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Date: 26 Jan 2008 16:27:24
From: pialogue
Subject: Perfect Computer vs Computer Chess Game?
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What is the best way to have two deep/multiprocessor computer chess programs play each other at their respective optimal playing level and processor allotment? In other words, what various consumer-level hardware configurations are there for playing the best AND fastest chess game possible? Can you go any higher than 8 processors per program at the consumer level (easily available or orderable)? Single computer or multiple? Is there a particular custom or customizable computer platform for such a purpose? Like two "rack" computer/ servers? I am looking for a way to produce the PERFECT chess game or at least analyze the nature of such a thing. :o) Also, what two computer chess programs (or two copies of the same program) would you pit against each other for such a "Perfect Chess Game" purpose? Thanks! - pi -
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Date: 11 Apr 2008 21:22:46
From: Tibor Gyula Balogh
Subject: Re: Perfect Computer vs Computer Chess Game?
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On FICS (www.FreeChess.org) I run "AIChess" and "DeepThoughtII" computer chess accounts... Both are very strong with minimum computer resources, outplaying anybody on LOW cpu priority setting running in background of Apache web server housed in an old "$20.00" 500MHz PIII computer... -tibor "pialogue" <[email protected] > wrote in message news:0ead345d-a77d-4e93-81ea-eb6aae33a5d8@s19g2000prg.googlegroups.com... > What is the best way to have two deep/multiprocessor computer chess > programs play each other at their respective optimal playing level and > processor allotment? In other words, what various consumer-level > hardware configurations are there for playing the best AND fastest > chess game possible? Can you go any higher than 8 processors per > program at the consumer level (easily available or orderable)? Single > computer or multiple? Is there a particular custom or customizable > computer platform for such a purpose? Like two "rack" computer/ > servers? I am looking for a way to produce the PERFECT chess game or > at least analyze the nature of such a thing. :o) > > Also, what two computer chess programs (or two copies of the same > program) would you pit against each other for such a "Perfect Chess > Game" purpose? > > Thanks! > > - pi - >
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Date: 27 Jan 2008 11:54:58
From: Guest
Subject: Re: Perfect Computer vs Computer Chess Game?
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"pialogue" <[email protected] > wrote in message news:0ead345d-a77d-4e93-81ea-eb6aae33a5d8@s19g2000prg.googlegroups.com... > What is the best way to have two deep/multiprocessor computer chess > programs play each other at their respective optimal playing level and > processor allotment? In other words, what various consumer-level > hardware configurations are there for playing the best AND fastest High end consumer level would be a quad core system. Readily available to home consumers. A bit higher end would be a multi-processor system. Multiple cpu's with multiple cores. We are getting into servers here, though Probably business class, but you can buy them yourself if you have the money.. Higher would be a cluster of servers. Expect to spend big money. > chess game possible? Can you go any higher than 8 processors per > program at the consumer level (easily available or orderable)? Single Sure. Bob Hyatt does it all the time with his Crafty program. He uses all three categories of systems that I list above. He does his development work even on a litle dual core laptop, and does tests on multiprocessor multicore servers, and does more testing & running real tournaments on large clusters. He litterally can end up having hundreds of cpu's (with multiple cores) running his program. All with the same program. The same is true of some of the 'Deep" programs, but you'd have to look at the specific details of the versions you are looking at, since some consider "deep' to be just multi-core. > computer or multiple? Is there a particular custom or customizable > computer platform for such a purpose? Like two "rack" computer/ > servers? I am looking for a way to produce the PERFECT chess game or > at least analyze the nature of such a thing. :o) No idea what you mean by 'perfect'... There's no such thing as perfect chess, of course. > Also, what two computer chess programs (or two copies of the same > program) would you pit against each other for such a "Perfect Chess > Game" purpose? That would depend on your personal preferences, of course. How a program plays against another program says very little about how it would play against a human.
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Date: 27 Jan 2008 09:39:45
From: Sanny
Subject: Re: Perfect Computer vs Computer Chess Game?
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> I am looking for the best game possible. =A0Perhaps you have something > interesting in your cool database? =A0:o) > > Any other ideas on this? Can you test GetClub Chess? Beginner Level plays in 6-10 Seconds Easy Level plays in 20-40 seconds Normal level plays in 1-2 min. Play Chess at: http://www.GetClub.com/Chess.html So you can play game between Normal Level and other Computer programs and test how GetClub Chess Plays. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 26 Jan 2008 17:30:35
From: pialogue
Subject: Re: Perfect Computer vs Computer Chess Game?
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> The Swedish Chess Computer Association conducts > continuous tests to determine which commonly available > programs are the strongest. > > http://ssdf.bosjo.net Thanks, I did not know about them. However, they appear to be comparing "lowest common denominator" hardware and therefore not "deep" or high-speed multiprocessor "best" case scenarios. They also only use "low-end PC" computers with a 40 moves/2 hours followed by 20 moves/each following hour constriction. Shredder for example appears to do fairly well when run on an 8-processor Mac. I am looking for the best game possible. Perhaps you have something interesting in your cool database? :o) Any other ideas on this? - pi -
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