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Date: 08 Oct 2006 00:14:52
From: Sanny
Subject: How to improve GetClub Chess Game?
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I play Chess at http://www.GetClub.com/Chess.html but always loose. My pieces are killed even by its beginner level. But some players like Nomorechess are able to beat even it's Easy and Normal Level. Can a good player find any mistake in the game that can be used to improve the GetClub Game? Earlier every day players used to show me mistakes in my game. Now no one is able to find mistakes. Now only 3 players are able to beat the game easily and they are 1. Nomorechess 2. Taylor Kingston (Bobby Pfusher) 3. and Bob Other players are loosing the games even with Easy and Normal Levels. (So they cannot find any weakness in the game) So I request Nomorechess Taylor Kingston (Bobby Pfusher) and Bob To tell me anything they find wrong in http://www.GetClub.com/Chess.html, So that the game be improved further to beat you three players also. I am happy to see my program winning Majority of the games but now sad as I am unable to improve it further since its weaknesses are unknown. If you find anything wrong that make it play weaker do inform me. Thanks Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 08 Oct 2006 15:10:41
From: help bot
Subject: Re: How to improve GetClub Chess Game?
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Sanny wrote: > Can a good player find any mistake in the game that can be used to > improve the GetClub Game? I wouldn't know : >D But I found a problem which was supposedly already fixed: in my last game (a Caro-Kan) the computer once again moved into check at the very end, one move before mate. It then immediately halted play, admitting defeat before I could play the coup de gra, BxK (rats!). I really want to be able to play the higher levels, since I am racking up wins fairly easily against the lower ones, but the problem remains of the "lock-up" in midgame, once the position becomes very complex. (Maybe I need to buy a Cray super-computer so the Java applet can reach the required depth before the program even realizes it is a complex position....) -- help bot
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Date: 08 Oct 2006 13:20:57
From: help bot
Subject: Re: How to improve GetClub Chess Game?
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Chris F.A. Johnson wrote: > On 2006-10-08, help bot wrote: > > > > Ray Gordon, creator of the "pivot" wrote: > >> Try this: > >> > >> 1. Find the directory containing the program's code. > >> > >> 2. Highlight the directory folder in Windows Explorer. > >> > >> 3. Hit DELETE. > > > > > > Not sufficient. This operation merely moves the > > folder and its contents to the "recycle bin". What > > is required here is more like a plastic explosive, > > let's say C-4, > > E-5 > > > set off inside the server's protective > > case. Afterward, the entire remains should be > > incinerated at a minimun temperature of 5000 > > degrees Kelvin. Oh my god: I have somehow been tricked into playing (gasp!) one of those funky hypermodern openings, a flanker! How did this happen? 2.um, maybe Nc3? -- help bot
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Date: 08 Oct 2006 12:37:40
From: help bot
Subject: Re: How to improve GetClub Chess Game?
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[email protected] wrote: > Jester also downloads and executes on your computer. I suspect it > simply had its genesis in the minds of more experienced programmers. I keep trying to tell Sanny that he needs someone who is knowledgeable in chess-specific programming techniques. > > I've done far worse than kill Sanny's programmers; I've HURT them. > > And I wish to GO ON hurting them. Use the override! > > With my last breath, I spit at thee.... > > That wrathful attitude only leads to self-destruction. Okay, can someone explain to me how, if Khan was a genetically-engineered genius, his biological son in the movie was so darned stupid that he couldn't figure out things like using the override? I mean, in the futuristic world of Star Trek, this ought to be the equivalent of the lights going out and knowing to turn on the emergency lights (as if the ship's computer would not have been programmed to do this AUTOMATICALLY!). Okay, okay, maybe his son had little or no experience with star ships due to having lived his whole life (?) stranded on a remote planet. But then, why was *he* piloting the ship? Grrrrrrrrrr. -- star bot
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Date: 09 Oct 2006 14:29:50
From: Dave (from the UK)
Subject: Re: How to improve GetClub Chess Game?
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help bot wrote: > I keep trying to tell Sanny that he needs someone > who is knowledgeable in chess-specific programming > techniques. I think initially at least you could remove the "chess specific" from there. The haphazard approach taken is probably a major part of the problem. I suspect they would have problems writing anything more complex than "hello world" -- Dave (from the UK) Please note my email address changes periodically to avoid spam. It is always of the form: [email protected] Hitting reply will work for a few months only - later set it manually. http://witm.sourceforge.net/ (Web based Mathematica front end)
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Date: 08 Oct 2006 12:26:33
From: help bot
Subject: Re: How to improve GetClub Chess Game?
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Ray Gordon, creator of the "pivot" wrote: > Try this: > > 1. Find the directory containing the program's code. > > 2. Highlight the directory folder in Windows Explorer. > > 3. Hit DELETE. Not sufficient. This operation merely moves the folder and its contents to the "recycle bin". What is required here is more like a plastic explosive, let's say C-4, set off inside the server's protective case. Afterward, the entire remains should be incinerated at a minimun temperature of 5000 degrees Kelvin. -- tech bot
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Date: 08 Oct 2006 15:49:22
From: Chris F.A. Johnson
Subject: Re: How to improve GetClub Chess Game?
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On 2006-10-08, help bot wrote: > > Ray Gordon, creator of the "pivot" wrote: >> Try this: >> >> 1. Find the directory containing the program's code. >> >> 2. Highlight the directory folder in Windows Explorer. >> >> 3. Hit DELETE. > > > Not sufficient. This operation merely moves the > folder and its contents to the "recycle bin". What > is required here is more like a plastic explosive, > let's say C-4, E-5 > set off inside the server's protective > case. Afterward, the entire remains should be > incinerated at a minimun temperature of 5000 > degrees Kelvin. > > -- tech bot > -- Chris F.A. Johnson <http://cfaj.freeshell.org > =================================================================== Author: Shell Scripting Recipes: A Problem-Solution Approach (2005, Apress)
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Date: 08 Oct 2006 03:26:21
From: [email protected]
Subject: Re: How to improve GetClub Chess Game?
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help bot wrote: > > Have you tried Jester? It's also written in Java, but at 3sec/move is > > much stronger than Sanny's highest level. Some guesstimate its rating > > to be around 2100 ELO at 1min/move. > > > When I start a game at GetClub, there is a delay while > the Java applet is downloaded, and what is far worse, > there is a delay every time I switch browsers or switch > back to see if there has been any progress. I don't > recall any of this happening when I played Jester. Does > it download and execute on your own computer, or does > Jester perhaps load and execute on a (fast) server > somewhere? Jester also downloads and executes on your computer. I suspect it simply had its genesis in the minds of more experienced programmers. > I've done far worse than kill Sanny's programmers; I've HURT them. > And I wish to GO ON hurting them. Use the override! > With my last breath, I spit at thee.... That wrathful attitude only leads to self-destruction. --- likesforests Become a Chess Expert - http://likesforests.blogspot.com/
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Date: 08 Oct 2006 06:18:58
From: Ray Gordon, creator of the \pivot\
Subject: Re: How to improve GetClub Chess Game?
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Try this: 1. Find the directory containing the program's code. 2. Highlight the directory folder in Windows Explorer. 3. Hit DELETE. -- Money is not "game." Looks are not "game." Social status or value is not "game." Those are the things that game makes unnecessary. A seduction guru who teaches you that looks, money or status is game is not teaching you "game," but how to be an AFC. He uses his students' money to get women and laughs that "loser AFCs pay my rent."
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Date: 08 Oct 2006 02:18:21
From: help bot
Subject: Re: How to improve GetClub Chess Game?
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[email protected] wrote: > help bot wrote: > > search depth. My answer here is to eliminate the Java > > applet approach, and make certain your programmers > > implement the search extentions for captures and > > checks, not allowing the engine to "rest" until a "quiet" > > position is reached. It's a bit complicated, and as > > such you need the advice of an expert chess > > programmer like, say, Bob Hyatt. > > Have you tried Jester? It's also written in Java, but at 3sec/move is > much stronger than Sanny's highest level. Some guesstimate its rating > to be around 2100 ELO at 1min/move. When I start a game at GetClub, there is a delay while the Java applet is downloaded, and what is far worse, there is a delay every time I switch browsers or switch back to see if there has been any progress. I don't recall any of this happening when I played Jester. Does it download and execute on your own computer, or does Jester perhaps load and execute on a (fast) server somewhere? Yes, I played Jester, and the problem here is that it is like so many other chess programs: FAST! If I want to lose, I can do that at home or I can call up IM Innes or Taylor Kingston and play blindfold chess by phone. The whole point of playing at GetClub is to win, and keep on winning, despite the programmers struggling to pick apart my wins and thwart me! It is just like the good old days, when I used to play at the local club and each of my opponents would show up well-prepared, while I didn't know (or care) who I was playing that week. Yet despite all their hard work and intense preparation, my superior intel... oops -- I'm doing it again. I've done far worse than kill Sanny's programmers; I've HURT them. And I wish to GO ON hurting them. Use the override! With my last breath, I spit at thee.... heeelp bottttttt..
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Date: 08 Oct 2006 01:59:31
From: [email protected]
Subject: Re: How to improve GetClub Chess Game?
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help bot wrote: > search depth. My answer here is to eliminate the Java > applet approach, and make certain your programmers > implement the search extentions for captures and > checks, not allowing the engine to "rest" until a "quiet" > position is reached. It's a bit complicated, and as > such you need the advice of an expert chess > programmer like, say, Bob Hyatt. Have you tried Jester? It's also written in Java, but at 3sec/move is much stronger than Sanny's highest level. Some guesstimate its rating to be around 2100 ELO at 1min/move. --- likesforests Become a Chess Expert - http://likesforests.blogspot.com/
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Date: 08 Oct 2006 01:24:03
From: help bot
Subject: Re: How to improve GetClub Chess Game?
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Sanny wrote: > I play Chess at http://www.GetClub.com/Chess.html but always loose. My > pieces are killed even by its beginner level. > > But some players like Nomorechess are able to beat even it's Easy and > Normal Level. > > Can a good player find any mistake in the game that can be used to > improve the GetClub Game? > > Earlier every day players used to show me mistakes in my game. Now no > one is able to find mistakes. > > Now only 3 players are able to beat the game easily and they are > > 1. Nomorechess > 2. Taylor Kingston (Bobby Pfusher) > 3. and Bob > > Other players are loosing the games even with Easy and Normal Levels. > (So they cannot find any weakness in the game) > > So I request > > Nomorechess > Taylor Kingston (Bobby Pfusher) > and Bob > > To tell me anything they find wrong in > http://www.GetClub.com/Chess.html, So that the game be improved further > to beat you three players also. Sanny, right now I am having trouble finishing the game in progress, as my connection somehow causes the program to jump forward, then back, over and over, never making any real headway in its analysis. This is the real reason I have not racked up any wins/draws/losses recently; I am stuck in one position. I will try to get past this later on today by going inside of McDonald's, where my connection is a bit better, and running only the GetClub.com browser. ---------- One problem I have noted with your program is the way in which you put the openings book together, piecemeal. A far better approach would be to input a complete set of opening moves, although I'm not sure how to implement this idea without violating any laws regarding copyrights. Another thing is the simple fact that using a Java applet seems to have dire consequences for the search depth and speed, and this in turn has the result of limiting the program's playing strength severely. Do you have to use a Java applet? I have noticed much improvement in terms of strength; in fact the games almost seem like playing a human opponent now. Take the game I am playing currently; the current position might just as easily have arisen between myself and any ordinary chess player, for there is nothing "computeresque" about it at all. Truth be told, were it not for the fact of my superior intellect... (wait -- isn't that a line from an old Star Trek movie? Am I not speaking the part of Richardo Montalban -- the VILLAIN? Oops.) Well, let's just say that I am soooo good (at chess, I mean) that your program still needs a few more plys in depth of search before it can ever hope to hold its own with the Khan! While I have been taken by surprise a few times lately in the realm of tactics, the fact remains that when it comes to strategy, there is simply no comparison, and often as not I come out on top tactically, too, because of the program's lack of search depth. My answer here is to eliminate the Java applet approach, and make certain your programmers implement the search extentions for captures and checks, not allowing the engine to "rest" until a "quiet" position is reached. It's a bit complicated, and as such you need the advice of an expert chess programmer like, say, Bob Hyatt. One approach to improvement might be to take a few key games and determine exactly how and why the program won or lost them. In my opinion, the current limited search depth will likely reveal that the program was simply outgunned tactically (which is not supposed to happen often to computers playing mere humans). -- help bot
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Date: 08 Oct 2006 04:19:04
From: Chris F.A. Johnson
Subject: Re: How to improve GetClub Chess Game?
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On 2006-10-08, Sanny wrote: ... > To tell me anything they find wrong in > http://www.GetClub.com/Chess.html, So that the game be improved further > to beat you three players also. > > I am happy to see my program winning Majority of the games but now sad > as I am unable to improve it further since its weaknesses are unknown. > If you find anything wrong that make it play weaker do inform me. Make it play at the times claimed (or even 2 or 3 times that) rather than 10, 20 or more times as long, and you'll get more people playing it and being qualified to comment on it. -- Chris F.A. Johnson <http://cfaj.freeshell.org > =================================================================== Author: Shell Scripting Recipes: A Problem-Solution Approach (2005, Apress)
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Date: 08 Oct 2006 00:51:33
From: [email protected]
Subject: Re: How to improve GetClub Chess Game?
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Sanny wrote: > How to improve GetClub Chess Game? Fix your program so it plays moves within the advertised time. I tried one 10sec/move game and quickly reached a position my computer evaluated as one pawn up. I left the game because your program stopped to think for over 15 minutes. > Now only 3 players are able to beat the game easily and they are At least half the people posting here regularly could defeat your engine. True, your engine is no longer a push-over and should win if the player blunders a piece. One reason more people don't play your engine is its extreme slowness. > Other players are loosing the games even with Easy and Normal Levels. > I am happy to see my program winning Majority of the games but now sad The majority of games? Did you read your own stats page?! Your 30sec/move "easy" level has a +2 -5 =0 record this month. Your 60sec/mov "normal" level has a +0 -4 =0 record this month. http://www.getclub.com/cc/showgame.php?num=10&user=normal --- likesforests Become a Chess Expert - http://likesforests.blogspot.com/
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