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Date: 07 Apr 2007 09:04:48
From: Sanny
Subject: Chess Rules
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What rules should we follow in Chess to win games. Here are basic rules which I already know. 1. 3 Pawns= 1 Knight = 1 Bishop 2. 5 Pawn = 1 Rook 3. 9 Pawns = 1 Queen 4. King should be saved from attacks. 5. Pawn should be Promoted fast to Queen in end game 6. Knight & Bishops should be promoted ahead to attack opponent. What else is needed to win Games in Chess. Once I learn new rules I will add them to GetClub Chess. Play Chess at: http://www.GetClub.com/Chess.html and tell my which rules it do not follow. Now it is fast and plays quite good moves. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 09 Apr 2007 04:53:59
From: Ray Gordon, creator of the \pivot\
Subject: Re: Chess Rules
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> What rules should we follow in Chess to win games. > > Here are basic rules which I already know. > > 1. 3 Pawns= 1 Knight = 1 Bishop I think it's more like 3.25 pawns for a bishop, and an extra half-pawn if a side is up a bishop. With opposite bishops, the side with the initiative in the middlegame is effectively a piece up. > 2. 5 Pawn = 1 Rook More like 4.5 or 4.75. > 3. 9 Pawns = 1 Queen About right. > 4. King should be saved from attacks. Thanks!! > 5. Pawn should be Promoted fast to Queen in end game Whenever possible. > 6. Knight & Bishops should be promoted ahead to attack opponent. Posted up in enemy territory is more like it. -- Ray Gordon, Author Price And Probability (The Value Handicapper's Bible) http://www.cybersheet.com/horsepix.html Would someone PLEASE become Ashlee Schull's new #1 fan? She deserves better.
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Date: 08 Apr 2007 09:03:03
From: help bot
Subject: Re: Chess Rules
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On Apr 7, 12:04 pm, "Sanny" <[email protected] > wrote: > What rules should we follow in Chess to win games. > > Here are basic rules which I already know. > > 1. 3 Pawns= 1 Knight = 1 Bishop > 2. 5 Pawn = 1 Rook > 3. 9 Pawns = 1 Queen These numbers were originally used in order to speed up the search, because integer math was faster than calculations using decimals. Note that in general, a Bishop is better than a Knight, a Queen better than R + N + P (= 9 points). > 4. King should be saved from attacks. Actually, this rule should go in the number one position because it takes precedence over everything else. [See: the won game section of the rules of chess.] > 5. Pawn should be Promoted fast to Queen in end game Many chess programs have had a serious flaw in that they could not "see" the pawn promoting, so they failed to take advantage of a passed pawn, or to stop one of the opponents. In fact, I noted this same flaw in one featured game by Rybka -- currently rated around 3000! Nevertheless, the advancement of a passed pawn is a matter of judgment; too fast or too soon, and the pawn may be lost. Too slow or too late, and it may be a waste of time. > 6. Knight & Bishops should be promoted ahead to attack opponent. Hold on there! In the opening phase, the minor pieces need to be "developed", but it is unwise to launch any premature attacks. > What else is needed to win Games in Chess. Once I learn new rules I > will add them to GetClub Chess. Search extensions for checks and captures during tactical exchanges would be a powerful addition. A very simple example of this is: 1.e4 e5 2.Nf3 Nc6 Now White should "see" that 3.Nxe5 does not win a pawn because of the recapture ...Nxe5, after which there are no more immediate checks or captures (i.e. a "quiet" position). The search ought to spot this fact *before* doing the next ply, the one where all moves are examined and scored and compared. > Play Chess at:http://www.GetClub.com/Chess.htmland tell my which > rules it do not follow. > > Now it is fast and plays quite good moves. [chortle] -- help bot
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Date: 09 Apr 2007 09:00:45
From: Anders Thulin
Subject: Re: Chess Rules
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help bot wrote: > > These numbers were originally used in order to speed > up the search, because integer math was faster than > calculations using decimals. Somewhat unlikely. Fixed-point calculation is fairly easily done ... and if you don't want to go down that road, you can adjust the scale from full pawn (1) to deci- (10) or centipawns (100) instead. Evaluating material in terms of pawns predates computers. The first examples of it I remember off hand date from around 1850, but I'm certain it's older than that. -- Anders Thulin ath*algonet.se http://www.algonet.se/~ath
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Date: 09 Apr 2007 04:54:48
From: Ray Gordon, creator of the \pivot\
Subject: Re: Chess Rules
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>> What rules should we follow in Chess to win games. >> >> Here are basic rules which I already know. >> >> 1. 3 Pawns= 1 Knight = 1 Bishop >> 2. 5 Pawn = 1 Rook >> 3. 9 Pawns = 1 Queen > > These numbers were originally used in order to speed > up the search, because integer math was faster than > calculations using decimals. > Note that in general, a Bishop is better than a > Knight, a Queen better than R + N + P (= 9 points). It is? The queen is more mobile than the group, but if that's all that is on the board, most people can't even win Q v. N let alone with the R+P. -- Ray Gordon, Author Price And Probability (The Value Handicapper's Bible) http://www.cybersheet.com/horsepix.html Would someone PLEASE become Ashlee Schull's new #1 fan? She deserves better.
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Date: 07 Apr 2007 09:22:51
From: Sanny
Subject: Re: Chess Rules
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> Now it is fast and plays quite good moves. > > Bye > Sanny > > Play Chess at:http://www.GetClub.com/Chess.html Here is a nice game played between hamworld and easy level at GetClub.com White: hamworld Black: Easy Level Played at: http://www.GetClub.com/Chess.html 1. e4 e5 2. Nf3 Nc6 3. Bb5 Nf6 4. 0-0 Nxe4 5. d4 d5 6. Nxe5 a6 and with this move(Nxe5) White gains a pawn advantage at 9th move. 7. Bxc6 bxc6 8. f3 Nd6 9. Nxc6 Qf6 View Complete Recorded game at GetClub.com http://www.getclub.com/playgame.php?id=DM7168&game=Chess Here white is a pawn up. and it proceeds with killing of Blacks Queen in exchange for Knight and Bishop. White was able to trap the queen by pinning it against the King. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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