any of these variants devised specifically to avoid what many patzers consider to be a drawishness problem with chess, I wonder? > Although a fully playable variant, it is curious why 'Modern Chess' > attracted that much attention. If the Prime Ministers (Cardinals) are > exchanged, what remains is a slow and drawish version of orthochess. A long time ago, we had a similar problem in the world of chess; it was addressed by allowing the pawns to leap two squares forward, if desired, on their first go. One drawback is that this makes the rules of play a bit more complicated and thus, more difficult to learn; in fact, some adults argue over such things even today, as the rules are not fully understood by many casual players. > The pawns cannot meet immediately in the middle of the board. The fact > that the bishops move on the same colour depletes the strategical > content, I suppose. Changes it, in any case. I can envision attacking strategies which revolve around which color squares one's two(?) Bishops control. > As to Gothic Chess and Grand Chess, they both make use of the > over-the-top pieces Archbishop and Cardinal, which are extremely > complicated super-knights. These games are fun, but they will never > become popular. I agree. In fact, I have never even tried either one. > No, what we need is something on the lines of Neoorthodox Chesshttp://hem.passagen.se/melki9/neoorthodoxchess.htm > or Improved Chesshttp://hem.passagen.se/melki9/improvedchess.htm > or Alternative Chesshttp://hem.passagen.se/melki9/alternativechess.htm If you say so, fella. IMO, it is likely that the complaints regarding chess being too drawish emanate from those who just aren't any good, and who are thus looking for a reason to give up on the game. IMO, only at the grand- master level is there a truly serious problem with draws, and this is not the result of hard-fought games ending up in un-win-able territory too often, but, to the contrary, it is the result of games not being played out well beyond the home-prep stage. In sum, a lot of the FIDE titled players seem to feel that chess is a battle of opening preparation, not OTB skill. (This is why I have always turned down any offers of titles and badges and the like; of course I have earned the chess purple heart many times, since every time I play one of these guys I am mortally wounded in the opening, again in mid-game, and if I am lucky enough to survive, a third time in some lost ending. Hahahaha.) -- help bot
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Date: 09 Jul 2007 10:08:59
From: David Richerby
Subject: Re: Neoorthodox Chess
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help bot <[email protected] > wrote: >On Jul 5, 1:25 am, "Mats Winther" <[email protected]> wrote: >> Enlarging the board has already been tried in Modern Chesshttp://www.chessvariants.com/large.dir/modern.html >> and in Grand Chesshttp://www.mindsports.net/Arena/GrandChess/Rules.html >> and in Gothic Chesshttp://www.gothicchess.com/ > > Interesting. Were any of these variants devised specifically > to avoid what many patzers consider to be a drawishness > problem with chess, I wonder? Well, Gothic chess is just Capablanca chess with a slightly different initial position. Capablanca chess was invented by some patzer ex- World-Champion as a response to the perceived drawishness of chess in the 1920s/1930s. ;-) Dave. -- David Richerby Zen Cat (TM): it's like a cat that www.chiark.greenend.org.uk/~davidr/ puts you in touch with the universe!
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Date: 05 Jul 2007 11:39:16
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 5, 1:10 am, "Mats Winther" <[email protected] > wrote: > >> On the contrary, it would velously enhance the strategical possibilities > >> on the flanks. Playing g2-g4 is seldom possible in standard chess, > > > You are so wrong! Have you never seen the games > > of GM Alekhine? GM Keres? Or any of the modern > > players? This is quite often used as a gambit, to > > open lines for attack. (As I said, patzers... .) > > > -- help bot > > Dear Mr. Patzer, > > Playing g2-g4 leads to a lost game in 99.99% of all opening positions. Not only is your guesstimate way off, you clearly have not studied many of the openings wherein this is one of the stock attacking ideas, often involving the sacrifice of the g-pawn in order to open lines to the enemy King and accelerate White's attack, thus rendering Black's counterplay on the opposite wing too slow. Going *at least* as far back as GM Alekhine, this plan may appear to hang a pawn, but in fact the attacks tend to succeed often because, as we real chess players say, it is easier to attack than to defend (against every conceivable attack, that is). Too bad you're such an ignorant patzer... . Maybe some lessons would help? -- help bot
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Date: 04 Jul 2007 10:49:14
From: help bot
Subject: Re: Neoorthodox Chess
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On Jun 22, 5:58 am, "Mats Winther" <[email protected] > wrote: > Neoorthodox Chess: > > What would happen if we increased the board with one more square to the right? The corner square provides a hiding nest for the king should the player want to invoke play on the same wing and advance with the pawns. > > Extended castle rule: besides normal castling one can choose to move the king three squares instead of two. The rook ends up on its usual square. The extended castle rule also makes play on the wings easier to achieve. Queenside castle becomes more attractive. The extra corner squares will enhance the strategical possibilities. > > Read more here:http://hem.passagen.se/melki9/neoorthodoxchess.htm > > --------------------------------- > > Improved Chess: > > A noteworthy improvement of Fide-chess: the only difference is the additional movement directions of the Pawn. The improved Pawn, provided that it (1) has reached the other half of the board, and (2) the forward movement is blocked, has the additional moves of a knight, but only in two forward directions: east-north-east, and west-north-west, and only to empty squares. There are no additional capture moves. > > Middlegame and endgame are more aggressive while improved Pawns are not easy to block. In Improved Chess, drawish endgames will occur less often. Many theoretical endgames that have hitherto been drawn are now won. Its jump moves are not frequent (it must be blocked) so it's not overly wild. > > Comparatively, in orthodox chess a pawn is easy to block. It sounds to me like some patzers are having difficulties in chess because of issues with their boring style of play, as it encompasses myriad possibilities of locked-pawn syndrome. But rather than radically redesign the game, how about a redesign on your style of play? It's not that difficult to try and redress the problems which have led to the locked-up pawns, to the dull and boring draws complained about above. I certainly have no such problems when playing Fritz 5.32, for instance! To the contrary, I can only dream of locking things up to end the tactical carnage! > This creates the ked drawishness of practical endgames. Therefore, most chessplayers prefer to keep the queen on the board, until they have created an advantage. I have tested this variant in a program, and exchanging pieces does not automatically lead to a draw. The tension often remains in the endgame. Played properly, chess draws can be seen as something other than a stylistic flaw in the game's design. In fact, right now I am in the midst of a game where my opponent snatched a pawn in the middlegame, because I had simply overlooked the tactical ramifications of some move. Ever since, I have had to struggle with no only his attempts to attack my King, but with the issue of lost endgames, as I am a pawn down. Now the Queens are off, most attacking possibilities on my King are as well, but there remains the possibility of my attacking his King, and of him promoting his extra pawn. All these ideas combined make for a fairly interesting game, despite what many would consider, at first blush, a rather boring Rook ending. In fact, I am still hoping to win, in spite of my material disadvantage! On my last move, I had the option of trading down to one Rook apiece -- a draw if I am lucky and can eat his passer for free. But I took another route, one which keeps alive the possibility of numerous annoying Knight forks, landing even one of these means a certain win for me. My suggestion would be to look at enlarging the chess board, not changing the moves of the various men or adding on a square in some peculiar place. The general enlargement of the board, along with an increase in the number of men, would likely knock computers back a peg or two as compared to humans, thus rescuing us for a few more years from the problems relating to computer cheating. Also, this enlargement, if well thought out, might lend more of a strategic flavor to the games, as opposed to slash-and-burn tactics, which have been seen as a reaction to the boring draws problem. The flaw here is that such strategy-oriented games already exist in Go, Stratego, Risk, etc., although some of these insert luck via the use of dice-rolling. -- help bot
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Date: 05 Jul 2007 07:25:28
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-07-04 19:49:14 skrev help bot <[email protected] >: > On Jun 22, 5:58 am, "Mats Winther" <[email protected]> wrote: >> Neoorthodox Chess: >> >> What would happen if we increased the board with one more square to the right? The corner square provides a hiding nest for the king should the player want to invoke play on the same wing and advance with the pawns. >> >> Extended castle rule: besides normal castling one can choose to move the king three squares instead of two. The rook ends up on its usual square. The extended castle rule also makes play on the wings easier to achieve. Queenside castle becomes more attractive. The extra corner squares will enhance the strategical possibilities. >> >> Read more here:http://hem.passagen.se/melki9/neoorthodoxchess.htm >> >> --------------------------------- >> >> Improved Chess: >> >> A noteworthy improvement of Fide-chess: the only difference is the additional movement directions of the Pawn. The improved Pawn, provided that it (1) has reached the other half of the board, and (2) the forward movement is blocked, has the additional moves of a knight, but only in two forward directions: east-north-east, and west-north-west, and only to empty squares. There are no additional capture moves. >> >> Middlegame and endgame are more aggressive while improved Pawns are not easy to block. In Improved Chess, drawish endgames will occur less often. Many theoretical endgames that have hitherto been drawn are now won. Its jump moves are not frequent (it must be blocked) so it's not overly wild. >> >> Comparatively, in orthodox chess a pawn is easy to block. > > > It sounds to me like some patzers are having difficulties in > chess because of issues with their boring style of play, as it > encompasses myriad possibilities of locked-pawn syndrome. > > But rather than radically redesign the game, how about a > redesign on your style of play? It's not that difficult to try > and redress the problems which have led to the locked-up > pawns, to the dull and boring draws complained about above. > I certainly have no such problems when playing Fritz 5.32, for > instance! To the contrary, I can only dream of locking things > up to end the tactical carnage! > > > >> This creates the ked drawishness of practical endgames. Therefore, most chessplayers prefer to keep the queen on the board, until they have created an advantage. I have tested this variant in a program, and exchanging pieces does not automatically lead to a draw. The tension often remains in the endgame. > > > Played properly, chess draws can be seen as something > other than a stylistic flaw in the game's design. In fact, > right now I am in the midst of a game where my opponent > snatched a pawn in the middlegame, because I had simply > overlooked the tactical ramifications of some move. Ever > since, I have had to struggle with no only his attempts to > attack my King, but with the issue of lost endgames, as I > am a pawn down. Now the Queens are off, most attacking > possibilities on my King are as well, but there remains the > possibility of my attacking his King, and of him promoting > his extra pawn. All these ideas combined make for a > fairly interesting game, despite what many would consider, > at first blush, a rather boring Rook ending. In fact, I am > still hoping to win, in spite of my material disadvantage! > On my last move, I had the option of trading down to one > Rook apiece -- a draw if I am lucky and can eat his passer > for free. But I took another route, one which keeps alive > the possibility of numerous annoying Knight forks, landing > even one of these means a certain win for me. > > > My suggestion would be to look at enlarging the chess > board, not changing the moves of the various men or > adding on a square in some peculiar place. The general > enlargement of the board, along with an increase in the > number of men, would likely knock computers back a peg > or two as compared to humans, thus rescuing us for a > few more years from the problems relating to computer > cheating. Also, this enlargement, if well thought out, > might lend more of a strategic flavor to the games, as > opposed to slash-and-burn tactics, which have been > seen as a reaction to the boring draws problem. The > flaw here is that such strategy-oriented games already > exist in Go, Stratego, Risk, etc., although some of > these insert luck via the use of dice-rolling. > > -- help bot > > > > Dear Mr. bot (horse infestation??) Enlarging the board has already been tried in Modern Chess http://www.chessvariants.com/large.dir/modern.html and in Grand Chess http://www.mindsports.net/Arena/GrandChess/Rules.html and in Gothic Chess http://www.gothicchess.com/ "Modern Chess" was invented by Gabriel Maura in 1968. In 1972 a controlling body (FENDAM) was formed with delegates representing 16 countries. The first Modern Chess World Championship was held in Puerto Rico 1974. The World Correspondence Championship of Modern Chess was held in the years 1976-1983. Organized events seized in 1983. Although a fully playable variant, it is curious why 'Modern Chess' attracted that much attention. If the Prime Ministers (Cardinals) are exchanged, what remains is a slow and drawish version of orthochess. The pawns cannot meet immediately in the middle of the board. The fact that the bishops move on the same colour depletes the strategical content, I suppose. As to Gothic Chess and Grand Chess, they both make use of the over-the-top pieces Archbishop and Cardinal, which are extremely complicated super-knights. These games are fun, but they will never become popular. No, what we need is something on the lines of Neoorthodox Chess http://hem.passagen.se/melki9/neoorthodoxchess.htm or Improved Chess http://hem.passagen.se/melki9/improvedchess.htm or Alternative Chess http://hem.passagen.se/melki9/alternativechess.htm Mats
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Date: 04 Jul 2007 10:45:21
From: help bot
Subject: Re: Neoorthodox Chess
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On Jun 23, 2:29 am, "Mats Winther" <[email protected] > wrote: > Den 2007-06-22 16:31:25 skrev Offramp <[email protected]>: > > > On Jun 22, 10:58 am, "Mats Winther" <[email protected]> wrote: > >> Neoorthodox Chess: > > >> What would happen if we increased the board with one more square to the right? > > > Then no one would play with it. > > On the contrary, it would velously enhance the strategical possibilities > on the flanks. Playing g2-g4 is seldom possible in standard chess, You are so wrong! Have you never seen the games of GM Alekhine? GM Keres? Or any of the modern players? This is quite often used as a gambit, to open lines for attack. (As I said, patzers... .) -- help bot
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Date: 05 Jul 2007 07:10:43
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-07-04 19:45:21 skrev help bot <[email protected] >: > On Jun 23, 2:29 am, "Mats Winther" <[email protected]> wrote: >> Den 2007-06-22 16:31:25 skrev Offramp <[email protected]>: >> >> > On Jun 22, 10:58 am, "Mats Winther" <[email protected]> wrote: >> >> Neoorthodox Chess: >> >> >> What would happen if we increased the board with one more square to the right? >> >> > Then no one would play with it. >> >> On the contrary, it would velously enhance the strategical possibilities >> on the flanks. Playing g2-g4 is seldom possible in standard chess, > > > You are so wrong! Have you never seen the games > of GM Alekhine? GM Keres? Or any of the modern > players? This is quite often used as a gambit, to > open lines for attack. (As I said, patzers... .) > > -- help bot > > > Dear Mr. Patzer, Playing g2-g4 leads to a lost game in 99.99% of all opening positions. Mats
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Date: 15 Jul 2007 01:35:38
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 15, 12:50 am, "Inconnux" <[email protected] > wrote: > I wouldn't buy stock in any video game company. > A couple of bad games and they are history. Yesterdays > star companies are bankrupt today. As far as I know, this might well apply to Atari, but others like Activision and Electronic Arts are still buzzing along. Because of the internet and its ever-increasing speed and power, the online games are going to make a lot of money. The one I talked about earlier largely targets Chinese youth, and this is a rapidly growing audience. > those players are called 'farmers' they grab items in game > that everyone want and sell them for real life cash... its > a lucrative job for people in china and the bane of > mmorpg creators. Often they build characters up to the > maximum level and then sell the accounts. Wow. What a way to make a living! > > of thing, and you will sometimes find them playing > > backgammon, for instance, at a chess tourney. > > Ive yet to see any othergame played at chess tournaments. Some people were a bit insulted by it. > > One reason these massively multi-player games > > do well is that kids have a lot of time on their hands > > to play. Me, I spent a good deal of time weeding > > and then watering my lawn today. Now it's 3 am > > and of course, it rains... . > > lol after I moved out of my parents house I swore I would > never pick another weed :) So I don't waste any time on that ... So, you let THEM win. They always prevail in the end; the weeds and insects and bacteria. But I won't go down without a fight. Kicking and screaming... not with a whimper, but with a bang... . : >D -- help bot
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Date: 05 Jul 2007 09:24:44
From: Ralf Callenberg
Subject: Re: Neoorthodox Chess
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> Playing g2-g4 leads to a lost game in 99.99% of all opening positions. Nonsense. There are serious openings used up to GM level, where g2-g4 is played, especially in several variations of the Sicilian. Ralf
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Date: 05 Jul 2007 17:22:58
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-07-05 09:24:44 skrev Ralf Callenberg <[email protected] >: > >> Playing g2-g4 leads to a lost game in 99.99% of all opening positions. > > Nonsense. There are serious openings used up to GM level, where g2-g4 is > played, especially in several variations of the Sicilian. > > Ralf > Ralf, why don't you try g2-g4 in Gr�nfeld, Queen's Gambit, Ninzoindian, Benoni, Ruy Lopez, etc. In the overwhelming number of opening positions g2-g4 is bad. Mats
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Date: 06 Jul 2007 03:09:01
From: Ralf Callenberg
Subject: Re: Neoorthodox Chess
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05.07.2007 17:22, Mats Winther: > > Ralf, why don't you try g2-g4 in Gr�nfeld, Queen's Gambit, Ninzoindian, > Benoni, Ruy Lopez, etc. In the overwhelming number of opening positions > g2-g4 is bad. > So? Sicilian is the most popular opening in tournament chess. And in a lot of variations g2-g4 is thematic. GMs, not necessarily the top 10, play around with early g2-g4 in openings like King's Indian, Semi-Slav and English. There are a lot of systems, where g2-g4 is definitely not healthy, but your statement that "g2-g4 leads to a lost game in 99.99% of all opening positions" simply does not reflect reality. Greetings, Ralf
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Date: 06 Jul 2007 07:05:01
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-07-06 03:09:01 skrev Ralf Callenberg <[email protected] >: > 05.07.2007 17:22, M Winther: >> >> Ralf, why don't you try g2-g4 in Gr�nfeld, Queen's Gambit, Ninzoindian, >> Benoni, Ruy Lopez, etc. In the overwhelming number of opening positions >> g2-g4 is bad. >> > > So? Sicilian is the most popular opening in tournament chess. And in a > lot of variations g2-g4 is thematic. GMs, not necessarily the top 10, > play around with early g2-g4 in openings like King's Indian, Semi-Slav > and English. There are a lot of systems, where g2-g4 is definitely not > healthy, but your statement that "g2-g4 leads to a lost game in 99.99% > of all opening positions" simply does not reflect reality. > > Greetings, > Ralf > Just because g2-g4 is important in certain opening variants it doesn't mean that it appears everywhere. Statistically, white seldom has the opportunity of playing g2-g4 because it would lead to a strategically lost game. Mats
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Date: 26 Jun 2007 14:57:10
From: David Richerby
Subject: Re: Neoorthodox Chess
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Mats Winther <[email protected] > wrote: > A noteworthy improvement of Fide-chess: That your suggestion is `noteworthy' or an `improvement' is surely for others to judge? > the only difference is the additional movement directions of the > Pawn. The improved Pawn, provided that it (1) has reached the other > half of the board, and (2) the forward movement is blocked, has the > additional moves of a knight, but only in two forward directions: > east-north-east, and west-north-west, and only to empty squares. [...] > > In Improved Chess, drawish endgames will occur less often. Many > theoretical endgames that have hitherto been drawn are now won. Why are these endgames won? It sounds to me that any blocked pawns in the centre of the board will side-step one another and all promote, leading to a potentially drawish multiple-queen endgame. > Its jump moves are not frequent (it must be blocked) so it's not > overly wild. Au contraire. The jump-moves will occur in every pawn endgame. That's a major change. It's not necessarily bad but it is major. > Comparatively, in orthodox chess a pawn is easy to block. This > creates the ked drawishness of practical endgames. I disagree. Your suggestion just means that blocked pawns will sidestep and promote but KQ vs KQ is much more drawish than KP vs KP. > Therefore, most chessplayers prefer to keep the queen on the board, > until they have created an advantage. Really? Dave. -- David Richerby Moistened Psychotic Dictator (TM): www.chiark.greenend.org.uk/~davidr/ it's like a totalitarian leader but it wants to kill you and it's moist!
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Date: 27 Jun 2007 07:51:14
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-06-26 15:57:10 skrev David Richerby <[email protected] >: > Mats Winther <[email protected]> wrote: >> A noteworthy improvement of Fide-chess: > > That your suggestion is `noteworthy' or an `improvement' is surely for > others to judge? > >> the only difference is the additional movement directions of the >> Pawn. The improved Pawn, provided that it (1) has reached the other >> half of the board, and (2) the forward movement is blocked, has the >> additional moves of a knight, but only in two forward directions: >> east-north-east, and west-north-west, and only to empty squares. [...] >> >> In Improved Chess, drawish endgames will occur less often. Many >> theoretical endgames that have hitherto been drawn are now won. > > Why are these endgames won? It sounds to me that any blocked pawns in > the centre of the board will side-step one another and all promote, > leading to a potentially drawish multiple-queen endgame. > You have not understood how it works. The pawn must be blocked on the enemy side for it to acquire the extra jump moves to empty squares. Hence, pawns blocking each other in the centre cannot sidestep each other. The jump moves are not that frequent. I have tried this out in a program. Mats >> Its jump moves are not frequent (it must be blocked) so it's not >> overly wild. > > Au contraire. The jump-moves will occur in every pawn endgame. > That's a major change. It's not necessarily bad but it is major. > >> Comparatively, in orthodox chess a pawn is easy to block. This >> creates the ked drawishness of practical endgames. > > I disagree. Your suggestion just means that blocked pawns will > sidestep and promote but KQ vs KQ is much more drawish than KP vs KP. > >> Therefore, most chessplayers prefer to keep the queen on the board, >> until they have created an advantage. > > Really? > > > Dave. >
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Date: 27 Jun 2007 09:27:48
From: David Richerby
Subject: Re: Neoorthodox Chess
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Mats Winther <[email protected] > wrote: > skrev David Richerby <[email protected]>: >> Mats Winther <[email protected]> wrote: >>> In Improved Chess, drawish endgames will occur less often. Many >>> theoretical endgames that have hitherto been drawn are now won. >> >> Why are these endgames won? It sounds to me that any blocked pawns in >> the centre of the board will side-step one another and all promote, >> leading to a potentially drawish multiple-queen endgame. > > You have not understood how it works. The pawn must be blocked on > the enemy side for it to acquire the extra jump moves to empty > squares. Hence, pawns blocking each other in the centre cannot > sidestep each other. OK. So that means that the player with the more advanced pawns is overwhelmingly more likely to win a blocked pawn ending. Why do you feel that's a good thing? Dave. -- David Richerby Carnivorous Mouldy Spoon (TM): it's www.chiark.greenend.org.uk/~davidr/ like a piece of cutlery but it's starting to grow mushrooms and it eats flesh!
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Date: 27 Jun 2007 11:00:30
From: CeeBee
Subject: Re: Neoorthodox Chess
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On 27 jun 2007 David Richerby wrote in rec.games.chess.computer: > OK. So that means that the player with the more advanced pawns is > overwhelmingly more likely to win a blocked pawn ending. Why do you > feel that's a good thing? > If you're the player with the more advanced pawn in a blocked pawn ending I guess that's not really a difficult question to answer. -- CeeBee *** entia non sunt multiplicanda praeter necessitatem ***
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Date: 27 Jun 2007 12:24:47
From: David Richerby
Subject: Re: Neoorthodox Chess
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CeeBee <[email protected] > wrote: > On 27 jun 2007 David Richerby wrote in rec.games.chess.computer: >> OK. So that means that the player with the more advanced pawns is >> overwhelmingly more likely to win a blocked pawn ending. Why do >> you feel that's a good thing? > > If you're the player with the more advanced pawn in a blocked pawn > ending I guess that's not really a difficult question to answer. Yebbut what if I'm the other guy? ;-) Dave. -- David Richerby Gigantic Adult Hat (TM): it's like a www.chiark.greenend.org.uk/~davidr/ hat that you won't want the children to see but it's huge!
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Date: 27 Jun 2007 11:50:03
From: CeeBee
Subject: Re: Neoorthodox Chess
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On 27 jun 2007 David Richerby wrote in rec.games.chess.computer: > Yebbut what if I'm the other guy? ;-) Then you feel it's a bad thing. Chess variants aren't so complicated, really. -- CeeBee *** entia non sunt multiplicanda praeter necessitatem ***
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Date: 27 Jun 2007 13:53:30
From: David Richerby
Subject: Re: Neoorthodox Chess
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CeeBee <[email protected] > wrote: > David Richerby wrote in rec.games.chess.computer: >> Yebbut what if I'm the other guy? ;-) > > Then you feel it's a bad thing. Chess variants aren't so > complicated, really. Thanks. Everything sounds so simple when you explain it. ;-) Dave. -- David Richerby Salted Radio (TM): it's like a radio www.chiark.greenend.org.uk/~davidr/ but it's covered in salt!
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Date: 22 Jun 2007 07:31:25
From: Offramp
Subject: Re: Neoorthodox Chess
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On Jun 22, 10:58 am, "Mats Winther" <[email protected] > wrote: > Neoorthodox Chess: > > What would happen if we increased the board with one more square to the right? Then no one would play with it.
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Date: 23 Jun 2007 08:29:35
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-06-22 16:31:25 skrev Offramp <[email protected] >: > On Jun 22, 10:58 am, "Mats Winther" <[email protected]> wrote: >> Neoorthodox Chess: >> >> What would happen if we increased the board with one more square to the right? > > Then no one would play with it. > > On the contrary, it would velously enhance the strategical possibilities on the flanks. Playing g2-g4 is seldom possible in standard chess, but now the risk involved is much smaller because the king can take up its position on j1 and be fully protected, while not encumbering the rooks on the first rank. Mats
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Date: 13 Jul 2007 00:14:32
From: help bot
Subject: Re: Neoorthodox Chess
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On Jul 13, 1:54 am, "Inconnux" <[email protected] > wrote: > > Really? About a year or so ago, I went out to eat > > with my extended family, and the younger folks were > > ranting about this game like it was the greatest thing > > since sliced bread. Just this Sunday, I went again, > > and still, even after all this time and the release of > > other, similar games, WoW is all the rage. The > > youngest member seems to like the Sims, and > > would undoubtedly buy every version, but for the > > cost; never mind how dated that game may now be. > > WoW is a dumbed down mmorpg that appeals mainly to > kids who's voices havent changed :) Well, my niece is crazy about it, and she is over twenty. She seems to have met a "boy" in the game who came out to eat with us, and he was around thirty-something. > In many of the other mmorpg's that I've played, WoW has a bad rep > as being a 'lite' game. I know what you mean. Among movie makers and TV script writers, chess is a game for old men -- and, occasionally, intellectuals. But what is the reality? > The southpark episode gave > it free advertising to this ket :) One reason I am focused on this particular game is that it is owned by a company whose stock I own. An investment guru named Robert Hsu believes it is on track to continue its present course of growth and profits, and it is already up a bunch since he first recommended it. They have locked up the exclusive rights to Field of Honor -- a 3-D multiplayer online game. Zacks (an online investment company somewhat akin to Standard and Poors) rates it a "sell", giving NCTY its lowest ranking (5); but this appears to be the automatic result of the stock having already far exceeded its precalculated "target price"; in other words, they were clueless and the reason for the low ranking is simple math. > > Okay, but what about the successful games like > > WoW, for instance? > > WoW has lost quite a few members since it first started. > They are now starting to advertise 'free trial' versions > of the game... a sure fire sign of a dying game. Hey -- I got a free trial version of Rybka: does this mean the program is already doomed to be super- seded by "Wally-chess", "Fred's Free Chess" and "Chessmaster 1.0"? ; >D There are free trial versions of Chessbase, The Chess Assistant, Fritz, Rebel, and every type of security software imaginable; it's a standard keting scheme, like getting a "free" fourth automobile tire when you buy three. (Don't fall for it; just buy two and put them on opposite corners so when one of the old ones blows, the car won't drag the ground as much.) > > To a game addict, $15 per month may not seem > > very much; divide by the number of hours wasted > > -- I mean played of course! -- and it dwindles down > > to a mere trickle of pocket change. > > Adds up when the wife and both kids play as well. How do you think Phil Innes got to be nearly an IM? That's right: he let the wife and kids play using his account, and his rating nearly doubled! ; >D > > Okay, but several of the games you listed earlier > > were not the creme de la creme of the genre, so > > Everquest was the largest game for years, and City > of heroes was quite successful. Problem with these > games is when the next 'big' game comes out, most of > your new online friends leave to try it and your 'world' > becomes a ghost town. It hasn't happened to 'WoW' > yet, but given time it will. Ah, so the cost is not really that much of a problem if players can jump ship at will and try new games which come along, then. This WoW game, and a few others like it, are played heavily in China, by young people who are not exactly wealthy. The cost per hour is relatively small. Much like text messaging, even a small fee, if multiplied by many millions of units, adds up. > > this is a bit like comparing apples to oranges. In > > truth, there are board games with more "strategy" > > and less "tactics" than chess, but chess is still > > the king in terms of prestige. > > chess is more popular than these strategy board games > because of its 'simplicity', yet complex nature of the game. > Another key feature is there is no luck factor. The no-luck factor is where chess comes out on top against games in which the roll of the dice is a big issue. But some chess players like this sort of thing, and you will sometimes find them playing backgammon, for instance, at a chess tourney. One reason these massively multi-player games do well is that kids have a lot of time on their hands to play. Me, I spent a good deal of time weeding and then watering my lawn today. Now it's 3 am and of course, it rains... . -- help bot
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Date: 15 Jul 2007 04:50:51
From: Inconnux
Subject: Re: Neoorthodox Chess
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> > One reason I am focused on this particular game > is that it is owned by a company whose stock I > own. An investment guru named Robert Hsu > believes it is on track to continue its present > course of growth and profits, and it is already up > a bunch since he first recommended it. They > have locked up the exclusive rights to Field of > Honor -- a 3-D multiplayer online game. Zacks > (an online investment company somewhat akin > to Standard and Poors) rates it a "sell", giving > NCTY its lowest ranking (5); but this appears to > be the automatic result of the stock having > already far exceeded its precalculated "target > price"; in other words, they were clueless and > the reason for the low ranking is simple math. > I wouldn't buy stock in any video game company. A couple of bad games and they are history. Yesterdays star companies are bankrupt today. >> WoW has lost quite a few members since it first started. >> They are now starting to advertise 'free trial' versions >> of the game... a sure fire sign of a dying game. > > > Hey -- I got a free trial version of Rybka: does this > mean the program is already doomed to be super- > seded by "Wally-chess", "Fred's Free Chess" and > "Chessmaster 1.0"? ;>D When mmorpg's start giving free trials away it is because they are losing subscriptions. No successful mmorpg has given away 'free trials' when they are first released. > Ah, so the cost is not really that much of a problem > if players can jump ship at will and try new games > which come along, then. This WoW game, and a > few others like it, are played heavily in China, by > young people who are not exactly wealthy. The > cost per hour is relatively small. Much like text > messaging, even a small fee, if multiplied by many > millions of units, adds up. those players are called 'farmers' they grab items in game that everyone want and sell them for real life cash... its a lucrative job for people in china and the bane of mmorpg creators. Often they build characters up to the maximum level and then sell the accounts. > of thing, and you will sometimes find them playing > backgammon, for instance, at a chess tourney. > Ive yet to see any othergame played at chess tournaments. > One reason these massively multi-player games > do well is that kids have a lot of time on their hands > to play. Me, I spent a good deal of time weeding > and then watering my lawn today. Now it's 3 am > and of course, it rains... . lol after I moved out of my parents house I swore I would never pick another weed :) So I don't waste any time on that ...
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Date: 26 Jun 2007 14:51:32
From: David Richerby
Subject: Re: Neoorthodox Chess
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Mats Winther <[email protected] > wrote: > On the contrary, it would velously enhance the strategical > possibilities on the flanks. Playing g2-g4 is seldom possible in > standard chess, but now the risk involved is much smaller because > the king can take up its position on j1 and be fully protected, > while not encumbering the rooks on the first rank. On the other hand, it may be that the more hidden position of the king on j1 means that the attack via g4 is much less effective. This is the sort of thing that can only really be evaluated by extensive testing by strong players. I've no idea ho the extra attacking possibilities you mention will compare to the extra defensive possibilities. Dave. -- David Richerby Carnivorous Natural Wine (TM): it's www.chiark.greenend.org.uk/~davidr/ like a vintage Beaujolais but it's completely natural and full of teeth!
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Date: 30 Jun 2007 20:22:29
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-06-26 15:51:32 skrev David Richerby <[email protected] >: > Mats Winther <[email protected]> wrote: >> On the contrary, it would velously enhance the strategical >> possibilities on the flanks. Playing g2-g4 is seldom possible in >> standard chess, but now the risk involved is much smaller because >> the king can take up its position on j1 and be fully protected, >> while not encumbering the rooks on the first rank. > > On the other hand, it may be that the more hidden position of the king > on j1 means that the attack via g4 is much less effective. This is > the sort of thing that can only really be evaluated by extensive > testing by strong players. I've no idea ho the extra attacking > possibilities you mention will compare to the extra defensive > possibilities. > > > Dave. > You forget that black has not got recourse to this extra square on the kingside. Black's extra square is on the queenside. Evidently, it will be much more attractive to move the g-pawn two steps as white's king is much less exposed while there is an extra square where it can hide, and it does not encumber the rooks. Mats
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Date: 02 Jul 2007 10:33:58
From: David Richerby
Subject: Re: Neoorthodox Chess
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Mats Winther <[email protected] > wrote: > You forget that black has not got recourse to this extra square on > the kingside. Black's extra square is on the queenside. If the starting position is not symmetric, nobody will be interested in your game. It is much easier for White to use his extra square than Black, which sounds like it will introduce a massive bias into the game. Dave. -- David Richerby Broken Ghost (TM): it's like a www.chiark.greenend.org.uk/~davidr/ haunting spirit but it doesn't work!
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Date: 04 Jul 2007 18:30:36
From: Mats Winther
Subject: Re: Neoorthodox Chess
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Den 2007-07-02 11:33:58 skrev David Richerby <[email protected] >: > Mats Winther <[email protected]> wrote: >> You forget that black has not got recourse to this extra square on >> the kingside. Black's extra square is on the queenside. > > If the starting position is not symmetric, nobody will be interested > in your game. It is much easier for White to use his extra square > than Black, which sounds like it will introduce a massive bias into > the game. > > > Dave. > You forget one thing: by introducing the extra square to the right the diagonal is also weakened. If white plays h3 blacks queen can via the diagonal land on the extra square and give mate. So it introduces problems to white, also. The extended castle also contributes to the balance of the game because it makes long castle more attractive to black. Mats
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