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Date: 26 Apr 2008 22:57:42
From: Sanny
Subject: Analyze game between Help Bot & Normal Level
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Below is a decent game, But in the end Help Bot was a pawn ahead. I found at move 17... Nf6xe4 Help Bot took the Pawn. Was there any way for Normal Level to save that Pawn, As all moves were forced moves. Game Played between help bot and normal at GetClub.com -------------------------------------------------------------------------------- help bot: (Black) normal: (White) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?id=DM19732&game=Chess -------------------------------------------------------------------------------- White -- Black (normal) -- (help bot) 1. d2-d4{0} d7-d6{14} 2. Qd1-d3{138} g7-g6{52} 3. d4-d5{116} Bf8-g7{24} 4. Nb1-c3{92} Ng8-f6{46} 5. Ng1-f3{84} Ke8-g8{10} 6. e2-e4{180} c7-c5{112} 7. Bf1-e2{200} Nb8-a6{46} 8. Ke1-g1{82} Na6-c7{88} 9. h2-h3{158} Ra8-b8{64} 10. Bc1-e3{252} b7-b5{28} 11. a2-a3{224} a7-a5{140} 12. Ra1-a2{84} Bc8-d7{208} 13. Nf3-g5{278} b5-b4{22} 14. Nc3-b1{136} Bd7-b5{102} 15. Qd3-d1{84} h7-h6{26} 16. Be2-b5{80} Nc7-b5{22} 17. Ng5-f3{114} Nf6-e4{20} 18. Qd1-d3{158} Ne4-f6{28} 19. c2-c4{206} Nb5-c7{44} 20. b2-b3{132} Rb8-a8{36} 21. Be3-f4{192} Qd8-d7{60} 22. Ra2-e2{132} Rf8-e8{58} 23. Rf1-e1{112} Nc7-a6{54} 24. Re2-e3{158} Ra8-a7{64} 25. a3-a4{158} Na6-c7{38} 26. Re1-e2{168} Nc7-a8{12} 27. Nb1-d2{98} Na8-b6{32} 28. g2-g4{158} h6-h5{66} 29. g4-g5{84} Nf6-h7{26} 30. h3-h4{114} Nh7-f8{68} 31. Nd2-e4{88} Ra7-a8{114} 32. Ne4-g3{90} Ra8-d8{66} 33. Re3-e4{86} e7-e5{110} 34. d5-e6{114} Re8-e6{48} 35. Re2-d2{142} d6-d5{40} 36. c4-d5{124} Nb6-d5{62} 37. Bf4-e5{90} Nd5-c3{34} 38. Qd3-d7{118} Rd8-d7{10} 39. Be5-c3{132} Bg7-c3{40} 40. Rd2-d7{96} Nf8-d7{10} 41. Re4-e6{138} f7-e6{8} 42. Ng3-e4{138} Bc3-g7{158} 43. Nf3-d2{110} Bg7-e5{68} 44. Nd2-c4{82} Be5-c7{20} 45. f2-f3{102} Kg8-f8{78} 46. Nc4-b2{102} Kf8-e7{138} 47. Kg1-f2{156} e6-e5{6} 48. Nb2-d3{82} c5-c4{156} 49. b3-c4{154} Nd7-f8{192} 50. Kf2-e3{140} Nf8-e6{62} 51. Ne4-f6{92} Bc7-d6{210} 52. Ke3-e4{92} Ne6-c5{142} 53. Nd3-c5{102} Bd6-c5{6} 54. Ke4-e5{82} b4-b3{36} 55. Nf6-d5{122} Ke7-f7{44} 56. Nd5-c3{130} b3-b2{38} 57. f3-f4{158} Bc5-f2{74} 58. Nc3-b1{134} Bf2-h4{54} 59. c4-c5{190} Bh4-f2{92} 60. c5-c6{90} Bf2-b6{16} 61. Ke5-d6{108} h5-h4{24} 62. f4-f5{216} g6-f5{30} 63. Kd6-d7{114} h4-h3{20} 64. g5-g6{106} Kf7-g6{20} 65. Kd7-e6{88} h3-h2{30} 66. c6-c7{160} Bb6-c7{18} 67. Ke6-d7{86} Qh2-h1(Q) 68. Nb1-c3(100) Pf5-f4(34) 69. Nc3-b5(192) Qb2-b1(Q) 70. Kd7-c7(166) -------------------------------------------------------------------------------- help bot: (Black) normal: (White) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?id=DM19732&game=Chess Which are the moves you think GetClub had played wrongly and Why? Help Bot was thinking 1-2 min / move So it was a Serious Game by Help Bot and not a rapid game. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 07 May 2008 09:44:33
From: Sanny
Subject: Re: It is Strange
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> You have to make the program able to obtain the win too. Tablebases > might be the easiest way here. Tablebases are 1 MB- 10 MB size So download time of Applet will increase a lot. So thats not possible for Applet. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date:
From: Martin Brown
Subject: Re: It is Strange
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Date:
From: Martin Brown
Subject: Re: It is Strange
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Date:
From: Martin Brown
Subject: Re: It is Strange
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Date: 03 May 2008 12:25:11
From: help bot
Subject: Re: It is Strange
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On May 2, 5:09 am, Martin Brown <
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Date: 03 May 2008 12:21:06
From: help bot
Subject: Re: It is Strange
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On May 2, 4:28 am, Sanny <[email protected] > wrote: > I remember once GetClub had 2 bishop and it was unable to give the > Mate and Help Bot had to resign. Then Help Bot Complained this game is > draw and I had to Resign to finish the game. > > So now when Opponent has 2 Bishops Left I declared it a draw. > > Now, you are saying It is a Win? Sanny, it is a draw by the fifty-moves rule or by the threefold repetition of position rule if neither side makes headway-- as in *that game*. > If I give it a Win in your case then why not give it a win for > GetClubs case. I don't want you to "give me" a win; I was cheated out of the opportunity to finish the game according to the rules of chess. Had it not wrongly declared the game over, I would very quickly have won. Note that my King was already in the center, the enemy King already trapped to one side-- this means I need not worry over the fifty-moves draw rule at all (as I would if we started from the worst-case position). > Same situation both player has to be given same set of rules. No illegal interventions? > If having 2 Bishops is draw when GetClub have them, then same is true > for the Opponent. No. It is a win, no matter who has the two Bishops. But you can't butt in and declare the game won (or drawn); a game is between two players. "No progress" will eventually result in a draw, in accordance with the rules of chess. > Moreove when the Game is Drawn your Rating is not affected. So in such > case atleast you do not loose any point. What about my record? The display indicates that I have "lost" or "drawn" many, many games which in fact were wins or draws for me. And I don't believe you about the no-effect on ratings part. I expect I could refute that claim easily, if it really mattered (which it doesn't). The rules (i.e. "laws") of chess are very complex, and THAT is certainly no fault of Sanny's. I just wish he would at least *try* to accommodate the actual rules, and not always "err" in the direction of bogus wins or draws for his program. It reminds me of the bogus claims that the GetClub program is better than Rybka, that it has been "improved" after each failure, and so forth. It all smacks of rank dishonesty; perhaps Sanny is trying to earn his way into the Evans ratpack? Or maybe this is all a bizarre experiment in psychology-- how will people react to this or that lunacy... . -- help bot
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Date: 02 May 2008 22:49:04
From: Sanny
Subject: Re: Analyze game between Help Bot & Normal Level
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> If it is the computer with the extra material then it has to offer a > draw because it doesn't know how to win. But it cannot claim a draw > against a human opponent with that same extra material just because it > doesn't know how to win. You could always add tablebases to sort this > out onces and for all. Ok thing has been Corrected. Now when someone has 2 Bishops game will not stop there and you will be allowed to finish the game. And incase computer is unable to bring Mate you have to Resign to end the game. Naturally getting 2 extra Bishops is worth getting a win. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 02 May 2008 22:48:12
From: Sanny
Subject: Re: It is Strange
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> Not at all. If the opponent has more than two brain cells to rub > together he will win. One such winning position with the unlucky loser > trapped in a corner looks like this. > _____________ >
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Date: 02 May 2008 22:47:17
From: Sanny
Subject: Re: Analyze game between Help Bot & Normal Level
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> > Is there anything it does correctly? > > =A0It seems to always get the correct position set up > at the beginning, and oddly enough, it also seems > to play legal moves -- except the final one which we > are not supposed to "see", where it moves its King > into check. Ok thing has been Corrected. Now when someone has 2 Bishops game will not stop there and you will be allowed to finish the game. And incase computer is unable to bring Mate you have to Resign to end the game. Naturally getting 2 extra Bishops is worth getting a win. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 03 May 2008 10:20:05
From: Kenneth Sloan
Subject: Re: Analyze game between Help Bot & Normal Level
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Sanny wrote: >>> Is there anything it does correctly? >> It seems to always get the correct position set up >> at the beginning, and oddly enough, it also seems >> to play legal moves -- except the final one which we >> are not supposed to "see", where it moves its King >> into check. > > Ok thing has been Corrected. Now when someone has 2 Bishops game will > not stop there and you will be allowed to finish the game. And incase > computer is unable to bring Mate you have to Resign to end the game. > This is your idea of a "correction"? If the computer is unable to "bring Mate", then it should offer a draw, or resign itself. [or, of course, accept a draw offer or a draw CLAIM based on the 50-move rule]. Why should the human have to resign? -- Kenneth Sloan [email protected] Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://KennethRSloan.com/
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Date: 02 May 2008 22:46:35
From: Sanny
Subject: Re: Analyze game between Help Bot & Normal Level
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> =A0 I am not going to studiously avoid winning by > trading down to certain endings, just because > your Web site doesn't know the rules ofchess.Chess, you see, is a game, an= d in these we all > have to accept the actual rules-- otherwise we > can't play! =A0It's like Mr. Kasparov, who decided > that the touch-move rule did not apply if he was > going to hang a piece-- or rather, thought he > was. =A0That's not realchess. Ok thing has been Corrected. Now when someone has 2 Bishops game will not stop there and you will be allowed to finish the game. And incase computer is unable to bring Mate you have to Resign to end the game. Naturally getting 2 extra Bishops is worth getting a win. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date:
From: Martin Brown
Subject: Re: It is Strange
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Date: 02 May 2008 01:28:20
From: Sanny
Subject: It is Strange
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I remember once GetClub had 2 bishop and it was unable to give the Mate and Help Bot had to resign. Then Help Bot Complained this game is draw and I had to Resign to finish the game. So now when Opponent has 2 Bishops Left I declared it a draw. Now, you are saying It is a Win? If I give it a Win in your case then why not give it a win for GetClubs case. Same situation both player has to be given same set of rules. If having 2 Bishops is draw when GetClub have them, then same is true for the Opponent. Moreove when the Game is Drawn your Rating is not affected. So in such case atleast you do not loose any point. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 07 May 2008 20:03:51
From: Patrick Volk
Subject: Re: It is Strange
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On Fri, 2 May 2008 01:28:20 -0700 (PDT), Sanny <[email protected] > wrote: >I remember once GetClub had 2 bishop and it was unable to give the >Mate and Help Bot had to resign. Then Help Bot Complained this game is >draw and I had to Resign to finish the game. > >So now when Opponent has 2 Bishops Left I declared it a draw. > >Now, you are saying It is a Win? > >If I give it a Win in your case then why not give it a win for >GetClubs case. > >Same situation both player has to be given same set of rules. > >If having 2 Bishops is draw when GetClub have them, then same is true >for the Opponent. > >Moreove when the Game is Drawn your Rating is not affected. So in such >case atleast you do not loose any point. > >Bye >Sanny > >Play Chess at: http://www.GetClub.com/Chess.html > I have to make the observation that it indeed strange that Sanny has been here for over a year, claiming how his program has improved, but hasn't quite gotten the details down (as in if the computer thinks it's a draw, it should offer one, and should accept one from a human player if it thinks it cannot win). Or how Elo works (draws ain't no change generally) All the while, the main content of the r.g.c newsgroup has dwindled under the Sanny spam. Still trying to brute force it (in Java no less). C'mon Sam, Ray, Antonio, everybody.
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Date: 02 May 2008 21:52:29
From: Kenneth Sloan
Subject: Re: It is Strange
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Sanny wrote: > I remember once GetClub had 2 bishop and it was unable to give the > Mate and Help Bot had to resign. Then Help Bot Complained this game is > draw and I had to Resign to finish the game. > > So now when Opponent has 2 Bishops Left I declared it a draw. > > Now, you are saying It is a Win? > > If I give it a Win in your case then why not give it a win for > GetClubs case. Because GetClub doesn't know how to achieve the win. Everyone else does. -- Kenneth Sloan [email protected] Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://KennethRSloan.com/
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Date: 01 May 2008 12:18:52
From: help bot
Subject: Re: Analyze game between Help Bot & Normal Level
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On May 1, 9:59 am, Kenneth Sloan <[email protected] > wrote: > Sanny wrote: > > > It will only devlare a difficult drawish game to a Draw. And with Draw > > games you do not loose Ratings. > > So, it plays incorrectly, and it rates incorrectly? > > Is there anything it does correctly? It seems to always get the correct position set up at the beginning, and oddly enough, it also seems to play legal moves -- except the final one which we are not supposed to "see", where it moves its King into check. A few issues remaining: 1) improper handling of draws and draw claims; 2) advance level is nearly impossible to play, unless you are operating a 3000-rated monster which crushes the program *quickly*; 3) sometimes the program goes into a deep think, on move one, as White; 4) when there is but one legal move, the GC program may think for an hour before deciding which move to play. -- help bot
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Date: 01 May 2008 12:12:49
From: help bot
Subject: Re: Analyze game between Help Bot & Normal Level
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On May 1, 4:20 am, Sanny <[email protected] > wrote: > > When mere incompetence is the problem, > > the results are *random*, favoring either side > > in no particular pattern. AtGetClub, the > > result is always a free win or draw for your > > program. Just look at the reported win/loss > > Ok what about. > > 1. Humans can take as much time as needed? Good point. For rated games, you could place a limit, so that the poor microprocessor is not so vastly outclassed by us "speedy" thinkers, by humans. > 2. Human can take help of Opening Books? True. Especially with the lack of time limits, if I want I can go to, say, chessopenings.com and try -- I say TRY -- to find some info on what line we are playing. Or I could crack open a chess book or two; your program can't do that. > 3. Humans can take help from other Chess Computers? This is obviously a problem. Zebediah, for instance, is clearly operating a decent chess program, against which your Java applet has no real chance. I don't have an answer to this problem; but if you wanted to, you could arbitrarily "ban" players you believe are "cheating", just as you quite arbitrarily do so many other things. > So Humans have a lot of opportunity to cheat the poor GetClub Program. True. So then, your reasoning is that two wrongs make a right (that's incorrect math, by the way). > If you win the game with good margin it will never be able to cheat > you. Oh, I have had all sorts of different margins by which I was winning, only to be cheated one way or another. I don't think it has anything to do with /margins/. > Only when the game ends in a Draw It can take little Benefit. But the game did not end in a draw; it was a win for me! : >D The way I see it, your Web site simply has the wrong result recorded, and the wrong ratings as a result. Even *if* the game had to be adjudicated at that point -- let's say that WWIII broke out or something crazy like that -- the correct adjudica- tion was a win for me. I cannot be held responsible if you and all your loony programmers are insane... . : >D > It will only devlare a difficult drawish game to a Draw. And with Draw > games you do not loose Ratings. I am not going to studiously avoid winning by trading down to certain endings, just because your Web site doesn't know the rules of chess. Chess, you see, is a game, and in these we all have to accept the actual rules-- otherwise we can't play! It's like Mr. Kasparov, who decided that the touch-move rule did not apply if he was going to hang a piece-- or rather, thought he was. That's not real chess. -- help bot
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Date: 01 May 2008 07:01:20
From: [email protected]
Subject: Re: Analyze game between Help Bot & Normal Level
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> If you win the game with good margin it will never be able to cheat > you. Only when the game ends in a Draw It can take little Benefit. > > It will only devlare a difficult drawish game to a Draw. And with Draw > games you do not loose Ratings. There is only one word for this: stupid. GitClub should play chess, not some strange variant with its own rules about when you win and "loose."
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Date: 01 May 2008 01:20:00
From: Sanny
Subject: Re: Analyze game between Help Bot & Normal Level
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> =A0 When mere incompetence is the problem, > the results are *random*, favoring either side > in no particular pattern. =A0AtGetClub, the > result is always a free win or draw for your > program. =A0Just look at the reported win/loss Ok what about. 1. Humans can take as much time as needed? 2. Human can take help of Opening Books? 3. Humans can take help from other Chess Computers? So Humans have a lot of opportunity to cheat the poor GetClub Program. If you win the game with good margin it will never be able to cheat you. Only when the game ends in a Draw It can take little Benefit. It will only devlare a difficult drawish game to a Draw. And with Draw games you do not loose Ratings. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 01 May 2008 14:20:36
From: Kenneth Sloan
Subject: Re: Analyze game between Help Bot & Normal Level
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Sanny wrote: >> When mere incompetence is the problem, >> the results are *random*, favoring either side >> in no particular pattern. AtGetClub, the >> result is always a free win or draw for your >> program. Just look at the reported win/loss > > Ok what about. > > 1. Humans can take as much time as needed? So can your program. > 2. Human can take help of Opening Books? So can your program. > 3. Humans can take help from other Chess Computers? So can your program > > So Humans have a lot of opportunity to cheat the poor GetClub Program. And the GetClub Program has a log of opportunities to cheat the humans. The difference is that you have no evidence that any human has cheate - while we have lots of evidence that your program cheats on a regular basis. -- Kenneth Sloan [email protected] Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://KennethRSloan.com/
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Date: 01 May 2008 08:59:39
From: Kenneth Sloan
Subject: Re: Analyze game between Help Bot & Normal Level
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Sanny wrote: > > It will only devlare a difficult drawish game to a Draw. And with Draw > games you do not loose Ratings. > So, it plays incorrectly, and it rates incorrectly? Is there anything it does correctly? -- Kenneth Sloan [email protected] Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://KennethRSloan.com/
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Date: 01 May 2008 00:04:25
From: help bot
Subject: Re: Analyze game between Help Bot & Normal Level
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On May 1, 1:22 am, Sanny <[email protected] > wrote: > > I "face it now" by trading down to an elementary win, > > only to have the game wrongly adjudicated as a draw > > because somebody atGetClubdoesn't know much > > aboutchess. :>D > > > KBB vs. K is a forced win, just like KR vs. K is. > > I know KBB vs K is forced win. > > But when Computer has 2 Bishops extra and it will never be able to > find a win. So the game will never end. Ah, but it wasn't the GetClub program which had the two Bishops; it was *me*. Generally speaking, I can mate with a K&Q very quickly and easily. With K&R just as easily, but it may take a little longer. With KBB I have to work more, to coordinate three men instead of only two. But all of these are elementary wins, even for me. However, I will admit that with KBN, there is a chance I could overstep the fifty moves rule, *if* the program is an excellent defender. Another theoretical win which I cannot always prevail in would be K&Q vs. K&R-- if the program is using the endgame table-bases. ----------------------------------------------------------------- Now, let me ask you honestly: why is it that in every instance where something like this happens, the result is slanted in favor of the GetClub program-- and never the other way? The answer is obvious: you cheat. When mere incompetence is the problem, the results are *random*, favoring either side in no particular pattern. At GetClub, the result is always a free win or draw for your program. Just look at the reported win/loss record for "help bot" and "nomorechess", for instance: *numerous* losses and draws which were in reality, not lost or drawn at all. Yet I cannot think of a single case where I was "given" a free win, in a losing position. Coincidence? Not hardly. -- help bot
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Date: 30 Apr 2008 22:22:17
From: Sanny
Subject: Re: Analyze game between Help Bot & Normal Level
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> =A0 I "face it now" by trading down to an elementary win, > only to have the game wrongly adjudicated as a draw > because somebody atGetClubdoesn't know much > aboutchess. =A0:>D > > =A0 KBB vs. K is a forced win, just like KR vs. K is. I know KBB vs K is forced win. But when Computer has 2 Bishops extra and it will never be able to find a win. So the game will never end. I has giving these cases as Draw. KBB vs K KNN vs K KNB vs K KB vs K KN vs K KN vs KB KN vs KR KB vs KR In all above cases game will end in a draw. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date:
From: Martin Brown
Subject: Re: Analyze game between Help Bot & Normal Level
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Date: 30 Apr 2008 13:01:20
From: help bot
Subject: Re: Analyze game between Help Bot & Normal Level
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On Apr 30, 2:50 am, Sanny <[email protected] > wrote: > > Hey, hey-- the program sees a checkmate > > coming long before I can, these days! It stopped > > the game here. > > Yes, It is Master Level and sees Mate in 8 Moves or about 16 ply deep. > > When this game was played there was a bug that have been removed now, > Let me know how you face it now. I "face it now" by trading down to an elementary win, only to have the game wrongly adjudicated as a draw because somebody at GetClub doesn't know much about chess. : >D KBB vs. K is a forced win, just like KR vs. K is. -- help bot > > I saw the game where it was drawn as you had only 2 Bishops left. > > Game Played between help bot and master at GetClub.com > > -------------------------------------------------------------------------------- > help bot: (White) > master: (Black) > Game Played at:http://www.GetClub.com/Chess.html > View Recorded Game:http://www.getclub.com/playgame.php?id=DM19867&game=Chess > -------------------------------------------------------------------------------- > > White -- Black > (help bot) -- (master) > > 1. f2-f4{12} d7-d5{356} > 2. g2-g3{54} Ng8-f6{894} > 3. Bf1-g2{28} Nb8-c6{516} > 4. Ng1-f3{74} Nf6-g4{520} > 5. Ke1-g1{134} g7-g6{380} > 6. h2-h3{114} Ng4-f6{450} > 7. d2-d3{62} Bf8-g7{598} > 8. Qd1-e1{210} Ke8-g8{384} > 9. c2-c3{162} Qd8-d6{420} > 10. e2-e4{150} d5-e4{438} > 11. d3-e4{16} Qd6-d3{386} > 12. e4-e5{202} Nf6-e4{446} > 13. Nb1-d2{56} Bc8-f5{324} > 14. g3-g4{530} Ne4-d2{324} > 15. Qe1-d2{40} Bf5-e4{658} > 16. Qd2-d3{38} Be4-d3{668} > 17. Rf1-d1{24} Bd3-e2{670} > 18. Rd1-e1{336} Be2-f3{356} > 19. Bg2-f3{6} Ra8-d8{336} > 20. Bc1-e3{568} Rd8-d3{360} > 21. Ra1-d1{64} Rd3-d1{494} > 22. Re1-d1{18} Rf8-d8{500} > 23. Rd1-d8{34} Nc6-d8{666} > 24. Be3-a7{64} b7-b6{332} > 25. Ba7-b8{146} Nd8-e6{388} > 26. f4-f5{70} Ne6-g5{542} > 27. Bf3-g2{84} Bg7-e5{412} > 28. h3-h4{44} g6-f5{484} > 29. h4-g5{20} f5-g4{322} > 30. a2-a4{42} h7-h5{328} > 31. g5-h6{46} Kg8-h7{556} > 32. b2-b4{48} Kh7-h6{344} > 33. a4-a5{30} b6-a5{1208} > 34. b4-a5{8} Be5-c3{672} > 35. Bb8-c7{32} f7-f5{1200} > 36. a5-a6{62} Bc3-d4{634} > 37. Kg1-f1{42} Kh6-g5{430} > 38. Bc7-b8{30} Bd4-e3{408} > 39. a6-a7{32} Be3-a7{670} > 40. Bb8-a7{6} f5-f4{368} > 41. Bg2-e4{36} e7-e5{980} > 42. Ba7-b6{76} Kg5-f6{346} > 43. Kf1-e2{76} Kf6-f7{522} > 44. Be4-f5{34} g4-g3{452} > 45. Bf5-e4{88} Kf7-e7{414} > 46. Bb6-c5{30} Ke7-f6{628} > 47. Bc5-d6{42} Kf6-e6{474} > 48. Bd6-c7{46} Ke6-f6{642} > 49. Ke2-f3{24} Kf6-e6{662} > 50. Kf3-g4{16} Ke6-f6{336} > 51. Be4-d5{36} f4-f3{374} > 52. Kg4-g3{36} Kf6-f5{612} > 53. Kg3-f3{18} e5-e4{486} > 54. Kf3-e3{40} Kf5-g6{402} > 55. Ke3-e4{22} > -------------------------------------------------------------------------------- > help bot: (White) > master: (Black) > Game Played at:http://www.GetClub.com/Chess.html > View Recorded Game:http://www.getclub.com/playgame.php?id=DM19867&game=Chess > > How do you think the Game is playing against you? > > Bye > Sanny > > Play Chess at:http://www.GetClub.com/Chess.html
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Date: 12 May 2008 02:27:46
From: Quadibloc
Subject: Re: It is Strange
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On May 11, 11:51 am, Patrick Volk <[email protected] > wrote: > I know if I were to undertake a chess engine, I wouldn't start with > usenet... I'd start at the library or bookstore. There's thousands of > pages on computer chess. That's not the fault of the group. Or, failing that, the WWW might allow one to make at least a start, although good books on the subject *would* be better. John Savard
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Date:
From: Martin Brown
Subject: Re: Analyze game between Help Bot & Normal Level
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Date: 29 Apr 2008 23:50:30
From: Sanny
Subject: Re: Analyze game between Help Bot & Normal Level
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> =A0 Hey, hey-- the program sees a checkmate > coming long before I can, these days! =A0It stopped > the game here. Yes, It is Master Level and sees Mate in 8 Moves or about 16 ply deep. When this game was played there was a bug that have been removed now, Let me know how you face it now. I saw the game where it was drawn as you had only 2 Bishops left. Game Played between help bot and master at GetClub.com ----------------------------------------------------------------------------= ---- help bot: (White) master: (Black) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?id=3DDM19867&game=3D= Chess ----------------------------------------------------------------------------= ---- White -- Black (help bot) -- (master) 1. f2-f4{12} d7-d5{356} 2. g2-g3{54} Ng8-f6{894} 3. Bf1-g2{28} Nb8-c6{516} 4. Ng1-f3{74} Nf6-g4{520} 5. Ke1-g1{134} g7-g6{380} 6. h2-h3{114} Ng4-f6{450} 7. d2-d3{62} Bf8-g7{598} 8. Qd1-e1{210} Ke8-g8{384} 9. c2-c3{162} Qd8-d6{420} 10. e2-e4{150} d5-e4{438} 11. d3-e4{16} Qd6-d3{386} 12. e4-e5{202} Nf6-e4{446} 13. Nb1-d2{56} Bc8-f5{324} 14. g3-g4{530} Ne4-d2{324} 15. Qe1-d2{40} Bf5-e4{658} 16. Qd2-d3{38} Be4-d3{668} 17. Rf1-d1{24} Bd3-e2{670} 18. Rd1-e1{336} Be2-f3{356} 19. Bg2-f3{6} Ra8-d8{336} 20. Bc1-e3{568} Rd8-d3{360} 21. Ra1-d1{64} Rd3-d1{494} 22. Re1-d1{18} Rf8-d8{500} 23. Rd1-d8{34} Nc6-d8{666} 24. Be3-a7{64} b7-b6{332} 25. Ba7-b8{146} Nd8-e6{388} 26. f4-f5{70} Ne6-g5{542} 27. Bf3-g2{84} Bg7-e5{412} 28. h3-h4{44} g6-f5{484} 29. h4-g5{20} f5-g4{322} 30. a2-a4{42} h7-h5{328} 31. g5-h6{46} Kg8-h7{556} 32. b2-b4{48} Kh7-h6{344} 33. a4-a5{30} b6-a5{1208} 34. b4-a5{8} Be5-c3{672} 35. Bb8-c7{32} f7-f5{1200} 36. a5-a6{62} Bc3-d4{634} 37. Kg1-f1{42} Kh6-g5{430} 38. Bc7-b8{30} Bd4-e3{408} 39. a6-a7{32} Be3-a7{670} 40. Bb8-a7{6} f5-f4{368} 41. Bg2-e4{36} e7-e5{980} 42. Ba7-b6{76} Kg5-f6{346} 43. Kf1-e2{76} Kf6-f7{522} 44. Be4-f5{34} g4-g3{452} 45. Bf5-e4{88} Kf7-e7{414} 46. Bb6-c5{30} Ke7-f6{628} 47. Bc5-d6{42} Kf6-e6{474} 48. Bd6-c7{46} Ke6-f6{642} 49. Ke2-f3{24} Kf6-e6{662} 50. Kf3-g4{16} Ke6-f6{336} 51. Be4-d5{36} f4-f3{374} 52. Kg4-g3{36} Kf6-f5{612} 53. Kg3-f3{18} e5-e4{486} 54. Kf3-e3{40} Kf5-g6{402} 55. Ke3-e4{22} ----------------------------------------------------------------------------= ---- help bot: (White) master: (Black) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?id=3DDM19867&game=3D= Chess How do you think the Game is playing against you? Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html
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Date: 29 Apr 2008 23:02:42
From: help bot
Subject: Re: Analyze game between Help Bot & Normal Level
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On Apr 27, 1:57 am, Sanny <[email protected] > wrote: > Below is a decent game, But in the end Help Bot was a pawn ahead. I > found at move 17... Nf6xe4 Help Bot took the Pawn. Was there any way > for Normal Level to save that Pawn, As all moves were forced moves. > > Game Played between help bot and normal at GetClub.com > > -------------------------------------------------------------------------------- > help bot: (Black) > normal: (White) > Game Played at:http://www.GetClub.com/Chess.html > View Recorded Game:http://www.getclub.com/playgame.php?id=DM19732&game=Chess > -------------------------------------------------------------------------------- > > White -- Black > (normal) -- (help bot) > > 1. d2-d4{0} d7-d6{14} > 2. Qd1-d3{138} g7-g6{52} The Queen should not be "developed" before the minor pieces without good reason. Sooner or later, she will come under fire and be forced to retreat, at a loss of time. > 3. d4-d5{116} Bf8-g7{24} > 4. Nb1-c3{92} Ng8-f6{46} > 5. Ng1-f3{84} Ke8-g8{10} > 6. e2-e4{180} c7-c5{112} > 7. Bf1-e2{200} Nb8-a6{46} > 8. Ke1-g1{82} Na6-c7{88} > 9. h2-h3{158} Ra8-b8{64} > 10. Bc1-e3{252} b7-b5{28} > 11. a2-a3{224} a7-a5{140} > 12. Ra1-a2{84} Bc8-d7{208} The program often plays its Rooks to stupid squares, as it did here. (If there is a tactical problem with the pawn on b2, it should be covered some other way.) > 13. Nf3-g5{278} b5-b4{22} This is where the program hung a pawn to a very simple combination. > 14. Nc3-b1{136} Bd7-b5{102} > 15. Qd3-d1{84} h7-h6{26} > 16. Be2-b5{80} Nc7-b5{22} > 17. Ng5-f3{114} Nf6-e4{20} > 18. Qd1-d3{158} Ne4-f6{28} > 19. c2-c4{206} Nb5-c7{44} > 20. b2-b3{132} Rb8-a8{36} > 21. Be3-f4{192} Qd8-d7{60} > 22. Ra2-e2{132} Rf8-e8{58} > 23. Rf1-e1{112} Nc7-a6{54} My computer thinks I threw away my advantage with all these crazy Knight moves, but I see that I still have a pawn more, regardless. > 24. Re2-e3{158} Ra8-a7{64} > 25. a3-a4{158} Na6-c7{38} > 26. Re1-e2{168} Nc7-a8{12} > 27. Nb1-d2{98} Na8-b6{32} > 28. g2-g4{158} h6-h5{66} > 29. g4-g5{84} Nf6-h7{26} > 30. h3-h4{114} Nh7-f8{68} > 31. Nd2-e4{88} Ra7-a8{114} > 32. Ne4-g3{90} Ra8-d8{66} > 33. Re3-e4{86} e7-e5{110} > 34. d5-e6{114} Re8-e6{48} Capturing on e6 was unwise, for it opens things up for me-- the guy with the extra pawn. Better to sit back and make me find some way to make headway on my own. > 35. Re2-d2{142} d6-d5{40} > 36. c4-d5{124} Nb6-d5{62} > 37. Bf4-e5{90} Nd5-c3{34} > 38. Qd3-d7{118} Rd8-d7{10} > 39. Be5-c3{132} Bg7-c3{40} Here my computer thinks I was winning outright if I had recaptured on c3 with the pawn-- creating a very dangerous far-advanced passer. I saw it as a potential weakness, possibly getting gobbled up by the White King many moves hence. > 40. Rd2-d7{96} Nf8-d7{10} > 41. Re4-e6{138} f7-e6{8} > 42. Ng3-e4{138} Bc3-g7{158} > 43. Nf3-d2{110} Bg7-e5{68} > 44. Nd2-c4{82} Be5-c7{20} > 45. f2-f3{102} Kg8-f8{78} Instead of p-f3, simply bring the King forward. > 46. Nc4-b2{102} Kf8-e7{138} > 47. Kg1-f2{156} e6-e5{6} This was very bad for me, as the pawn now sits on a square (e5) I needed for my pieces. I was having some trouble making headway, without hanging a pawn to some funky Knight-fork. I did not see a simple trick: after ...Ne5 (somewhere around here), my pawns are all protected from capture by various pins or forks, before or after any exchanges. > 48. Nb2-d3{82} c5-c4{156} > 49. b3-c4{154} Nd7-f8{192} > 50. Kf2-e3{140} Nf8-e6{62} > 51. Ne4-f6{92} Bc7-d6{210} > 52. Ke3-e4{92} Ne6-c5{142} The King cannot come forward like this, because a trade of pieces on c5 leaves Black with just two pieces remaining-- one of which is forever tied to watching the passed pawn on b3. General Zhou: you stand here and just watch that nasty pawn; I will take my men and win the war all by myself?! > 53. Nd3-c5{102} Bd6-c5{6} > 54. Ke4-e5{82} b4-b3{36} > 55. Nf6-d5{122} Ke7-f7{44} > 56. Nd5-c3{130} b3-b2{38} > 57. f3-f4{158} Bc5-f2{74} > 58. Nc3-b1{134} Bf2-h4{54} > 59. c4-c5{190} Bh4-f2{92} > 60. c5-c6{90} Bf2-b6{16} > 61. Ke5-d6{108} h5-h4{24} > 62. f4-f5{216} g6-f5{30} > 63. Kd6-d7{114} h4-h3{20} > 64. g5-g6{106} Kf7-g6{20} > 65. Kd7-e6{88} h3-h2{30} > 66. c6-c7{160} Bb6-c7{18} > 67. Ke6-d7{86} Qh2-h1(Q) > 68. Nb1-c3(100) Pf5-f4(34) > 69. Nc3-b5(192) Qb2-b1(Q) > 70. Kd7-c7(166) Hey, hey-- the program sees a checkmate coming long before I can, these days! It stopped the game here. -- help bot
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Date: 07 May 2008 17:41:43
From: help bot
Subject: Re: It is Strange
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On May 7, 8:03 pm, Patrick Volk <[email protected] > wrote: > All the while, the main content of the r.g.c newsgroup has dwindled > under the Sanny spam. Still trying to brute force it (in Java no > less). This last part is ludicrous; there is no easy way to pinpoint the exact cause of any alleged dwindling of rgc, let alone determine that Sanny should get all the credit for it. In addition, there are, at the same time, other such "spammers" who have bombarded the chess newsgroups with advertisements for their products; for instance, Larry Parr has been "over- promoting" a recent book by Larry Evans for quite some time; and Ray Gordon never stops with his self-promo add-ons. In addition, the fact is that /one of the reasons/ that Sanny has made less than amazing progress is that nobody with any expertise has bothered to help him much. A few folks have tossed out some technical talk, but they have yet to explain the ins and outs of programming a strong chess engine here in rgc. Sure, Sanny could find that information elsewhere, but if people have the time and energy to discuss, say, Barry Goldwater, and what the world might look like if Adolf Hitler had worn a pink tutu, or whether or not Thomas Jefferson had any slave-children, then how awful can it be for Sanny to ask for help here, in a chess newsgroup? Face it: chess is a complicated game, and even the rules governing its play are far from simple. It should therefore come as no surprise when a newbie has difficulties in writing the world's soon- to-be strongest chess program... . ; >D -- help bot
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Date: 11 May 2008 13:51:28
From: Patrick Volk
Subject: Re: It is Strange
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On Wed, 7 May 2008 17:41:43 -0700 (PDT), help bot <[email protected] > wrote: >On May 7, 8:03 pm, Patrick Volk <[email protected]> wrote: > >> All the while, the main content of the r.g.c newsgroup has dwindled >> under the Sanny spam. Still trying to brute force it (in Java no >> less). > > This last part is ludicrous; there is no easy way to >pinpoint the exact cause of any alleged dwindling of >rgc, let alone determine that Sanny should get all >the credit for it. In addition, there are, at the same >time, other such "spammers" who have bombarded >the chess newsgroups with advertisements for their >products; for instance, Larry Parr has been "over- >promoting" a recent book by Larry Evans for quite >some time; and Ray Gordon never stops with his >self-promo add-ons. But the lack Sanny's persistence, and consistency of message. He's always fixed a bug, and now it's always 'much improved'. > > In addition, the fact is that /one of the reasons/ >that Sanny has made less than amazing progress >is that nobody with any expertise has bothered to >help him much. I know if I were to undertake a chess engine, I wouldn't start with usenet... I'd start at the library or bookstore. There's thousands of pages on computer chess. That's not the fault of the group. > A few folks have tossed out some >technical talk, but they have yet to explain the ins >and outs of programming a strong chess engine >here in rgc. Again, that's not the fault of the group. Usenet isn't really good for depth... would you write a thesis based on usenet research? But, to get into the details of position scoring, lookahead, alpha-beta pruning, and probably one of the more difficult aspects, knowing where to adjust for difficulty would be incredibly difficult. Any one of those subjects can get pretty complicated, and to use a question-response mechanism to extract information is going to likely be futile. Consdiering Sanny's domain expertise on the subject as well (as in not knowing how to properly do a draw) makes it extremely futile. It is also a question of the tools at hand. Sanny as a self-promoter is on par with Ray Gordon, just nowhere near as angry. > Sure, Sanny could find that information >elsewhere, but if people have the time and energy >to discuss, say, Barry Goldwater, and what the >world might look like if Adolf Hitler had worn a pink >tutu, or whether or not Thomas Jefferson had any >slave-children, then how awful can it be for Sanny >to ask for help here, in a chess newsgroup? If any of those subjects persisted over at least a year, I'd say there'd be nothing left of the dead horse to beat, which is my point. Let's not forget Sanny isn't doing this for the sake of chess, he'd doing it for making money. Nothing wrong with that, but the babe in the woods routine isn't the right manner. > > Face it: chess is a complicated game, and even >the rules governing its play are far from simple. It >should therefore come as no surprise when a >newbie has difficulties in writing the world's soon- >to-be strongest chess program... . ;>D Maybe he should start with tic-tac-toe, nim, then working his way up to checkers. Probably a good test for his chess engine would be the Atari 2600 chess game at expert (4-6 hours per move). A note, the 2600 only allows like 2K of ROM (16K max maybe), and had like 256 bytes of RAM. And if he tested against programs like that, he wouldn't be here daily saying how he improved his program. Don't know who he's kidding with his 'staff', as well, aside from maybe you Help bot ;) > > > -- help bot > > > > > >
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Date: 28 Apr 2008 01:19:26
From: Sanny
Subject: Re: Analyze game between Help Bot & Normal Level
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These days Help Bot was easily winning against the normal Level. and even once won against advance level. While 2 weeks back he was beaten by even Beginner Level So There was a Big Bug which was Overprotecting the King. And it was giving out its pieces for slight protection of the King. Now that Bug has been Corrected and Help Bot will get fierce competition against the Beginner & Easy Levels. So I suggest Help Bot to play with Beginner Level first instead of Advance Level as the game will play much stronger now since the Bug has been Removed. Bye Sanny Play Chess at:http://www.GetClub.com/Chess.html
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