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Date: 12 Oct 2006 19:42:52
From: Wilma
Subject: How make CM9k analyse with 64M Hash
Two questions: (1) How do I make CM9k analyze games using 64M hash? (2) How
do I make Mentor use whatever personality I tell it to use instead of using
Chessmaster personality?

Wilma




 
Date: 12 Oct 2006 12:57:46
From:
Subject: Re: How make CM9k analyse with 64M Hash

Wilma wrote:
> Two questions: (1) How do I make CM9k analyze games using 64M hash? (2) How
> do I make Mentor use whatever personality I tell it to use instead of using
> Chessmaster personality?
>
> Wilma

1) You can change the amount of hash memory that is used by the
analysis engine by going to Preferences - > Engine and then adjusting
the "Mentor Transposition Table Memory" slider.

2) In your Wilma.ini file, add the following lines:

[mentor]
personality=NAME_OF_PERSONALITY

Be sure to use the name exactly as it appears in the game, even if
there are spaces. Do NOT put quotation ks around the name. Example:

[mentor]
personality=Josh - Age 12

And, yes, you can use custom personalities here as well.

jm



  
Date: 12 Oct 2006 23:24:18
From: Wilma
Subject: Re: How make CM9k analyse with 64M Hash
Thanks, John. Ill leave you alone for a while now. :)
Wilma


[email protected] wrote in
news:[email protected]:

>
> Wilma wrote:
>> Two questions: (1) How do I make CM9k analyze games using 64M hash?
>> (2) How do I make Mentor use whatever personality I tell it to use
>> instead of using Chessmaster personality?
>>
>> Wilma
>
> 1) You can change the amount of hash memory that is used by the
> analysis engine by going to Preferences -> Engine and then adjusting
> the "Mentor Transposition Table Memory" slider.
>
> 2) In your Wilma.ini file, add the following lines:
>
> [mentor]
> personality=NAME_OF_PERSONALITY
>
> Be sure to use the name exactly as it appears in the game, even if
> there are spaces. Do NOT put quotation ks around the name. Example:
>
> [mentor]
> personality=Josh - Age 12
>
> And, yes, you can use custom personalities here as well.
>
> jm
>
>