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Main
Date: 16 Sep 2008 08:26:57
From: greg
Subject: Alekhine's defense
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Here is an opening I tried where I chase the white king around, but I haven't figured out what to play for move 10 for black. Any suggestions? 1.e4 Nf6 2.e5 Ne4 3.d4 f5 4.f3 e6 5.fxe4 Qh4+ 6.Ke2 Qg4+ 7.Kd2 Qf4+ 8.Ke2 Qxe4+ 9.Kf2
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Date: 16 Sep 2008 18:56:32
From: chasmad
Subject: Re: Alekhine's defense
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On Sep 16, 11:26=A0am, greg <[email protected] > wrote: > Here is an opening I tried where I chase the white king around, but I > haven't figured out what to play for move 10 for black. Any > suggestions? > > 1.e4 Nf6 > > 2.e5 Ne4 German analyst Stefan Bucker has studied this line, calling it the Mokele Mbembe (after a mythical African beast). > > 3.d4 3.d3 and 3.b4 are also serious tries for White. > f5 ?? Seems to lose by force. Bucker analyzes the far better 3...f6, with the idea of 4.f3 Ng5. > > 4.f3 =A0e6 > > 5.fxe4 ?! Isn't 5.Nh3! a much simpler win? The Black knight remains trapped on e4. If 5...Qh4+ 5.g3 Nxg3 6.Bg5! and what does Black do now? (6...Qh5 7.hxg3 is easy; or 6...Qxg5 7.Nxg5 Nxh1 8.Bg2.) > Qh4+ > > 6.Ke2 Or 6.Kd2, heading for c3. > Qg4+ I guess you are trying to keep White's king out of f2. After 6...Qxe4+ 7.Kf2 (a position that occurs later in the game), White's king is safe enough and he is a piece up. > > 7.Kd2 =A0Qf4+ > > 8.Ke2 Huh? Is White willing to accept a draw after 8...Qg4+? He should be playing for a win with 8.Kc3, and after 8...Qxe4, then something like 9.Qd3 (before Black has time for ...c5). > =A0Qxe4+ > Double huh? You should repeat the position with 8...Qg4+ and after 9.Kd2 Qf4+, you can hope that White moves his King back to e2 (instead of c3) with a draw. > 9.Kf2 Reaching the position discussed after Black's 6th move. Ouch! It looks easily winning for White. My suggestion: next time, try 3...f6. Charles
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Date: 16 Sep 2008 14:14:02
From: Ron
Subject: Re: Alekhine's defense
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For the most part, you're going to need 3 pieces involved to launch a successful attack. Sometimes you can do it with two, but it's really only freakish blunders by your opponent that allow you to go on a rampage with your queen and have any success. That's the long way of saying that you don't have anything here, and you shouldn't expect to find anything in these circumstances. Good players develop all of their pieces before they launch an attack, and if you get into the habit of doing that, you will see your results improve dramatically. In article <[email protected] >, greg <[email protected] > wrote: > Here is an opening I tried where I chase the white king around, but I > haven't figured out what to play for move 10 for black. Any > suggestions? > > 1.e4 Nf6 > > 2.e5 Ne4 > > 3.d4 f5 > > 4.f3 e6 > > 5.fxe4 Qh4+ > > 6.Ke2 Qg4+ > > 7.Kd2 Qf4+ > > 8.Ke2 Qxe4+ > > 9.Kf2
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