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Date: 16 Sep 2008 00:40:35
From: Sanny
Subject: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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Today is laughing day for GetClub. HA Ha Ha. Why? Today game was further improved. In First Game, Beginner Level beat Jester like Carrots. Then I tried Baby Level against Jester and the game was a Draw. Baby Level makes moves in just 2 sec / move and Jester was thinking 3 sec / move. Actually Baby Level had "Bishop and Knight" ending. Since GetClub do not know how to win with "Bishop and Knight" It declared a draw. GetClub was taking less time than Jester and still got strong position. May be Jester was playing like a fool. Game Played between sanjay11 and baby at GetClub.com -------------------------------------------------------------------------------- Jester : (White) baby: (Black) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?id=DM27157&game=Chess -------------------------------------------------------------------------------- White -- Black (Jester ) -- (baby) 1. e2-e4{2} Nb8-c6{0} 2. Nb1-c3{10} e7-e5{0} 3. Ng1-f3{14} Bf8-c5{2} 4. Bf1-b5{10} a7-a6{2} 5. Bb5-c6{10} d7-c6{2} 6. Ke1-g1{10} f7-f6{2} 7. d2-d3{10} a6-a5{4} 8. Bc1-e3{16} Bc5-e3{2} 9. f2-e3{10} Ng8-h6{8} 10. Nf3-e5{10} f6-e5{2} 11. Qd1-h5{10} Ke8-d7{4} 12. Qh5-e5{10} Qd8-e7{4} 13. Qe5-d4{10} Kd7-e8{2} 14. Kg1-h1{12} c6-c5{2} 15. Qd4-d5{10} g7-g6{2} 16. Nc3-b5{16} a5-a4{2} 17. Ra1-e1{14} g6-g5{6} 18. a2-a3{14} Rh8-g8{4} 19. Rf1-f6{12} Rg8-g6{2} 20. Re1-f1{10} Rg6-f6{2} 21. Rf1-f6{10} Qe7-f6{2} 22. Nb5-c7{10} Ke8-e7{2} 23. Qd5-c5{10} Ke7-d8{2} 24. h2-h3{10} b7-b6{2} 25. Qc5-d5{10} Kd8-c7{2} 26. Qd5-a8{10} Qf6-b2{2} 27. Qa8-a4{16} Qb2-c1{2} 28. Kh1-h2{6} Qc1-e3{2} 29. Qa4-c4{12} Qe3-c5{2} 30. Qc4-c5{14} b6-c5{2} 31. Kh2-g3{10} Kc7-d6{2} 32. Kg3-f2{10} Bc8-d7{4} 33. c2-c3{12} Nh6-f7{6} 34. d3-d4{14} c5-d4{2} 35. c3-d4{8} h7-h5{2} 36. Kf2-e3{10} h5-h4{2} 37. Ke3-f3{10} Nf7-h6{4} 38. Kf3-e3{10} Bd7-b5{8} 39. Ke3-f3{10} Nh6-f7{2} 40. g2-g3{14} h4-g3{2} 41. Kf3-g3{8} Bb5-d7{2} 42. h3-h4{10} g5-h4{2} 43. Kg3-h2{10} Nf7-d8{2} 44. Kh2-g2{10} Nd8-e6{4} 45. Kg2-h3{12} Ne6-g5{2} 46. Kh3-h4{10} Ng5-e4{2} 47. Kh4-h5{8} Kd6-d5{4} 48. Kh5-g6{10} Kd5-d4{2} 49. a3-a4{8} Bd7-e8{2} 50. Kg6-g7{8} Be8-a4{6} -------------------------------------------------------------------------------- Jester : (White) baby: (Black) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?id=DM27157&game=Chess Since the above game is played by Baby Level which makes move in just 2 sec. You may find lots of mistakes in Baby Level game. So you see how strongly even the Baby level played against Jester. So now, Taylor Kingston and Help Bot will find GetClub much stronger than ever. And even GetClub Beginner Level will be very difficult to win. With this improvement New Ratings for GetClub Beginner: 2250+ Easy: 2350+ Normal: 2450+ Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 22 Sep 2008 09:51:16
From: Sanny
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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> Sanny claims to have a team of hired programmers and that he's spent > $750,000 developing the program[1]. =A0But, then again, he also claims > that his program moves in x seconds and that it's rated over 2200. > Judge for yourself. No, Its not GetClub but it was about ChessMaster. I just said GetClub will also need that much. I think Marketing is a big Gamble. If I loose the money in Marketing and do not get back the money I spend in Marketing of GetClub that will be a total loss. ChessMaster is a well renowned program. GetClub is child in comparision to ChessMaster. And I find people are running away from Chess. As now the Craze for chess has reduced. Since there are lots of games in market Chess is not the first priority. > the typical cost of the development and > marketing of one version of Chessmaster > was around $750,000. Chess Master being a big company spent $750,000 in developing Chess Master. GetClub do not have that much money to waste. Anyone knows how much Fritz spent on Fritz development? Bye Sanny
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Date: 20 Sep 2008 16:39:02
From: help bot
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 20, 10:15=A0am, Tobias Heidelmann <tobias.heidelm...@alice- dsl.net > wrote: > i was not aware that your post war irony. if i were i would not have > answered but instead be amused. > > well, i guess i am just tired of people complaining that the bugs of > their programs are results of the programming language they use instead > of achknowledging that their skills are miserable and that using another > language would not make any difference. Many of the wannabe critics here in rgc appear to be unaware of some vital facts. One example is the fact (supposing Sanny's /consistency/ is verification enough of truth) that it is not Sanny himself who writes the programs, but people he hires to do the job. A lot of rgc critics write in such a way as to reveal an astounding ignorance of this not-so-subtle difference. Another fact is that many of the attempts by /others/ also failed to observe the laws of chess. I stumbled upon this time and again, reading about the early days of chess programming. So it is not only Sanny who has had some difficulties in this area; he may be twenty-five or so years behind the times, but he is hardly unique in that respect. Sanny has not, to my knowledge, revealed his methods for selecting programmers, but it is obvious that he went with the lowest bid. ; >D I am reminded of a few chess books I've read, where the authors employed some clerks who quite obviously were unfamiliar with the game, to translate from descriptive to algebraic notation; the result was a sort of Innesian gibberish-- part proper algebraic, part reversed or upside-down notation. No, I think everyone here knows full well that the problems are unrelated to what specific programming language is used-- except of course, Sanny. -- help bot
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Date: 21 Sep 2008 02:36:46
From: Tobias Heidelmann
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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help bot schrieb: > Many of the wannabe critics here in rgc appear > to be unaware of some vital facts. One example > is the fact (supposing Sanny's /consistency/ is > verification enough of truth) that it is not Sanny > himself who writes the programs, but people he > hires to do the job. A lot of rgc critics write in > such a way as to reveal an astounding ignorance > of this not-so-subtle difference. i really find this hard to believe. Ok, maybe his obvious ignorance concerning computers and multitasking may be proof. > > Another fact is that many of the attempts by > /others/ also failed to observe the laws of chess. > I stumbled upon this time and again, reading > about the early days of chess programming. So > it is not only Sanny who has had some difficulties > in this area; he may be twenty-five or so years > behind the times, but he is hardly unique in that > respect. > > Sanny has not, to my knowledge, revealed his > methods for selecting programmers, but it is > obvious that he went with the lowest bid. ;>D this is very strange - if he actually hires programmers, this program must have cost him quiet an amount of money. obviously he is not making any money with it, but only investing. > I am reminded of a few chess books I've read, > where the authors employed some clerks who > quite obviously were unfamiliar with the game, to > translate from descriptive to algebraic notation; > the result was a sort of Innesian gibberish-- part > proper algebraic, part reversed or upside-down > notation. > > No, I think everyone here knows full well that > the problems are unrelated to what specific > programming language is used-- except of > course, Sanny. > > > -- help bot > > > >
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Date: 20 Sep 2008 00:05:33
From: Wlodzimierz Holsztynski (Wlod)
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 19, 11:48 pm, help bot <[email protected] > wrote: > > FYI: all my references to improving 300 fold > and so forth are intended as jokes, [...] Oh-no, really? And I was sure that you were just modest! Wlod
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Date: 19 Sep 2008 23:48:54
From: help bot
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 19, 2:32=A0pm, Tobias Heidelmann <tobias.heidelm...@alice- dsl.net > wrote: > > =A0 I can't seem to get a game to load anymore. > > This reminds me of the old days, except that > > I've gotten about three hundred times stronger > > since then. =A0The Java applet always gives the > > same error, and even if I forget about trying to > > play a game and just update my info, there > > are bugs. =A0If I ever write a chess program, I'm > > definitely *not* going to write it in this bugster > > language you use, but use C+++ or maybe > > even B-minus. > i have to object. if you are not an experienced programmer, C++ is much > more prone to bugs than java - and more serious errors might result. > > The apparent buggyness of the chess program is definitely not an effect > of the programming language. FYI: all my references to improving 300 fold and so forth are intended as jokes, poking fun at Sanny's own commentaries here in rgc. > Everything indicates that Sanny messed up his code. Apparantly he does > not understand it himself anymore. He told us so: he said recently that > every time he makes an "improvement", bugs appear. a clear indication > that he has lost view of the broad concept of his program or maybe there > is no clear concept /modularisation of his software. Many, many, many years ago, I learned about this "modular" programming, where each separate function can be tested independently, thus simplifying the de- bugging process which seems to take up 99% of Sanny's time and effort. I'm trying to recall the first time this came up in my now-ancient studies... I believe it was with PL/1 that this concept first appeared in my courses. > no matter what language, both amateur and professional are bound to mess > up (even moderately) complicated programs if they do not carefully > structure their software architecture. I can still recall taking an introductory computer class (after a college transfer), where I observed people trying to learn how to write the simplest of programs, and I remember how it was obvious that a few of them simply were doomed to fail, not understanding logic and how it is crucial to the process. With chess, this is even more important, because the process can become very complex. The rules of chess alone are quite complex. For instance, the en passant exception to how pawns can capture introduces a pain-in-the-neck to the chess programmer, as do the two castling moves, where two men are moved in an abnormal way at the very same time. Pawn promotions, the fact that King's may not be captured or allowed to remain in check-- these are all nuisances which must be dealt with before even beginning to tackle strategy in chess. From my perspective, many of the problems Sanny has been experien- cing are related to this confounding complexity of the game itself, although there really is no excuse for his refusal to use *free* help in eliminating his multitudinous Web site problems. When I played the program called "Jester" myself, I found it to be quite good, despite that it was also a Java applet, just like Sanny's program; no bugs there, and no issues with speed or random hangs in mid-game. But it is possible that /some/of the problems I've experienced with Sanny's GetClub program are related to my computer, as it is clear that "Jebediah" can and does complete games against levels which always hang on my machine. -- help bot
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Date: 20 Sep 2008 16:15:22
From: Tobias Heidelmann
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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help bot schrieb: > On Sep 19, 2:32 pm, Tobias Heidelmann <tobias.heidelm...@alice- > dsl.net> wrote: > ... i was not aware that your post war irony. if i were i would not have answered but instead be amused. well, i guess i am just tired of people complaining that the bugs of their programs are results of the programming language they use instead of achknowledging that their skills are miserable and that using another language would not make any difference.
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Date: 19 Sep 2008 05:10:24
From: help bot
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 19, 2:22=A0am, Sanny <[email protected] > wrote: > There has been huge improvement from last time you played at GetClub. > If you tried 1 month back then today GetClub Chess is 5 times stronger > than it was 1 month back. > > One month back there were arrounf 4 bugs that have been removed. > > So play a new hgame and tell me if you see the difference. I can't seem to get a game to load anymore. This reminds me of the old days, except that I've gotten about three hundred times stronger since then. The Java applet always gives the same error, and even if I forget about trying to play a game and just update my info, there are bugs. If I ever write a chess program, I'm definitely *not* going to write it in this bugster language you use, but use C+++ or maybe even B-minus. -- help bot
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Date: 19 Sep 2008 20:32:23
From: Tobias Heidelmann
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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help bot schrieb: > On Sep 19, 2:22 am, Sanny <[email protected]> wrote: > >> There has been huge improvement from last time you played at GetClub. >> If you tried 1 month back then today GetClub Chess is 5 times stronger >> than it was 1 month back. >> >> One month back there were arrounf 4 bugs that have been removed. >> >> So play a new hgame and tell me if you see the difference. > > > I can't seem to get a game to load anymore. > This reminds me of the old days, except that > I've gotten about three hundred times stronger > since then. The Java applet always gives the > same error, and even if I forget about trying to > play a game and just update my info, there > are bugs. If I ever write a chess program, I'm > definitely *not* going to write it in this bugster > language you use, but use C+++ or maybe > even B-minus. > > > -- help bot > > i have to object. if you are not an experienced programmer, C++ is much more prone to bugs than java - and more serious errors might result. The apparent buggyness of the chess program is definitely not an effect of the programming language. Everything indicates that Sanny messed up his code. Apparantly he does not understand it himself anymore. He told us so: he said recently that every time he makes an "improvement", bugs appear. a clear indication that he has lost view of the broad concept of his program or maybe there is no clear concept /modularisation of his software. no matter what language, both amateur and professional are bound to mess up (even moderately) complicated programs if they do not carefully structure their software architecture.
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Date: 22 Sep 2008 13:24:13
From: David Richerby
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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[Cross-post trimmed.] help bot <[email protected] > wrote: > Many of the wannabe critics here in rgc appear to be unaware of some > vital facts. One example is the fact (supposing Sanny's > /consistency/ is verification enough of truth) that it is not Sanny > himself who writes the programs, but people he hires to do the job. Sanny claims to have a team of hired programmers and that he's spent $750,000 developing the program[1]. But, then again, he also claims that his program moves in x seconds and that it's rated over 2200. Judge for yourself. Dave. [1] http://groups.google.com/group/rec.games.chess.computer/msg/978b6b2c75359f8e?dmode=source -- David Richerby Zen Radio (TM): it's like a radio that www.chiark.greenend.org.uk/~davidr/ puts you in touch with the universe!
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Date: 19 Sep 2008 21:24:14
From: Patrick Volk
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Fri, 19 Sep 2008 20:32:23 +0200, Tobias Heidelmann <[email protected] > wrote: >help bot schrieb: >> On Sep 19, 2:22 am, Sanny <[email protected]> wrote: >> >>> There has been huge improvement from last time you played at GetClub. >>> If you tried 1 month back then today GetClub Chess is 5 times stronger >>> than it was 1 month back. >>> >>> One month back there were arrounf 4 bugs that have been removed. >>> >>> So play a new hgame and tell me if you see the difference. >> >> >> I can't seem to get a game to load anymore. >> This reminds me of the old days, except that >> I've gotten about three hundred times stronger >> since then. The Java applet always gives the >> same error, and even if I forget about trying to >> play a game and just update my info, there >> are bugs. If I ever write a chess program, I'm >> definitely *not* going to write it in this bugster >> language you use, but use C+++ or maybe >> even B-minus. >> >> >> -- help bot >> >> >i have to object. if you are not an experienced programmer, C++ is much >more prone to bugs than java - and more serious errors might result. > >The apparent buggyness of the chess program is definitely not an effect >of the programming language. > >Everything indicates that Sanny messed up his code. Apparantly he does >not understand it himself anymore. He told us so: he said recently that >every time he makes an "improvement", bugs appear. a clear indication >that he has lost view of the broad concept of his program or maybe there >is no clear concept /modularisation of his software. > >no matter what language, both amateur and professional are bound to mess >up (even moderately) complicated programs if they do not carefully >structure their software architecture. I'd take a well-written program in assembly any day over a poorly written program in Java (or any other language for that matter).
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Date: 22 Sep 2008 10:16:03
From: ave
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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> I'd take a well-written program in assembly any day over a poorly > written program in Java (or any other language for that matter). and that completely misses the point of the post you replied to. The point is that the Java language is not the cause of the bugs in GetClub. Which is undeniable. As for your comment, it also doesn't seem to have any point :) I'd take a well written program is almost any language than a poorly written Java program. ave
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Date: 18 Sep 2008 23:33:14
From: Sanny
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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> > A Player "Fingerfehler" won against the Advance Level. His game Froze > > 3 times. He sent me screenshots of the game and I could see what > > really happened. > > He used to show look number of seconds have exceeded 20,000 sec and > > the Master level has not yet made the move. Then a bug was found which > > hangs to computer at higher levels. > =A0 How is that possible? =A0 Is there an overflow > condition, an endless loop, or what? > > That thing was corrected. So now Master Level will not freeze. Yes your guess was correct that was overflow problem. As Master level kept thinking some variables value exceed their limits. Now the overflow value has been increased So that it do not hang. If the program hangs it will keep thinking forever. I have made a cutoff time. So that when cutoff for that level has come it will play the best move and stop thinking immidietly. Beginner Level: cutoff: 80 sec Easy Level: cutoff: 320 sec Normal Level: cutoff: 1280 sec Master Level: cutoff: 5120 sec When program hangs it will continue thinking even after cutoff time has passed. Which means there is some error. Finger feller showed that and his bug was removed. Then he was able to continue his game. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 18 Sep 2008 23:27:59
From: Sanny
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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> =A0 When I resume a game in progress at > GetClub, the site's "logic" forces me to > once again pick my level and so forth-- a > simple logic error since having a game in > progress leaves but one choice: resume > that game or not. =A0 There is also a very > annoying tendency for the site to pop up > new windows during play, as if trying to > distract and annoy the human opponent > (i.e. cheat). The Levels Beginner, Easy, Normal ... On the page is just to tell new visitors about the Levels GetClub has. You can see there is no "Baby Level". You can get inside by even clicking the "Computer image" on side. It is just the entry point. It is only inside the applet you have to choose the color of piece "White/ Black" and the level you wish to play at. I am waiting to see you and Normal Level. As it would be a very tough game. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 18 Sep 2008 23:22:49
From: Sanny
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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There has been huge improvement from last time you played at GetClub. If you tried 1 month back then today GetClub Chess is 5 times stronger than it was 1 month back. One month back there were arrounf 4 bugs that have been removed. So play a new hgame and tell me if you see the difference. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 18 Sep 2008 16:05:04
From: help bot
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 18, 4:55=A0pm, Frisco Del Rosario <[email protected] > wrote: > > Let me know when your user interface is usable. > The last time I tried to use GetDumb, I picked up a knight. A shadow of > the knight stayed stuck on its square. When I dropped the piece on its > new square, GetDumb accepted my move as Nf3-f3, and made its move. =A0 > > I hoped GetClub would save the gamescore -- I opened with Nb1-c3 Nc3-b1 > Nb1-c3 Nc3-b1 until I had to do something real; GetDumb eventually lost > a queen ending -- =A0so I could reproduce it here, but the piece of shit > must've been in a bad state. It resigned, then crashed. > > What a piece of crap. The software is a perfect reflection of its > developer, who'll probably insist it was user error, or my slow computer. Many months ago, someone posted a link to a *free* Web site or program which checks for HTML errors, so that Sanny could clean up his site and make it work properly. That offer of free help was rejected, perhaps because so many nasty critics were assailing poor Sanny at the time, from every direction. After visiting a few other Web sites, I now believe the critics over-did their attacks on Sanny's. Personally, I think it is silly to have a "page" where the chess board is half on and half off screen, and one must scroll down to center it. But this scrolling is very common with other Web sites, as is the clutter on either side of the center section. In fact, many sites have two (or more) ways of getting to exactly the same link-- one at the top, and one on the side, for instance; this is redundant clutter, IMO. When I resume a game in progress at GetClub, the site's "logic" forces me to once again pick my level and so forth-- a simple logic error since having a game in progress leaves but one choice: resume that game or not. There is also a very annoying tendency for the site to pop up new windows during play, as if trying to distract and annoy the human opponent (i.e. cheat). Many times, the Java applet simply will not load. I have even tried switching to Internet Explorer (from Firefox) and the very same thing happens. Even when it does load correctly, the process takes much longer than with other sites, so there is definitely something wrong. -- help bot
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Date: 18 Sep 2008 15:46:04
From: help bot
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 18, 2:03=A0am, Sanny <[email protected] > wrote: > There was a problem with Master & Advance level that they froze after > thinking 1 hour. Now that thing has been corrected. > > A Player "Fingerfehler" won against the Advance Level. His game Froze > 3 times. He sent me screenshots of the game and I could see what > really happened. > > He used to show look number of seconds have exceeded 20,000 sec and > the Master level has not yet made the move. Then a bug was found which > hangs to computer at higher levels. How is that possible? Is there an overflow condition, an endless loop, or what? > That thing was corrected. So now Master Level will not freeze. That comment is being archived for later reference. ; >D > Master will always play in 5120 sec. If time exceeds 5120 seconds the > Program will force it to play the move. Ah, so then I can now "safely" do what Zeb has been doing all along-- woof easy rating points (though he has already picked the low- hanging fruits). > > so, I have been plagued by tactical errors > > and "weakies" who poured their heart and > > soul into beating me, because of my much > > higher rating. =A0 But no more... =A0 my OTB > > rating is crumbling fast, and soon we will > > be on level ground, the other weakies and > > Is your game degrading? Are you not improving? Apparently, I am getting weaker by the day. > > =A0 That is when I will make my move-- > > slashing through and around them in a > > pinching maneuver, taking all of them > > prisoner and thus winning the undivided > > Class A prize, for once. =A0 Even the Experts > > will shudder to think they will have to face > > me in the final rounds, and all I need is a > > draw to take their arrogant, higher-rated > > selves down a peg. =A0 (But first, I need to > > iron out some problems I've been having > > with simple tactics.) > > What happened to your Tactics? Are you ill? Or your eyes problem has > not yet corrected? My eyesight has recovered significantly, but instead of playing blitz chess to sharpen my game, I have been doing many other things. I also bought a couple of new openings books, but have not yet seen the insides-- only the covers; that is no way to improve one's OTB results. When I do show up to play, I just "wing it", playing whatever looks interesting at the moment. At five rounds per day, these tourneys can be exhausting. I have found that after two or three long struggles, I often sit down against my next opponent and begin to play as though it were a casual blitz game. The funny thing is that I normally win effortlessly in these quicker-paced affairs, because my opponent will try to keep pace with me, and make some horrible blunder-- that's when I suddenly slow down and carefully polish him off. -- help bot
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Date: 18 Sep 2008 12:39:53
From: Wlodzimierz Holsztynski (Wlod)
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 16, 11:14 pm, Sanny <[email protected] > wrote: > On Sep 17, 10:21 am, "Wlodzimierz Holsztynski (Wlod)" > > <[email protected]> wrote: > > On Sep 16, 12:40 am, Sanny <[email protected]> wrote: > > > > Today is laughing day forGetClub. HA Ha Ha. > > > > Why? Today game was further improved. > > > Ha Ha Ha. > > > Wlod > > Play a few games then say Ha Ha Ha. > Let me know if you win any game. Let me know when your user interface is usable. Wlod
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Date: 18 Sep 2008 13:55:10
From: Frisco Del Rosario
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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In article <210a21f4-203b-4864-962d-6d19902f08f2@a18g2000pra.googlegroups.com >, "Wlodzimierz Holsztynski (Wlod)" <[email protected] > wrote: > Let me know when your user interface is usable. The last time I tried to use GetDumb, I picked up a knight. A shadow of the knight stayed stuck on its square. When I dropped the piece on its new square, GetDumb accepted my move as Nf3-f3, and made its move. I hoped GetClub would save the gamescore -- I opened with Nb1-c3 Nc3-b1 Nb1-c3 Nc3-b1 until I had to do something real; GetDumb eventually lost a queen ending -- so I could reproduce it here, but the piece of shit must've been in a bad state. It resigned, then crashed. What a piece of crap. The software is a perfect reflection of its developer, who'll probably insist it was user error, or my slow computer.
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Date: 18 Sep 2008 12:03:56
From: SBD
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 18, 9:29=A0am, "[email protected]" <[email protected] > wrote: > > Master will always play in 5120 sec. If time exceeds 5120 seconds the > > Program will force it to play the move. > > That fast? =A0Only 5120 seconds for a single move? =A0Why ... that's less > than 90 minutes! Sanny - the Rube Goldberg of chess programming.
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Date: 18 Sep 2008 07:29:36
From: [email protected]
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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> Master will always play in 5120 sec. If time exceeds 5120 seconds the > Program will force it to play the move. That fast? Only 5120 seconds for a single move? Why ... that's less than 90 minutes!
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Date: 17 Sep 2008 23:03:02
From: Sanny
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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> > Last time you took 98 moves to win the Normal Level. Now, GetClub is > > much improved So you will find it much difficult to win the Normal > > Level. > > =A0 Hmm. =A0Suppose I were to take this approach, > posting each of my *short* wins and claiming > that from now on, the GetClub program was > doomed? =A0 I could even annotate a few, very > carefully chosen games, to make it clear that > the program was playing around the 1000 > USCF level -- maybe even lower. I wont feel bad when someone finds mistake in GetClub game as that helps in improving the game. GetClub today plays so good all bercause of your analysis and suggestions. >=A0I can also still beat the > Master level, as you saw when the game > froze up in a dead lost position -- as it often > does. =A0 The program simply refuses to move > at the end of the game, where I am dicing it > like carrots. There was a problem with Master & Advance level that they froze after thinking 1 hour. Now that thing has been corrected. A Player "Fingerfehler" won against the Advance Level. His game Froze 3 times. He sent me screenshots of the game and I could see what really happened. He used to show look number of seconds have exceeded 20,000 sec and the Master level has not yet made the move. Then a bug was found which hangs to computer at higher levels. That thing was corrected. So now Master Level will not freeze. Master will always play in 5120 sec. If time exceeds 5120 seconds the Program will force it to play the move. > so, I have been plagued by tactical errors > and "weakies" who poured their heart and > soul into beating me, because of my much > higher rating. =A0 But no more... =A0 my OTB > rating is crumbling fast, and soon we will > be on level ground, the other weakies and Is your game degrading? Are you not improving? > =A0 That is when I will make my move-- > slashing through and around them in a > pinching maneuver, taking all of them > prisoner and thus winning the undivided > Class A prize, for once. =A0 Even the Experts > will shudder to think they will have to face > me in the final rounds, and all I need is a > draw to take their arrogant, higher-rated > selves down a peg. =A0 (But first, I need to > iron out some problems I've been having > with simple tactics.) What happened to your Tactics? Are you ill? Or your eyes problem has not yet corrected? Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 17 Sep 2008 22:23:05
From: Sanny
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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> IfGetClubBeginner level were anywhere near 2250+ as you claim, then it > would be good enough. And in fact Easy is just slower, not appreciably > stronger. > > If it were even 1600, then it wouldn't get slaughtered as badly and > quickly by me:http://www.getclub.com/playgame.php?id=DM27310&game=Chess Correct link is: http://www.getclub.com/playgame.php?id=DM27319&game=Chess You win the game in just 17 moves. Great!!!. Since you are strong player you should rtry the higher levelslike Easy/ Normal Level. Game Played between bonsai and beginner at GetClub.com -------------------------------------------------------------------------------- bonsai: (White) beginner: (Black) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?id=DM27319&game=Chess -------------------------------------------------------------------------------- White -- Black (bonsai) -- (beginner) 1. f2-f4{30} e7-e6{82} 2. d2-d4{10} Nb8-c6{82} 3. Ng1-f3{18} h7-h5{6} 4. e2-e4{10} Bf8-b4{12} 5. c2-c3{4} Bb4-e7{8} 6. Bf1-d3{12} d7-d6{82} 7. Ke1-g1{8} h5-h4{8} 8. Bc1-e3{28} d6-d5{8} 9. Nb1-d2{12} Ng8-f6{14} 10. Kg1-h1{40} d5-e4{8} 11. Nd2-e4{6} Nf6-e4{10} 12. Bd3-e4{14} Ke8-g8{8} 13. Nf3-e5{20} Nc6-e5{12} 14. f4-e5{10} f7-f5{16} 15. e5-f6{4} Be7-f6{6} 16. Qd1-h5{8} Qd8-d7{18} 17. Be4-h7{6} Kg8-h8{0} -------------------------------------------------------------------------------- bonsai: (White) beginner: (Black) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?id=DM27319&game=Chess Very well played by Bonsai. Do you think Beginner could have saved from that attack? Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 18 Sep 2008 09:34:04
From: Bjoern
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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Sanny schrieb: >> IfGetClubBeginner level were anywhere near 2250+ as you claim, then it >> would be good enough. And in fact Easy is just slower, not appreciably >> stronger. >> >> If it were even 1600, then it wouldn't get slaughtered as badly and >> quickly by me:http://www.getclub.com/playgame.php?id=DM27310&game=Chess > > > Correct link is: http://www.getclub.com/playgame.php?id=DM27319&game=Chess > > You win the game in just 17 moves. Great!!!. > > Since you are strong player you should rtry the higher levelslike > Easy/ Normal Level. > Why would I? A 2250 program would be a good enough challenge for me, but sadly it's just 1100 or so. Playing Easy or Normall would just take forever. The better suggestion is to stop wasting my time, I guess. > Very well played by Bonsai. Do you think Beginner could have saved > from that attack? No, but almost every other program but GetClub could have.
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Date: 17 Sep 2008 19:42:25
From: help bot
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 17, 9:48=A0pm, Charlie Siegrist <[email protected] > wrote: > On Wed, 17 Sep 2008 02:49:36 GMT, Tony M <[email protected]> wrote: > >1. d4 d5 2. h4 > > 'nuff said. If p-h4 was good enough for Mr. Lasker, then it sure as heck is good enough for Sanny. -- help bot
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Date: 17 Sep 2008 17:18:29
From: help bot
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 17, 11:07=A0am, Sanny <[email protected] > wrote: > Can you still win the Normal Level? > > Last time you took 98 moves to win the Normal Level. Now, GetClub is > much improved So you will find it much difficult to win the Normal > Level. Hmm. Suppose I were to take this approach, posting each of my *short* wins and claiming that from now on, the GetClub program was doomed? I could even annotate a few, very carefully chosen games, to make it clear that the program was playing around the 1000 USCF level -- maybe even lower. Of course I can still beat the Normal level; look at its rating-- beaten to a pulp by yours truly! I noticed that the Baby level was not that much lower. I can also still beat the Master level, as you saw when the game froze up in a dead lost position -- as it often does. The program simply refuses to move at the end of the game, where I am dicing it like carrots. The only thing keeping your top levels up near 2200 is the fact that your program is so buggy! It is much less frustrating to beat up on the lower levels, restarting the computer or browser when necessary. But this means striking a balance between decent play and getting other things done while the program thinks. In my recent over-the-board tourneys, I sat at the board and focused on the game, rarely trying to observe other games in progress. Even so, I have been plagued by tactical errors and "weakies" who poured their heart and soul into beating me, because of my much higher rating. But no more... my OTB rating is crumbling fast, and soon we will be on level ground, the other weakies and I. That is when I will make my move-- slashing through and around them in a pinching maneuver, taking all of them prisoner and thus winning the undivided Class A prize, for once. Even the Experts will shudder to think they will have to face me in the final rounds, and all I need is a draw to take their arrogant, higher-rated selves down a peg. (But first, I need to iron out some problems I've been having with simple tactics.) -- help bot
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Date: 17 Sep 2008 20:54:26
From: Simon Krahnke
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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* Bjoern <[email protected] > (19:37) schrieb: > [...] and will exchange euros for dollars at a 1 to 1 rate. Really? I get a whole Euro for just one Dollar? Where? mfg, simon .... l
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Date: 17 Sep 2008 08:07:39
From: Sanny
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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> =A0 If I just wanted to win, I could take White > in every game and play d4, e3, f4, Nf3, > Bd3, O-O, c3, Ne5, fxe5, Bxh7+, etc. Can you still win the Normal Level? Last time you took 98 moves to win the Normal Level. Now, GetClub is much improved So you will find it much difficult to win the Normal Level. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 16 Sep 2008 23:30:42
From: help bot
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 17, 2:08=A0am, Sanny <[email protected] > wrote: > > > With this improvement New Ratings for GetClub > > > > Beginner: 2250+ > > > Easy: 2350+ > > > Normal: 2450+ > > > =A0 In that case, we need more levels added to the > > bottom end; we need a bacterium level, an amoeba > > level, a paramecium level, and maybe an algae > > level to fill in the gap between us and "Baby" level. > > Thanks! > > Today I find your game with Easy Level was drawn. And in other game > too the Easy level gave a good fight. > > So are you finding that GetClub is playing much stronger now? No. If you look at the game I drew, you will see that I snatched an extra Rook-- just like Mr. Fischer did against Mr. Taimanov in their candidates match. The difference is that unlike him, I am switching back and forth to other tasks, and this has cost me dearly. Still, I learned that my clumsy approach to converting a win is not good enough; I need to hunker down and find a plan or else just trade Queens, knowing this will lengthen the game greatly in both number of moves and time. (In one case, my switching caused me to sell a wrong stock which I had merely intended to protect with a stop-loss order--yikes!) Just remember that I am trying to play interesting games-- not hide behind a wall of pawns, waiting for the inevitable positional blunder. There are *many* games where I have an opportunity to trade pieces and win, but choose not to because it would needlessly lengthen the games ("help bot took 100 moves to win, ha ha ha!"). I try different openings, which I may not really understand well-- like Alekhine's Defense. And I even play bad lines, such as my imitation of Mr. Steinitz's Ruy Lopez (which I know to be easily refutable). If I just wanted to win, I could take White in every game and play d4, e3, f4, Nf3, Bd3, O-O, c3, Ne5, fxe5, Bxh7+, etc. -- help bot
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Date: 16 Sep 2008 23:14:37
From: Sanny
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 17, 10:21=A0am, "Wlodzimierz Holsztynski (Wlod)" <[email protected] > wrote: > On Sep 16, 12:40 am, Sanny <[email protected]> wrote: > > > Today is laughing day forGetClub. HA Ha Ha. > > > Why? Today game was further improved. > > Ha Ha Ha. > > =A0 =A0 Wlod Play a few games then say Ha Ha Ha. Let me know if you win any game. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 16 Sep 2008 23:13:47
From: Sanny
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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> Here's the most recent game Tony'sChessplayed againstGetClub. =A0My > program is participating in ChessWar XIII (484 engines in this year's > tournament). =A0There it is rated around 1500 and ranks about #400 or > so, so it's a weak program. =A0Real 2250+ programs crush Tony'sChess, > whereas fake 2250+ ones have a 2 win/8 loss record against it. =A0Note > that one ofGetClub's2 wins was due to me stupidly playing Tony'sChessandG= etClubon the same machine, and allowingGetClubto starve > my program of CPU. Were the two computers having same specs? and What was the time each program was taking? Try a game with Easy Level. Beginner is too weak for a comparision. And give stronger computer to GetClub as it is using Java Applet which is slower than Native Code. Give 2-3 times more time to GetClub Chess as applet gets little resources as it depends on mercy of Browser. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 17 Sep 2008 19:37:49
From: Bjoern
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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Sanny wrote: > Try a game with Easy Level. Beginner is too weak for a comparision. If GetClub Beginner level were anywhere near 2250+ as you claim, then it would be good enough. And in fact Easy is just slower, not appreciably stronger. If it were even 1600, then it wouldn't get slaughtered as badly and quickly by me: http://www.getclub.com/playgame.php?id=DM27310&game=Chess What I've always wondered about though is that advertising about that business planning software... If this chess engine is meant to advertise your company's skill at software development, then I guess nobody would even consider downloading your business planning software for free (never mind paying). Presumably it also does not follow accounting rules, takes 1 year to produce quarterly results and will exchange euros for dollars at a 1 to 1 rate.
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Date: 17 Sep 2008 23:14:32
From: David Richerby
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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Bjoern <[email protected] > wrote: > Sanny wrote: >> Try a game with Easy Level. Beginner is too weak for a comparision. > > If GetClub Beginner level were anywhere near 2250+ as you claim, > then it would be good enough. Surely, it would be too good for a *beginner* level? Dave. -- David Richerby Disgusting Mexi-Radio (TM): it's like www.chiark.greenend.org.uk/~davidr/ a radio that comes from Mexico but it'll turn your stomach!
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Date: 16 Sep 2008 23:09:30
From: Sanny
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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> Then why can't GC solve at least 90% of the Win-At-Chessin under 30 > seconds? > > Most programs that are about that strength can do it in quite a bit less > than 30 seconds. I have not made the WAC test after the improvement. I will do and let you know the result. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 16 Sep 2008 23:08:15
From: Sanny
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 16, 10:59=A0pm, help bot <[email protected] > wrote: > On Sep 16, 3:40=A0am, Sanny <[email protected]> wrote: > > > With this improvement New Ratings for GetClub > > > Beginner: 2250+ > > Easy: 2350+ > > Normal: 2450+ > > =A0 In that case, we need more levels added to the > bottom end; we need a bacterium level, an amoeba > level, a paramecium level, and maybe an algae > level to fill in the gap between us and "Baby" level. > Thanks! Today I find your game with Easy Level was drawn. And in other game too the Easy level gave a good fight. So are you finding that GetClub is playing much stronger now? Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 16 Sep 2008 23:06:57
From: Sanny
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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> > Why? Today game was further improved. > > In First Game, Beginner Level beat Jester like Carrots. > > Then I tried Baby Level against Jester and the game was a Draw. > > There's something wrong with your testing setup. =A0I don't believe that > Jester would play so badly -- it's a pretty decent engine. =A0Most > likely, it was starved of resources by the getclub engine running on > the same machine. Baby Level do not think in opponents time. Still Baby level won drew the game. And Beginner Level thinks in opponents time and win the game. In a latter game I found Jester win in 88 moves. Earlier Jester used to win in 40-50 moves. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 16 Sep 2008 22:21:33
From: Wlodzimierz Holsztynski (Wlod)
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 16, 12:40 am, Sanny <[email protected] > wrote: > Today is laughing day for GetClub. HA Ha Ha. > > Why? Today game was further improved. Ha Ha Ha. Wlod
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Date: 17 Sep 2008 02:49:36
From: Tony M
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Tue, 16 Sep 2008 00:40:35 -0700 (PDT), Sanny <[email protected] > wrote: >Beginner: 2250+ 2250+ my ass. Don't you ever get tired of lying? Is all attention good attention for you? Here's the most recent game Tony's Chess played against GetClub. My program is participating in ChessWar XIII (484 engines in this year's tournament). There it is rated around 1500 and ranks about #400 or so, so it's a weak program. Real 2250+ programs crush Tony's Chess, whereas fake 2250+ ones have a 2 win/8 loss record against it. Note that one of GetClub's 2 wins was due to me stupidly playing Tony's Chess and GetClub on the same machine, and allowing GetClub to starve my program of CPU. My program played at 40/5, and took much less time on average per move than GetClub did. [Event "Computer Schach Partie"] [Site "Vancouver"] [Date "2008.09.16"] [Round "?"] [White "GetClub"] [Black "Tony's Chess 0.01"] [Result "0-1"] [ECO "D00"] [Opening "Queen's Pawn Game"] [Time "18:31:18"] [TimeControl "40/300:40/300:300"] [Termination "normal"] [PlyCount "82"] [WhiteType "program"] [BlackType "program"] 1. d4 d5 2. h4 Qd6 3. g3 Bf5 4. c3 Nd7 5. Bh3 Bxh3 6. Nxh3 Ngf6 7. e3 e5 8. Ng5 h6 9. Nh3 g5 10. hxg5 hxg5 11. f4 gxf4 12. gxf4 exf4 13. Qe2 O-O-O 14. Nf2 Rxh1+ 15. Nxh1 Re8 16. Na3 Qe6 17. b4 fxe3 18. Bb2 Ng4 19. O-O-O f5 20. Re1 f4 21. Qf3 Bh6 22. Nc2 Bg5 23. Kb1 b5 24. a3 Ndf6 25. Qe2 a6 26. Ba1 Qe4 27. Rf1 Rh8 28. Qe1 e2 29. Rg1 Bh4 30. Qc1 e1=Q 31. Rxe1 Bxe1 32. Nf2 Bxf2 33. Ka2 Rh1 34. Qb2 Rh2 35. Kb3 Qd3 36. a4 bxa4+ 37. Kxa4 Bg3 38. Qb3 Rxc2 39. Qb1 Ne4 40. Ka3 Rxc3+ 41. Bxc3 Qxb1 0-1 I'm tired of drawing attention to this annoying program written by an annoying man, so this will be the last time I play there, or bring up the topic of GetClub on Usenet.
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Date: 17 Sep 2008 18:48:27
From: Charlie Siegrist
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Wed, 17 Sep 2008 02:49:36 GMT, Tony M <[email protected] > wrote: >1. d4 d5 2. h4 'nuff said.
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Date: 17 Sep 2008 12:53:09
From: David Richerby
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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Tony M <[email protected] > wrote: > Sanny <[email protected]> wrote: >> Beginner: 2250+ > > 2250+ my ass. Your ass play heap good chess. Me impress. Dave. -- David Richerby Erotic Fluorescent Car (TM): it's www.chiark.greenend.org.uk/~davidr/ like a high-performance luxury car but it'll hurt your eyes and it's genuinely erotic!
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Date: 16 Sep 2008 11:36:45
From: Alessandro J.
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On 16 Set, 09:40, Sanny <[email protected] > wrote: > > Beginner: 2250+ > Easy: 2350+ > Normal: 2450+ This must be real fun, let me try it myself : Beginner : 2350 + Easy : 2450 + Normal : 2600 + Alessandro J. : 2650 + Yes, I feel a lot better now, try it yourselves !
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Date: 16 Sep 2008 13:26:43
From: Guest
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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Sanny; > With this improvement New Ratings for GetClub > > Beginner: 2250+ > Easy: 2350+ > Normal: 2450+ Then why can't GC solve at least 90% of the Win-At-Chess in under 30 seconds? Most programs that are about that strength can do it in quite a bit less than 30 seconds. And it's certainly not because yours is in Java. If your program really has that rating, then it really has that rating and ability, regardless of the language its written with. It should also get all mate's with depths of 10 or less even on the beginner level. True, it's a "beginner" level, but if it's really rated at 2250, then it has to be strong enough to get all mates to at least 10. You should also be getting at least 12 of those Bratko-Kopec tests I posted, using the time scoring method I said before. Hear are some examples from an 1989 paper. These are from the 6th world computer chess championshop in 1989. Awit-1983 = 16 CrayBlitz = 20 Deep Thought=17 HiTech=16 Mephisto=18 Rebel=18 It should be noted that: 1) Your P4 is vastly more powerful than the hardware they ran on way back then. 2) The Awit-1983 is the *selective search* program Awit from 1983. Yes, I said selective search. It doesn't even look at all the moves. 3) That if your program really does have the strength you claim, it should be able to smash their test results. No, I don't expect you to report results. Doing so would show you are lying about the ratings you post. And it's certainly not because you don't know better, because we've told you too many times how to get real ratings and how to even *estimate* real ratings. But you prefer your flawed way better because it sounds better. ----== Posted via Pronews.Com - Unlimited-Unrestricted-Secure Usenet News==---- http://www.pronews.com The #1 Newsgroup Service in the World! >100,000 Newsgroups ---= - Total Privacy via Encryption =---
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Date: 16 Sep 2008 10:59:40
From: help bot
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Sep 16, 3:40=A0am, Sanny <[email protected] > wrote: > With this improvement New Ratings for GetClub > > Beginner: 2250+ > Easy: 2350+ > Normal: 2450+ In that case, we need more levels added to the bottom end; we need a bacterium level, an amoeba level, a paramecium level, and maybe an algae level to fill in the gap between us and "Baby" level. Thanks! -- help bot
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Date: 16 Sep 2008 14:24:37
From: David Richerby
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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[Obnoxious cross-post trimmed.] In article <643b5711-1f8f-4d96-93ec-ef84ce9d80be@a18g2000pra.googlegroups.com >, Sanny <[email protected] > wrote: > Today is laughing day for GetClub. HA Ha Ha. > > Why? Today game was further improved. > > In First Game, Beginner Level beat Jester like Carrots. > > Then I tried Baby Level against Jester and the game was a Draw. There's something wrong with your testing setup. I don't believe that Jester would play so badly -- it's a pretty decent engine. Most likely, it was starved of resources by the getclub engine running on the same machine. > With this improvement New Ratings for GetClub > > Beginner: 2250+ > Easy: 2350+ > Normal: 2450+ As you say in your subject line, `Ha Ha Ha'. Dave. -- David Richerby Portable Old-Fashioned Dish (TM): www.chiark.greenend.org.uk/~davidr/ it's like a fine ceramic dish but it's perfect for your grandparents and you can take it anywhere!
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Date: 16 Sep 2008 10:46:01
From: ave
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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> Beginner Level beat Jester like Carrots. Disregarding the rest of the post. You always post this and I always read it and think... "What does it mean???????" I mean, the sentence makes no sense. I think I know what you're trying to say but the statement doesn't say it and it's just nonsense. Please stop saying this cause it's doing my head in as it makes no sense >.> ave
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Date: 17 Sep 2008 02:15:59
From: Tony M
Subject: Re: GetClub Ha Ha Ha, GetClub Ha Ha Ha ...
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On Tue, 16 Sep 2008 10:46:01 +0100, "ave" <[email protected] > wrote: >> Beginner Level beat Jester like Carrots. > >Disregarding the rest of the post. You always post this and I always read it >and think... > >"What does it mean???????" > >I mean, the sentence makes no sense. I think I know what you're trying to >say but the statement doesn't say it and it's just nonsense. Please stop >saying this cause it's doing my head in as it makes no sense >.> > >ave > > Maybe Carrots is a red-headed bouncer at his local club.
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