Main
Date: 21 Apr 2006 00:19:11
From: Ron
Subject: Ideas, not variations.

This might be the best game of chess I've played.

[Event "FICS rated standard game"]
[Site "FICS, San Jose, California USA"]
[Date "2006.04.20"]
[Time "15:11:40"]
[Round "-"]
[White "White"]
[Black "Me"]
[WhiteElo "2021"]
[BlackElo "2086"]
[TimeControl "1800+30"]
[Mode "ICS"]
[Result "0-1"]

1. d4 d5 2. c4 e6 3. Nf3 c5 4. cxd5 exd5 5. Nc3 Nc6 6. g3 Nf6 7. Bg2 Be7
8. O-O O-O 9. Bg5 cxd4 10. Nxd4 h6 11. Be3 Re8 12. Qa4 Bd7 13. Rfd1 Nb4
14. Qb3 a5 15. Rd2 a4 16. Qd1 a3 17. bxa3 Rxa3 18. Ncb5 Rxe3 19. fxe3 Ng4
20. Qb3 Bg5 21. Qxb4 Bxe3+ 22. Kf1 Qf6+ 23. Bf3 Nxh2+ 24. Kg2 Nxf3 25.
exf3 Bxd2 26. Qd6 Qxd6 27. Nxd6 Bc3 28. Rd1 Ra8 29. Nxb7 Rxa2+ 30. Kg1
Ra1 31. Rxa1 Bxd4+
{White resigns} 0-1

It's all very well known (to me, at least) up through 14. ... a5. I know
there are variations in here where black has to sacrifice a pawn. The
a4-a3 idea isn't particularly original, but it's thematic.

18. ... Rxe3! is the move that I'm most proud of - even thought it was
based on some faulty calculation on my part. This is a great example,
however, of playing through lots of master games in your opening. Would
I find this on my own? Normally, probably not. But black sacrifices
R(e8)xe3 in the Tarrasch all the time - it's one of those basic themes.
Here, I get to sacrifice my normally less-active rook. This HAS to be
good for black.

20. ... Bg5!? is where the whole faulty calculation thing comes in. I
had seen 21.Qxb4 Bxe3+ 22.Kf1 Bxd2 completely missing 23.Qxd2. Whoops.

Nevertheless, it didn't take me long to figure out that I was still
fine. 22.Kh1 Nf2+ 23.Kg1 and, from the position on move 21, I saw 23.
Ne4+ winning me back my rook, up a pawn in a slightly better position.
It wasn't until just now, however, that I saw 23.Nd3+, winning the queen
and the game.

22. ... Qf6+ is a pretty thematic move here. The next round of tactics
aren't that complicated.

26. Qxd2 Bxb5 (27.Nxb5? Qxa1!) is stronger because it keeps more
material on the board, but black's two solid pawns up and has the
advantage of B v N in an open position.

30.Kg1? loses material, but with two extra pawns and the bishop pair,
and the rooks coming off regardless, black should win with little
trouble. This is the sort of move people make when their position is
bad. I'm quite confident that this opponent wouldn't normally make this
sort of error.

The thing for me, here, is how thematic my winning moves were. Rxe3 is
the sort of thing that I suspect any regular Tarrasch player would see
fairly quickly. The rest of the attack is not complicated, and the game
shows how even when you screw up your calculation, if you're got a
really favorable position it doesn't always matter.

For my 23rd move, I never seriously considered anything other than Rxe3.
The move was screaming to be played - not because I'm so great, but
because it's so darn thematic.

(Incidentally, I've learned a tremendous amount from Aagaard & Lund's
"Meeting 1.d4" which is a really fantastic book on the Tarrasch. Much
better than Schiller's "Complete Defense to Queen Pawn Openings"
although, to be fair, I still use Schiller's book as a reference
occasionally.)

-Ron




 
Date: 27 Apr 2006 04:46:45
From: Ray Gordon
Subject: Re: Ideas, not variations.
> 1. d4 d5 2. c4 e6 3. Nf3 c5 4. cxd5 exd5 5. Nc3 Nc6 6. g3 Nf6 7. Bg2 Be7
> 8. O-O O-O 9. Bg5 cxd4 10. Nxd4 h6 11. Be3 Re8 >12. Qa4 Bd7 13. Rfd1 Nb4
> 14. Qb3 a5 15. Rd2?

15. Nxd5 Nfxd5 16. Bxd5 Nxd5 17. Qxd5 Ba4 18. Qxd8 Raxd8 19. b3 Bd7 20.
Rac1 Rc8 21. Rxc8 Rxc8 22. Kg2 (0.54) seems better for White, but
insufficient to force a win against perfect play.


>15...a4 16. Qd1 a3 17. bxa3?

This is a waste of time by White, who should use the pawn swap to gain time
by letting Black do the work: e.g., 17. Qb3 axb2 18. Rxb2 Qa5 19. a3
(0.66), and the burden is on Black to neutralize the positional pressure.

>17...Rxa3 18. Ncb5 Rxe3 19. fxe3 Ng4
> 20. Qb3?

20. Bf3 Bg5 21. Bxg4 Bxg4 22. Kh1 Bxe3 22. Rb2 Qe7 seems to hold well for
Black.


>Bg5 21. Qxb4 Bxe3+ 22. Kf1 Qf6+ 23. Bf3 Nxh2+ 24. Kg2 Nxf3 25.
> exf3 Bxd2 26. Qd6 Qxd6 27. Nxd6 Bc3 28. Rd1 Ra8 29. Nxb7 Rxa2+ 30. Kg1
> Ra1 31. Rxa1 Bxd4+
> {White resigns} 0-1
>
> It's all very well known (to me, at least) up through 14. ... a5. I know
> there are variations in here where black has to sacrifice a pawn. The
> a4-a3 idea isn't particularly original, but it's thematic.
>
> 18. ... Rxe3! is the move that I'm most proud of - even thought it was
> based on some faulty calculation on my part. This is a great example,
> however, of playing through lots of master games in your opening. Would
> I find this on my own? Normally, probably not. But black sacrifices
> R(e8)xe3 in the Tarrasch all the time - it's one of those basic themes.
> Here, I get to sacrifice my normally less-active rook. This HAS to be
> good for black.

Not necessarily, as every position has wrinkles.

> 20. ... Bg5!? is where the whole faulty calculation thing comes in. I
> had seen 21.Qxb4 Bxe3+ 22.Kf1 Bxd2 completely missing 23.Qxd2. Whoops.
>
> Nevertheless, it didn't take me long to figure out that I was still
> fine. 22.Kh1 Nf2+ 23.Kg1 and, from the position on move 21, I saw 23.
> Ne4+ winning me back my rook, up a pawn in a slightly better position.
> It wasn't until just now, however, that I saw 23.Nd3+, winning the queen
> and the game.
>
> 22. ... Qf6+ is a pretty thematic move here. The next round of tactics
> aren't that complicated.
>
> 26. Qxd2 Bxb5 (27.Nxb5? Qxa1!) is stronger because it keeps more
> material on the board, but black's two solid pawns up and has the
> advantage of B v N in an open position.
>
> 30.Kg1? loses material, but with two extra pawns and the bishop pair,
> and the rooks coming off regardless, black should win with little
> trouble. This is the sort of move people make when their position is
> bad. I'm quite confident that this opponent wouldn't normally make this
> sort of error.
>
> The thing for me, here, is how thematic my winning moves were. Rxe3 is
> the sort of thing that I suspect any regular Tarrasch player would see
> fairly quickly.

Or anyone with a basic understanding of sacrificial play. Your pressure on
e3 was strong enough to justify sacrificing the exchange, which is *not* the
loss of a piece, but rather a bet that your minor piece will be stronger
than the opponent's rook.





 
Date: 22 Apr 2006 15:52:15
From: Antonio Torrecillas
Subject: Re: Ideas, not variations.
Hello Ron,

I's a nice game, a game to be proud.

I agree that after 18...Rxe3 black is better, .. where did white play
wrong? In order to understand that game better I think you (we) must
know when white played wrong.

Antonio

En/na Ron ha escrit:
> This might be the best game of chess I've played.
>
> [Event "FICS rated standard game"]
> [Site "FICS, San Jose, California USA"]
> [Date "2006.04.20"]
> [Time "15:11:40"]
> [Round "-"]
> [White "White"]
> [Black "Ron"]
> [WhiteElo "2021"]
> [BlackElo "2086"]
> [TimeControl "1800+30"]
> [Mode "ICS"]
> [Result "0-1"]
>
> 1. d4 d5 2. c4 e6 3. Nf3 c5 4. cxd5 exd5 5. Nc3 Nc6 6. g3 Nf6 7. Bg2 Be7
> 8. O-O O-O 9. Bg5 cxd4 10. Nxd4 h6 11. Be3 Re8 12. Qa4 Bd7 13. Rfd1 Nb4
> 14. Qb3 a5 15. Rd2 a4 16. Qd1 a3 17. bxa3 Rxa3 18. Ncb5 Rxe3 19. fxe3 Ng4
> 20. Qb3 Bg5 21. Qxb4 Bxe3+ 22. Kf1 Qf6+ 23. Bf3 Nxh2+ 24. Kg2 Nxf3 25.
> exf3 Bxd2 26. Qd6 Qxd6 27. Nxd6 Bc3 28. Rd1 Ra8 29. Nxb7 Rxa2+ 30. Kg1
> Ra1 31. Rxa1 Bxd4+
> {White resigns} 0-1
>
> It's all very well known (to me, at least) up through 14. ... a5. I know
> there are variations in here where black has to sacrifice a pawn. The
> a4-a3 idea isn't particularly original, but it's thematic.
>
> 18. ... Rxe3! is the move that I'm most proud of - even thought it was
> based on some faulty calculation on my part. This is a great example,
> however, of playing through lots of master games in your opening. Would
> I find this on my own? Normally, probably not. But black sacrifices
> R(e8)xe3 in the Tarrasch all the time - it's one of those basic themes.
> Here, I get to sacrifice my normally less-active rook. This HAS to be
> good for black.
>
> 20. ... Bg5!? is where the whole faulty calculation thing comes in. I
> had seen 21.Qxb4 Bxe3+ 22.Kf1 Bxd2 completely missing 23.Qxd2. Whoops.
>
> Nevertheless, it didn't take me long to figure out that I was still
> fine. 22.Kh1 Nf2+ 23.Kg1 and, from the position on move 21, I saw 23.
> Ne4+ winning me back my rook, up a pawn in a slightly better position.
> It wasn't until just now, however, that I saw 23.Nd3+, winning the queen
> and the game.
>
> 22. ... Qf6+ is a pretty thematic move here. The next round of tactics
> aren't that complicated.
>
> 26. Qxd2 Bxb5 (27.Nxb5? Qxa1!) is stronger because it keeps more
> material on the board, but black's two solid pawns up and has the
> advantage of B v N in an open position.
>
> 30.Kg1? loses material, but with two extra pawns and the bishop pair,
> and the rooks coming off regardless, black should win with little
> trouble. This is the sort of move people make when their position is
> bad. I'm quite confident that this opponent wouldn't normally make this
> sort of error.
>
> The thing for me, here, is how thematic my winning moves were. Rxe3 is
> the sort of thing that I suspect any regular Tarrasch player would see
> fairly quickly. The rest of the attack is not complicated, and the game
> shows how even when you screw up your calculation, if you're got a
> really favorable position it doesn't always matter.
>
> For my 23rd move, I never seriously considered anything other than Rxe3.
> The move was screaming to be played - not because I'm so great, but
> because it's so darn thematic.
>
> (Incidentally, I've learned a tremendous amount from Aagaard & Lund's
> "Meeting 1.d4" which is a really fantastic book on the Tarrasch. Much
> better than Schiller's "Complete Defense to Queen Pawn Openings"
> although, to be fair, I still use Schiller's book as a reference
> occasionally.)
>
> -Ron



  
Date: 22 Apr 2006 18:30:50
From: James
Subject: Re: Ideas, not variations.
Deviation from theory is 15. Rd2 Standard moves are 15. a4 or 15. Nxd5
Opening report and table theory is here:
http://www.chess-lovers.org/scid/b01c.html
a4 blocks the black a-pawn and Nxd5 starts an exchange sequence that
leads to a solid white grip on the center.

The second white error is probably 18. Nb5, which enables black to play
(brillantly) Rxe3. The correct move is probably Nb3, blocking the black
rook. White will later have the opportunity to play Nb5 to send it away.

19. fxe3 is probably not very good either. More interesting is 19. a3!
which leads to complications with a small advantage for black after
19...Ne4 20. fxe3 Nxd2 21. Qxd2 Nc6 22. Nc2 Bf5(looks better than
19...Re5 or 19...Bxb5)

20. Qb3 is a tactical mistake (correct is 20. Bf3 Nxe3 21. Qb3 Bc5 22.
a3 Nc6 23. Qc3 Bb6 24. Rd3 Qf6 25. Kh1 Ba5 26. Qb3 Nxd4 27. Nxd4 Bb6 28.
Qc3 Rc8 29. Qd2 Rc4 30. Qxe3 Bxd4 31. Rxd4 Qxd4 32. Qxd4 Rxd4 black are
only one pawn up, with no passed pawns and the d-pawn looks lonely.
Endgame is far from being won...)

21. Qxb4 is extremely difficult to evaluate. There are two other
possibilities Kh1 or Rd2b2 which lead to the same position 21. Rd2b2
Bxe3+ 22. Kh1 Nf2+ 23. Kg1 Qf6! 24. Rb1 Ng4+ 25. Kh1 Nc6 26. Qxd5 Nf2+
and black are much better anyway. Qxb4 is probably best.

26. Qd6 is probably a mistake, by simplifying the position. Better is
26. Qxd2 Bxb5 17. a4 Bc4 Black is clearly better but the position might
hold longer

30. Kg1 is a big blunder and loses the game (Kh1 is of course much better)

Brillant game indeed...


Antonio Torrecillas wrote :
> Hello Ron,
>
> I's a nice game, a game to be proud.
>
> I agree that after 18...Rxe3 black is better, .. where did white play
> wrong? In order to understand that game better I think you (we) must
> know when white played wrong.
>
> Antonio
>
> En/na Ron ha escrit:
>> This might be the best game of chess I've played.
>> [Event "FICS rated standard game"]
>> [Site "FICS, San Jose, California USA"]
>> [Date "2006.04.20"]
>> [Time "15:11:40"]
>> [Round "-"]
>> [White "White"]
>> [Black "Ron"]
>> [WhiteElo "2021"]
>> [BlackElo "2086"]
>> [TimeControl "1800+30"]
>> [Mode "ICS"]
>> [Result "0-1"]
>>
>> 1. d4 d5 2. c4 e6 3. Nf3 c5 4. cxd5 exd5 5. Nc3 Nc6 6. g3 Nf6 7. Bg2 Be7
>> 8. O-O O-O 9. Bg5 cxd4 10. Nxd4 h6 11. Be3 Re8 12. Qa4 Bd7 13. Rfd1 Nb4
>> 14. Qb3 a5 15. Rd2 a4 16. Qd1 a3 17. bxa3 Rxa3 18. Ncb5 Rxe3 19. fxe3 Ng4
>> 20. Qb3 Bg5 21. Qxb4 Bxe3+ 22. Kf1 Qf6+ 23. Bf3 Nxh2+ 24. Kg2 Nxf3 25.
>> exf3 Bxd2 26. Qd6 Qxd6 27. Nxd6 Bc3 28. Rd1 Ra8 29. Nxb7 Rxa2+ 30. Kg1
>> Ra1 31. Rxa1 Bxd4+
>> {White resigns} 0-1
>>
>> It's all very well known (to me, at least) up through 14. ... a5. I
>> know there are variations in here where black has to sacrifice a pawn.
>> The a4-a3 idea isn't particularly original, but it's thematic.
>>
>> 18. ... Rxe3! is the move that I'm most proud of - even thought it was
>> based on some faulty calculation on my part. This is a great example,
>> however, of playing through lots of master games in your opening.
>> Would I find this on my own? Normally, probably not. But black
>> sacrifices R(e8)xe3 in the Tarrasch all the time - it's one of those
>> basic themes. Here, I get to sacrifice my normally less-active rook.
>> This HAS to be good for black.
>>
>> 20. ... Bg5!? is where the whole faulty calculation thing comes in. I
>> had seen 21.Qxb4 Bxe3+ 22.Kf1 Bxd2 completely missing 23.Qxd2. Whoops.
>> Nevertheless, it didn't take me long to figure out that I was still
>> fine. 22.Kh1 Nf2+ 23.Kg1 and, from the position on move 21, I saw 23.
>> Ne4+ winning me back my rook, up a pawn in a slightly better position.
>> It wasn't until just now, however, that I saw 23.Nd3+, winning the
>> queen and the game.
>> 22. ... Qf6+ is a pretty thematic move here. The next round of tactics
>> aren't that complicated.
>> 26. Qxd2 Bxb5 (27.Nxb5? Qxa1!) is stronger because it keeps more
>> material on the board, but black's two solid pawns up and has the
>> advantage of B v N in an open position.
>>
>> 30.Kg1? loses material, but with two extra pawns and the bishop pair,
>> and the rooks coming off regardless, black should win with little
>> trouble. This is the sort of move people make when their position is
>> bad. I'm quite confident that this opponent wouldn't normally make
>> this sort of error.
>> The thing for me, here, is how thematic my winning moves were. Rxe3 is
>> the sort of thing that I suspect any regular Tarrasch player would see
>> fairly quickly. The rest of the attack is not complicated, and the
>> game shows how even when you screw up your calculation, if you're got
>> a really favorable position it doesn't always matter.
>> For my 23rd move, I never seriously considered anything other than
>> Rxe3. The move was screaming to be played - not because I'm so great,
>> but because it's so darn thematic.
>> (Incidentally, I've learned a tremendous amount from Aagaard & Lund's
>> "Meeting 1.d4" which is a really fantastic book on the Tarrasch. Much
>> better than Schiller's "Complete Defense to Queen Pawn Openings"
>> although, to be fair, I still use Schiller's book as a reference
>> occasionally.)
>>
>> -Ron
>


   
Date: 24 Apr 2006 20:23:38
From: Ron
Subject: Re: Ideas, not variations.
In article <[email protected] >,
James <[email protected] > wrote:

> Deviation from theory is 15. Rd2 Standard moves are 15. a4 or 15. Nxd5
> Opening report and table theory is here:
> http://www.chess-lovers.org/scid/b01c.html
> a4 blocks the black a-pawn and Nxd5 starts an exchange sequence that
> leads to a solid white grip on the center.

Backing up a move or two, I'm not at all convicned that 12. Qa4 is the
best move, although I see it a lot. It's superficially very attractive
(white is planning to gang up on the c6-pawn after Nxc6 bxc6) it seems a
little simplistic.

12.Qb3 is an interesting alternative, but 12.Rc1 is the main line. White
increases his pressure against c6, white reserving the option of
developing the queen to a variety of squares.

Certainly IMHO 15.Nxd5 is the least fun to play against.

18.Ncb5 is clearly the first major mistake, however. 17.Ndb5 yields a
position where the compensation for the exchange is much less clear
after Bxb5 19.Nxb5 Rxe3 20.f3 and now Ng4 runs into Bxd5! and the
position is complicated, but white looks better.

18. Qc1 is a clear improvement, as is Nb3.

20.Qb3 is one of those weird moves. I know it's not very good, but I
also knew my opponent wouldn't be able to resist it. It plausibly
defends e3 and looks like it stops Bg5.

-Ron


    
Date: 27 Apr 2006 05:02:21
From: Ray Gordon
Subject: Re: Ideas, not variations.
>> Deviation from theory is 15. Rd2 Standard moves are 15. a4 or 15. Nxd5
>> Opening report and table theory is here:
>> http://www.chess-lovers.org/scid/b01c.html
>> a4 blocks the black a-pawn and Nxd5 starts an exchange sequence that
>> leads to a solid white grip on the center.
>
> Backing up a move or two, I'm not at all convicned that 12. Qa4 is the
> best move, although I see it a lot. It's superficially very attractive
> (white is planning to gang up on the c6-pawn after Nxc6 bxc6) it seems a
> little simplistic.

Having played through this game, I find so many potential deviations for
both sides in this opening that the better player is almost assured victory,
if both players are equally booked, and even if they are reasonably close.
A GM can just shade his variations to get most players out of their book and
maul them in the middlegame and endgame.

Taking a look at the position after 11...Re8, I like White's formation
slightly better than Black's, as the isolani has been properly contained,
but White's Be3 is annoying (as you later showed) and that should be shored
up ASAP.

White has several options here, all of which seem to yield a slight edge.
The purpose of 12. Qa4 seems not to be to gang up on c6, but rather to clear
the way for the rook at d1 while supporting d4.


> 12.Qb3 is an interesting alternative, but 12.Rc1 is the main line. White
> increases his pressure against c6, white reserving the option of
> developing the queen to a variety of squares.

12. a3 reserves even more options and doesn't commit the Rc1. It also lets
Black tip his hand first.

12. Bf4 removes the awkward bishop from e3.

12. Rc1 is solid.

In a tournament, if I played this line for White and was past my opening
preparation (which I wouldn't be if this were my repertoire), I'd probably
choose a3 and then hit the books and software when I got home to see if Rc1
or Bf4 offer anything better.


>
> Certainly IMHO 15.Nxd5 is the least fun to play against.
>
> 18.Ncb5 is clearly the first major mistake, however. 17.Ndb5 yields a
> position where the compensation for the exchange is much less clear
> after Bxb5 19.Nxb5 Rxe3 20.f3 and now Ng4 runs into Bxd5! and the
> position is complicated, but white looks better.
>
> 18. Qc1 is a clear improvement, as is Nb3.
>
> 20.Qb3 is one of those weird moves. I know it's not very good, but I
> also knew my opponent wouldn't be able to resist it. It plausibly
> defends e3 and looks like it stops Bg5.
>
> -Ron