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Date: 07 Mar 2007 22:37:05
From: Sanny
Subject: How GetClub Chess game developed so Strong.
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GetClub game speed and strength have kept improving because of good players playing it and beating it. But many players are not playing it thinking it to be as weak as it was 3 months back. Try a game: http://www.GetClub.com/Chess.html GetClub Game was designed in May 2006 Jun 2006 its all illegal Moves were Removed. July 2006 it was playing good enough to complete a game. Aug 2006 Game Strength was increased Sep 2006 Opening was added Oct 2006 New rules were added Nov 2006 It played taking long time 5-10 min/ move Dec 2006 Time was reduced to maximum 1 min/ move Jan 2007 Great Speed Jump done Feb 2007 Game strength was increased So one can see every month there was a bit improvement in the game. A player who had played say in Nov 2006 has not seen the improvements made later and he still believes the game is weak despite so many improvements. Still many improvements are needed but I am not getting much suggestions out of the Box. Good players let me know if you can still beat it's Beginner & Easy Levels. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 13 Mar 2007 18:26:29
From: help bot
Subject: Re: This month a new Improvement done.
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On 12, 11:24 pm, "Chess Freak" <[email protected] > wrote: > At "expert level" on getclub.com, Sanny's program played > > 1. e4 e6 > 2. d4 d5 > 3. Nc3 Nf6 > 4. e5 h6??? > > It even took about 400 seconds to make that killer 4. ... h6 > move! Okay, there are a few glitches. Suppose you were to have what appears to be a lock-up, or maybe you started another game in the same browser as the previous one. I have seen Sanny's program take "forever" and refuse to move, but if I reboot my machine it suddenly decides to move quickly, despite not having reached anywhere near the depth it had analyzed before, when it would not move. Strange things can happen, but this is not proof that his program is horrible on the whole. In the case you describe above, my first guess is that Sanny mistyped the book moves, mixing up different lines. For example, in one popular line the move ...h6 is played after ...B-b4 and ...Nf6, but there would of course be a White Bishop on g5. Now why would the program take 400 seconds if it were still "in book", I don't know. It is possible that the tactical search is so messed up that it just failed to see the piece hang, of course. But the vast majority of the time -- even on its weakest levels -- it sees the simple stuff now, though it wasn't always so. Here's an example of how it handles tactics on Easy level: Yesterday, I steadily managed to chalk up a full Rook advantage (plus several pawns, to boot) and walked my King right up the board to set up a mating net. But before I could execute, the program resigned by stopping the game, for it correctly foresaw that in every line it was a mate in two coming. This seems to be the typical case these days; like a weak human player, the program drops material but it sees enough to put up a bit of resistance. Recently, I have played just three games at GetClub, and not one entailed anything like what you describe above. Two were against Easy level, and one was vs. (the even easier) Beginner level. All three games progressed at a reasonable speed, too, but none so quick that I could afford to try the top levels again on my notebook, with its rapid battery drain rate. Okay, here is another possibility in your game: the chess program was "down" for repairs, so Sanny bravely stepped in and took the reigns. ; >D -- help bot
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Date: 12 Mar 2007 20:01:04
From: help bot
Subject: Re: This month a new Improvement done.
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On 12, 3:26 am, "Sanny" <[email protected] > wrote: > ch 2007: Game strength further improved. > > Now it will be twice tougher than the games it played in Feb 2007. > > If The game continues to improve like earlier, I am sure beginner > level will reach a rating of 1800 in next 2-3 months. Currently > Beginner plays like a 1600 Rated Player. > > Play 5/10 Games at:http://www.GetClub.com/Chess.html > > If you win those game then Tell my the moves where computer was wrong > and What was the correct move. I will see that mistake do not repeat > in future. One way to improve the program would be to have it "hang" or lock up whenever I make a move (i.e. whenever I am likely winning) so it never loses to me. This same strategy should also work against Taylor Kingston and "Bob". No, wait -- that's not fair! Okay, maybe we should make a few comments after the games so you will have some clue as to why the program lost. But, again, the approach whereby we state the "correct" move for you to hardwire in is far from any real solution, as there is a nearly *infinite* number of possible chess positions. In short, the right way is to "teach" the program to find better moves on its own. Let me give an example of what I mean. In a recent game at RedHotPawn, the play went: 1.e4 c6 2.Bc4 d5 3.ed ed 4.Bb5+ Nc6 5.d3 Now here I noticed a tactical problem in that after my next move the only response to not immediately hang the Bishop is Nc3, which allows p-d4, attacking the pinned Knight and (apart from any complications), snaring a piece. 5. ... Qa5+ 6.Nc3 Here I note that after my attack on the pinned Knight, my opponent can easily trade his Bishop *with check*, thereby leaving only the Knight to be reckoned with. In addition, there is another issue: White can try Q-f3, with tactical threats of his own which might well save the day or perhaps even turn the tables. Nevertheless, I proceed as planned. 6. ... d4 7.Bd2 The game is lost, for my opponent did not see the one move which might have saved him: Qf3. Now, suppose this game had been between the program at GetClub and me, and I were to tell you that in the opening, White erred with 2.Bc4. In no way would addressing that problem help the more serious ones which followed. You would perhaps type in an automatic 2.d4, but the program would not avoid making this sort of error in other, similar positions which might arise. The real fix is to go in and rehash the tactical search, so that the program could "see" all the basic tactical ramifications of the move 5.d3 using check-and-capture extensions. ------------ It's really a simple case of: give a chess program a fish, you feed it for a day; TEACH a chess program to fish, you feed it for life. -- help bot ("...a font of wisdom" -- Taylor Kingston)
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Date: 12 Mar 2007 20:24:48
From: Chess Freak
Subject: Re: This month a new Improvement done.
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At "expert level" on getclub.com, Sanny's program played 1. e4 e6 2. d4 d5 3. Nc3 Nf6 4. e5 h6??? It even took about 400 seconds to make that killer 4. ... h6 move! "help bot" <[email protected] > wrote in message news:[email protected]... > On 12, 3:26 am, "Sanny" <[email protected]> wrote: > >> ch 2007: Game strength further improved. >> >> Now it will be twice tougher than the games it played in Feb 2007. >> >> If The game continues to improve like earlier, I am sure beginner >> level will reach a rating of 1800 in next 2-3 months. Currently >> Beginner plays like a 1600 Rated Player. >> >> Play 5/10 Games at:http://www.GetClub.com/Chess.html >> >> If you win those game then Tell my the moves where computer was wrong >> and What was the correct move. I will see that mistake do not repeat >> in future. > > One way to improve the program would be to have it > "hang" or lock up whenever I make a move (i.e. whenever > I am likely winning) so it never loses to me. This same > strategy should also work against Taylor Kingston and > "Bob". No, wait -- that's not fair! > > Okay, maybe we should make a few comments after > the games so you will have some clue as to why the > program lost. But, again, the approach whereby we > state the "correct" move for you to hardwire in is far > from any real solution, as there is a nearly *infinite* > number of possible chess positions. In short, the right > way is to "teach" the program to find better moves on > its own. > > Let me give an example of what I mean. In a recent > game at RedHotPawn, the play went: > > 1.e4 c6 > 2.Bc4 d5 > 3.ed ed > 4.Bb5+ Nc6 > 5.d3 > > Now here I noticed a tactical problem in that after > my next move the only response to not immediately > hang the Bishop is Nc3, which allows p-d4, attacking > the pinned Knight and (apart from any complications), > snaring a piece. > > 5. ... Qa5+ > 6.Nc3 > > Here I note that after my attack on the pinned Knight, > my opponent can easily trade his Bishop *with check*, > thereby leaving only the Knight to be reckoned with. > In addition, there is another issue: White can try Q-f3, > with tactical threats of his own which might well save > the day or perhaps even turn the tables. Nevertheless, > I proceed as planned. > > 6. ... d4 > 7.Bd2 > > The game is lost, for my opponent did not see the > one move which might have saved him: Qf3. > > Now, suppose this game had been between the > program at GetClub and me, and I were to tell you > that in the opening, White erred with 2.Bc4. In no > way would addressing that problem help the more > serious ones which followed. You would perhaps > type in an automatic 2.d4, but the program would > not avoid making this sort of error in other, similar > positions which might arise. The real fix is to go in > and rehash the tactical search, so that the program > could "see" all the basic tactical ramifications of > the move 5.d3 using check-and-capture extensions. > > ------------ > > It's really a simple case of: give a chess program a > fish, you feed it for a day; TEACH a chess program > to fish, you feed it for life. > > -- help bot > > ("...a font of wisdom" -- Taylor Kingston) > > > > > > > >
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Date: 12 Mar 2007 00:26:19
From: Sanny
Subject: This month a new Improvement done.
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On 8, 11:37 am, "Sanny" <[email protected] > wrote: > GetClubgame speed and strength have kept improving because of good > players playing it and beating it. But many players are not playing it > thinking it to be as weak as it was 3 months back. > > Try a game:http://www.GetClub.com/Chess.html > > GetClubGame was designed in May 2006 > > Jun 2006 its all illegal Moves were Removed. > July 2006 it was playing good enough to complete a game. > Aug 2006 Game Strength was increased > Sep 2006 Opening was added ----- ------ > Dec 2006 Time was reduced to maximum 1 min/ move > Jan 2007 Great Speed Jump done > Feb 2007 Game strength was increased > Now to add this month improvements to the list ch 2007: Game strength further improved. Now it will be twice tougher than the games it played in Feb 2007. If The game continues to improve like earlier, I am sure beginner level will reach a rating of 1800 in next 2-3 months. Currently Beginner plays like a 1600 Rated Player. Play 5/10 Games at: http://www.GetClub.com/Chess.html If you win those game then Tell my the moves where computer was wrong and What was the correct move. I will see that mistake do not repeat in future. Say 20. N-f3 was wrong because ..... And Correct move is 20. P-f3 Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 08 Mar 2007 13:18:41
From: Kenneth Sloan
Subject: Re: How GetClub Chess game developed so Strong.
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Sanny wrote: > GetClub game speed and strength have kept improving because of good > players playing it and beating it. But many players are not playing it > thinking it to be as weak as it was 3 months back. > > Try a game: http://www.GetClub.com/Chess.html > OK...here goes... a) no move listing b) 20-second delay, every so often, between when the user drops a piece on a new square and when the piece actually is displayed on that square c) program oversteps the time control on every move - according to it's own clock d) the clock is inaccurate e) 20-second delay, every so often, between when the clock stops, and when the board is updated f) program drops a piece for nothing around move 15 g) I intentionally give back the piece and trade down to a R+2P ending, allowing the program the distant passed pawn h) program drops the other pawn (giving me two connected passed pawns protected by - and protecting - my K) i) programs distant passed pawn is never pushed j) I queen k) it's now mate in one, and the program reports that it has taken 1060 seconds searching for a way out. the program has 3 legal moves, and my response to all of them is the same: Qh8++. The program claims to be "Thinking on King (7)" You are right - this version is much better than the last version. -- Kenneth Sloan [email protected] Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://www.cis.uab.edu/sloan/
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Date: 08 Mar 2007 11:25:58
From: Mike Murray
Subject: Re: How GetClub Chess game developed so Strong.
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On Thu, 08 2007 13:18:41 -0600, Kenneth Sloan <[email protected] > wrote: >You are right - this version is much better than the last version. Maybe we start worrying about somebody planting GetClub on a MonRoi ? Heh, heh, heh.
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Date: 08 Mar 2007 07:22:04
From: Ron
Subject: Re: How GetClub Chess game developed so Strong.
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I see another timeline: Jun 2006: Sanny lies about the strength and speed of his program. July 2006: Sanny lies about the strength and speed of his program. Aug 2006: Sanny lies about the strength and speed of his program. Sep 2006: Sanny lies about the strength and speed of his program. Oct 2006: Sanny lies about the strength and speed of his program. Nov 2006: Sanny lies about the strength and speed of his program. Dec 2006: Sanny lies about the strength and speed of his program. Jan 2007: Sanny lies about the strength and speed of his program. Feb 2007: Sanny lies about the strength and speed of his program.
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Date: 09 Mar 2007 18:59:30
From: Terry
Subject: Re: How GetClub Chess game developed so Strong.
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"Ron" <[email protected] > wrote in message news:[email protected]... > > I see another timeline: > > Jun 2006: Sanny lies about the strength and speed of his program. > July 2006: Sanny lies about the strength and speed of his program. > Aug 2006: Sanny lies about the strength and speed of his program. > Sep 2006: Sanny lies about the strength and speed of his program. > Oct 2006: Sanny lies about the strength and speed of his program. > Nov 2006: Sanny lies about the strength and speed of his program. > Dec 2006: Sanny lies about the strength and speed of his program. > Jan 2007: Sanny lies about the strength and speed of his program. > Feb 2007: Sanny lies about the strength and speed of his program. LOL
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