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Main
Date: 24 Oct 2006 06:46:18
From: Martin S
Subject: R + B&R pawn vs R
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The ending should be theoretically drawn AFAIK. I had this ending last night (litteraly) in a team match. At the result=20 4?-4? with only my game still going: 8/7R/5k2/3r4/7P/5PK1/8/8 w - - As I am moving I have all my chess books in boxes, so am looking for=20 online material to cover this ending for our junior players Wednesday. Anyone with good online resources (or other comments) on this ending? tin S -- Posted via NewsDemon.com - Premium Uncensored Newsgroup Service ------- >>>>>>http://www.NewsDemon.com<<<<<<------ Unlimited Access, Anonymous Accounts, Uncensored Broadband Access
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tin S wrote: > Tell me about it :) > I had the pawns the other day in a team match with 90/30 time control. > It's hell trying to device some winning scheme when your time is > constantly running out :( > > After 35 (including a few 2-move repetition to gain some time) moves we > agreed to a draw. First time I've actually battle the FIDE time control, > and it didn't have to be this ending, did it? Again, you are correct and have hit on one of my pet peeves, the current idea that making chess adhere to such an inhumane time control somehow makes it more exciting or interesting. Don't get me wrong, 30 minute games, 1 hour games, and so on are fine, so long as one views them in their proper perspective, but the lack of classic time controls has simply led to bad endings being played. I actually saw one guy with the extra pawns lose in a short time control game because he didn't know the ending and got his own king trapped, when he had to give up his rook and lose. Even the victor found that game disgusting. Who cares if you play the opening like a GM if you play the ending like a 900?
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I think that is the hardest ending to teach in terms of general principles, to say nothing of the fact that when the stronger player has the Ps, he can try to fashion many winning attempts that are hard to see. I've seen players fall apart after defending it for 30 moves or so, from sheer exhaustion.
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Date: 25 Oct 2006 05:39:50
From: Martin S
Subject: Re: R + B&R pawn vs R
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In article <[email protected] >, [email protected] says... > > I think that is the hardest ending to teach in terms of general > principles, to say nothing of the fact that when the stronger player > has the Ps, he can try to fashion many winning attempts that are hard > to see. I've seen players fall apart after defending it for 30 moves or > so, from sheer exhaustion. > > Tell me about it :) I had the pawns the other day in a team match with 90/30 time control. It's hell trying to device some winning scheme when your time is constantly running out :( After 35 (including a few 2-move repetition to gain some time) moves we agreed to a draw. First time I've actually battle the FIDE time control, and it didn't have to be this ending, did it? It'll be intersting to watch our juniors battling this ending today : > Cheers, tin S -- Posted via NewsDemon.com - Premium Uncensored Newsgroup Service ------- >>>>>>http://www.NewsDemon.com<<<<<<------ Unlimited Access, Anonymous Accounts, Uncensored Broadband Access
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Go to: http://www.k4it.de/index.php?topic=egtb&lang=en and input your FEN. It will show it as a draw, and you can follow all possible moves by both sides to show how it is drawn.
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Date: 24 Oct 2006 19:22:40
From: Martin S
Subject: Re: R + B&R pawn vs R
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In article <[email protected] >, [email protected] says... > > Go to: > > http://www.k4it.de/index.php?topic=egtb&lang=en > > and input your FEN. It will show it as a draw, and you can follow all > possible moves by both sides to show how it is drawn. > > Ah, I was looking for that link. So that's a draw then. I just wondered what the principles in the position are. I've got Dvoretsky in one of the many, many, MANY, boxes of books around here. tin S -- Posted via NewsDemon.com - Premium Uncensored Newsgroup Service ------- >>>>>>http://www.NewsDemon.com<<<<<<------ Unlimited Access, Anonymous Accounts, Uncensored Broadband Access
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