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Date: 18 Jan 2008 04:41:10
From:
Subject: Re: Engine generation of an opening book
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tin, this seems the most inefficient conceivable way to find answers. Much better to collect a vast quantity of engine games and see what they empirically tell you as a first step. THEN you can work on evaluative analysis. You are treading on ground that others have already plowed, you know. Practically all computer chess experts already have very formidable books--large, heavily analyzed and customized. None are in public domain as they are used competitively and nothing defeats competitive effectiveness than letting your opponents see your book. So the only real answer is to find those sources of games and, using your own criteria and methods, build something that works for you.
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