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Date: 12 Oct 2006 19:42:52
From: Wilma
Subject: How make CM9k analyse with 64M Hash
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Two questions: (1) How do I make CM9k analyze games using 64M hash? (2) How do I make Mentor use whatever personality I tell it to use instead of using Chessmaster personality? Wilma
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Date: 12 Oct 2006 12:57:46
From:
Subject: Re: How make CM9k analyse with 64M Hash
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Wilma wrote: > Two questions: (1) How do I make CM9k analyze games using 64M hash? (2) How > do I make Mentor use whatever personality I tell it to use instead of using > Chessmaster personality? > > Wilma 1) You can change the amount of hash memory that is used by the analysis engine by going to Preferences - > Engine and then adjusting the "Mentor Transposition Table Memory" slider. 2) In your Wilma.ini file, add the following lines: [mentor] personality=NAME_OF_PERSONALITY Be sure to use the name exactly as it appears in the game, even if there are spaces. Do NOT put quotation ks around the name. Example: [mentor] personality=Josh - Age 12 And, yes, you can use custom personalities here as well. jm
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Date: 12 Oct 2006 23:24:18
From: Wilma
Subject: Re: How make CM9k analyse with 64M Hash
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Thanks, John. Ill leave you alone for a while now. :) Wilma [email protected] wrote in news:[email protected]: > > Wilma wrote: >> Two questions: (1) How do I make CM9k analyze games using 64M hash? >> (2) How do I make Mentor use whatever personality I tell it to use >> instead of using Chessmaster personality? >> >> Wilma > > 1) You can change the amount of hash memory that is used by the > analysis engine by going to Preferences -> Engine and then adjusting > the "Mentor Transposition Table Memory" slider. > > 2) In your Wilma.ini file, add the following lines: > > [mentor] > personality=NAME_OF_PERSONALITY > > Be sure to use the name exactly as it appears in the game, even if > there are spaces. Do NOT put quotation ks around the name. Example: > > [mentor] > personality=Josh - Age 12 > > And, yes, you can use custom personalities here as well. > > jm > >
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