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Date: 27 Jul 2008 06:26:47
From: Rand al'Thor
Subject: How do you determine if your opponent is a computer?
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Hi. I posted this questions 7 days ago but seemed to be ignored for some reason. I hope it's ok to repost it. Anyway, I hope someone will finally notice this one. I am just curious if you have a way of knowing whether your opponent in an online chess game, such as that in excite or msn, is really a human or a chess engine. How would I know if the one moving the pieces at the other end of the board is some souped up cousin of sanny's getclub? -- "...history is always written by the winners. When two cultures clash, the loser is obliterated, and the winner writes the history books --- books which glorify their own cause and disparage the conquered foe." - Sir Leigh Teabing KBE The Da Vinci Code "What is history but a lie agreed upon?" - Napoleon Bonaparte
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Date: 27 Jul 2008 04:41:51
From: Sanny
Subject: Re: How do you determine if your opponent is a computer?
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On Jul 27, 3:26=A0pm, Rand al'Thor <[email protected] > wrote: > Hi. I posted this questions 7 days ago but seemed to be ignored for some > reason. I hope it's ok to repost it. Anyway, I hope someone will finally > notice this one. If he wins all the games everytime and makes no blunders. Humans how good he is will make atleast 1 blunder in 10-20 games. But Computer will never make a blunder as it do not get tired thinking a lot. > I am just curious if you have a way of knowing whether your opponent in > an onlinechessgame, such as that in excite or msn, is really a human > or achessengine. How would I know if the one moving the pieces at the > other end of the board is some souped up cousin of sanny's getclub? GetClub is now much improved So you will not be able to win against it so easily. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 27 Jul 2008 09:23:27
From: Guest
Subject: Re: How do you determine if your opponent is a computer?
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"Sanny" <[email protected] > wrote in message news:[email protected]... On Jul 27, 3:26 pm, Rand al'Thor <[email protected] > wrote: >> Hi. I posted this questions 7 days ago but seemed to be ignored for some >> reason. I hope it's ok to repost it. Anyway, I hope someone will finally >> notice this one. > >If he wins all the games everytime and makes no blunders. Humans how >good he is will make atleast 1 blunder in 10-20 games. But Computer >will never make a blunder as it do not get tired thinking a lot. That's a bunch of crap. Computers blunder all the time. The one thing they wont do is make a tactical blunder within their search depth. (With modern hardware, there should be no tactical blunders within 12-15 plies, even on moderate hardware at faster time controls.) But they still make positional blunders. They still make tactical blunders whose consequences are beyond their search depth (or that are caused by over agressive pruning methods.) They still have problems with the horizon effect. (Delaying moves, etc.) They still make moves that humans think are blunders because they haven't analyzed the results as completely and the move they think is so good actually isn't. They can still get into time control problems. The top programs don't blunder as much as the weaker programs, of course. And today's hardware mean that the average quality of play has improved. But computers still blunder. ----== Posted via Pronews.Com - Unlimited-Unrestricted-Secure Usenet News==---- http://www.pronews.com The #1 Newsgroup Service in the World! >100,000 Newsgroups ---= - Total Privacy via Encryption =---
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